
A next-generation action experience where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eternal Strands is a third-person fantasy action game where ARPG-style elemental mastery meets open-zone exploration and improvisation. Players step into a richly reactive world, not just to follow a path, but to forge one.
You play as Brynn, a young Weaver, wielding fire, ice, and kinetic magic as tools of survival, strategy, and power. Whether freezing a dragon’s wings mid-flight or tearing apart the battlefield with physics-driven chaos, every encounter demands quick thinking and creative control, not just reflex.
With full traversal freedom, dynamic environments, and colossal foes that must be scaled and outwitted, Eternal Strands invites players to explore on their terms and fight on their instincts. There are no locked builds, no scripted solutions - just raw power, a broken world, and the legend you choose to create. A game where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
At the heart of Eternal Strands beats a revolutionary new system for gameplay interactions: heat spreads, cold chills, and real-time destruction allows for unprecedented reactivity in combat. Hurl burning tree trunks at enemies with telekinetic powers, snap nearby trees to block opposing fire, or channel raw telekinetic force to rip boulders from the ground.
Wear the Mantle, a magical cloak that channels raw magic into raging flame, chilling ice, and telekinetic force. Combine your growing array of powers with enchanted weapons and armor crafted from slain enemies to create a custom look and style. Block incoming attacks with a wall of magical ice, lash out waves of flame from a massive two-handed blade, or toss enemies off a cliff with raw force.
Face gigantic adversaries and defeat them through a mix of sword, spell, and mobility. Leap onto and climb their massive forms to attack from different angles. Shatter armor or slice at weak spots to diminish their protection. Use ice to pin limbs of a towering foe, arcane flames to burn their fur, or catch lobbed projectiles and turn their attacks back upon them in battles that will leave scars upon the land.
Enhance the effectiveness of your ice abilities during a flash freeze to open up new paths. Use a heatwave to start a wildfire and watch it spread towards enemies as it consumes the tinder-dry trees and grass around it.
Explore the wilds, the capital city of Dynevron, and the secrets beneath as every surface is climbable. Magical abilities can create bridges, burn barriers, or launch Brynn across the world. The next-generation physics system encourages and rewards player creativity in exploration as much as combat. As the Enclave’s secrets unfold, return to base camp to consult with a rich cast of characters. Each are keen to discover the mysteries of what happened to this lost bastion of power and knowledge.
A realm of mystery, opportunity, danger, and wonder: the Enclave awaits.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.8Kreviews | 88% | — | $1.4M |
| $29.99 | 4.1Kratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Çok güzel gözüküyordu ama hiç mi hiç sarmadı ne hikaye işleyişi ne savaş mekaniği. 1 saat yetti bana siliyorum.
The game opens up very promising. Promising in a way that makes you curious as to what is coming next. Like if it starts pretty decent, it's going to get way better. That isn't really the case. The game establishes a lot of what to expect right away and doesn't improve on it in any big ways. Combat Is really simple and straightforward and enemies also let you know there isn't going to be anything too interesting about combat either. Enemies have a good amount of health and are plentiful so you're going to get really tired of fighting them whenever you have to. You have a couple weapons but with how simple enemies are, you'll just do whatever your highest damage attack and spam it. Magic seems very cool initially, then immediately you realize it is all gimmicky and meant for very specific requirements with bosses or even more seldom, traversal in the world. The bosses are the best part about the game next to just the density of the world you're looking at. But even with that, the bosses are also pretty simple and aren't all that interesting to overcome. The game struggles with tackling like a lot of different pieces and not giving them enough depth of interesting elements to them. I would love to see a sequel that just improves on everything this game tried to do. Because each part of it is almost really cool but not cool enough. I'm about half way through the game and I don't think I can possibly play it anymore.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese, Portuguese - Brazil, Simplified Chinese, German, Spanish - Spain*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 85% |
| — |
| not modelled |
| $29.99 | 53ratings | 82% | — | not modelled |
| $29.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cool game mechanics, magic system is fun mixed with the melee, large enemies to climb on and fight like Shadow of the Colossus, my only complaint is some of them are pretty simple to fight, but that's neither here nor there. The bigger issue imo is the interesting lore wrapped in mountains of character dialogue. Characters are mostly well written (if a bit tropey at some points) but it's a bit too positive, there's no inter-party conflict, everyone gets along perfectly and it's all hunky dory that we're trapped on the other side of this magical barrier until further notice. Also, characters don't really react to what I'm doing when I'm in an expedition which is wild because the intro has a whole explanation as to how why the fantasy RPG has magic radios and CCTV monitoring on the player. I'm out here running insane perfect parries and magic combos that make Gandalf look like a street performer while I'm beating the crap out of a 30 foot tall monster. I'm doing a kickflip on a magic eagle 200 feet in the air, I'm on a rodeo for a crazy 25 ft worm that belches kinetic magic, I froze a dragon's mouth shut and then froze his head to the ground while doing the moonwalk on his back and spanking his cheeks with my sword. I'm dealing with creatures that would apocalyptic to the rest of the game world like they're nothing but my lunch. I'm causing forest fires with my recklessness with my fire spells that would make an arsonist giggle and clap with glee as an entire country side burns. The party members reactions? Nothing. Just a "ha good job, bring us the mats that thing dropped so we can upgrade you," side comment Anyway, it's still a really cool game. Would recommend, but if it doesn't click for you by the time you fight your first big mech enemy that you have to climb, I'd say hold off. I'm hoping there's a 2nd game planned that has refinements because there's some really cool ideas here, and the lore is pretty neat. Just.. tone down the dialogue, please.
Sort of reminds me of Immortals Fenyx Rising. Plays well, runs well, looks good, if unremarkable, and has some decently well executed gameplay ideas and varied areas that are fun to traverse. Killing the big monsters is definitely the highlight of the game. The writing feels very young-adult, so either you're up for that, or you make use of the skip button. If I were to make one suggestion for a possible sequel, it would be to expand the weapon movesets a bit. Monster Hunter seems to have been one inspiration for the game and no weapon here comes even close to being as interesting as a Monster Hunter weapon.
Au premier abord, le jeu ne m’inspirait pas trop : le gameplay me semblait un peu brouillon et je n’accrochais pas trop à la DA. Mais on affronte des gros monstres façon Monster Hunter, ça m'a suffit pour l'essayer. Après juste quelques heures de jeu, j’étais à fond dedans. L’histoire est vraiment géniale : les personnages sont bien écrits, et ils sont attachants. Certains ont même des évolutions touchantes. J’ai eu l’impression de parcourir un monde comme celui de la quête d’Ewilan ou des Chevaliers d’émeraude : un monde où j’ai envie d’en savoir plus et de comprendre comment il fonctionne. Je me suis surpris à lire les bouts de lore par-ci par-là, ce sont souvent des choses que j’ignore d’habitude. J’espère qu’il y aura des livres ou des BD dans cet univers. Et là, je parle juste de l’histoire, mais le gameplay est tout aussi incroyable. Au début, on n’a pas beaucoup de pouvoirs ni d’armes, mais on a un groupe de Tisserands avec nous qui nous aide en forgeant de l’équipement ou en étudiant l’essence des gros ennemis pour s’approprier leurs pouvoirs. Ensuite, quel bonheur de rattraper un rocher par télékinésie et de l’éclater sur le monstre, de geler les pattes d’un géant pour lui grimper dessus et lui fracasser le crâne à coups de grosse épée dans ça G*****. Chaque monstre a un point faible à exploiter : enlever l’armure d’un géant pour exposer son point faible, casser ou geler les ailes d’un monstre volant pour le clouer au sol, etc. C’est vraiment bien fait. Les combinaisons de pouvoirs sont vraiment géniales : elles ne servent pas que pour le combat, mais aussi pour l’exploration. Par exemple, si on veut traverser un ravin, on peut faire un pont en glace : c’est un peu galère, mais c’est faisable. Ou on peut utiliser une mine gravitationnelle pour se propulser de manière totalement contrôlée et finir à l’opposé de là de notre déstination. Ou bien on se propulse grâce au talent de nos armes et hop, on se retrouve plus ou moins où l’on voulait*** Comme je l’ai dit au début, le jeu rappelle Monster Hunter : des gros monstres, mais aussi des sets d’armures et d’armes à crafter. À la différence qu’ici, on dispose des plans et on peut les fabriquer avec n’importe quels matériaux. Ça donne différentes caractéristiques selon les bouts de bestioles ou de minerais utilisés. Par exemple, une armure en cuir de wyvern aura une bonne résistance au feu, etc. L’idée est géniale : on peut trouver un set qui a des talents qui nous correspondent, et le crafter plusieurs fois selon les résistances qu’on veut. Le jeu n’est pas sans défauts : des fois, les phases d’escalade de monstres peuvent être un peu brouillon, et les quêtes des personnages sont des fois peu inspirées et un peu Fedex, où il faut juste fouiller une ruine, trouver un truc et le ramener. certaines animations des cinematiques sont un peu rigide et il y a un seul endroits dans le jeu ou les fps chustes drastiquement. Sinon le jeu tourne très bien Je trouve qu'il manque également un ou deux gros monstres, même si il y a un boulot incroyable sur les monstres déjà présents dans le jeu, aucun n’est vraiment similaires. Bref j'ai passé un excellent moment sur ce jeu et je recommande vraiment de lui donner ça chance.
fantastic gameplay. movement, sword stuff, magic stuff and boss fights - all very good. lore is interesting as well.
Really enjoyed the game. It isn't the strongest narratively, but they do have some good plot points and the characters are fleshed out quite well. It's a fun game to play, and fighting the arks can feel like a scaled down version of playing Monster Hunter. The physics in the game can make situations really fun, or really frustrating. There's a lot of lore you can pick up during the game, if you're one of those people that loves hunting down those sorts of things. My only real complaint is with how things feel to control - magic could be shooting off a direction you're not pointing at on occasian, along with the climbing of the arks can get frustrating (the final boss is pretty much the peak of this frustration). Overall, I really enjoyed my time with it, and it feels like a new world I'd like to see some more games in.
(For me) It has great movement mechanics, Crafting Gear and weapons was easy to get the hang of it. It has a good story line and I will be sad when it is finished. Hope they do a second part i think it would be worth it or continuing the storyline. The last 2 bosses are tough as nails. (for Me) I have already beat the last boss. However, i am a completionist so i will work until everything is done. all gear, all quests, all resources are made and discovered. lol
Eternal Strand pour un premier jeu de ce studio est une réussite et augure je l'espère d'autres production plus aboutie En revanche ce jeu souffle à la fois le chaud et le froid (étonnamment nos pouvoirs magique tourne justement autour du feu et du givré) La découverte est franchement bonne, la façon de jouer est addictive mais vers le dernier quart du jeu on a l'impression que le scénario a été coupé et qu'il manque quelque chose au gameplay ça manque d'approfondissement Le gameplay tourne autour de combat à l'épée/bouclier, l'arc et à l'épée à deux mains ainsi que de magie de feu de givre et on va dire de cinétique lévitation. On peut grimper n'importe où comme un Zelda breath of the wild à la différence que certaines ascension peuvent être énervantes notamment lorsqu'on veut gagner du temps en sautant et qu'on se retrouve plus vite en bas à cause de mauvais rebond. Le jeu n'est ni facile ni difficile la difficulté est bien dosée Chaque zone dispose de son boss de zone permettant d'obtenir de nouvelles magies ou améliorant celle que nous avons déjà. Pas de monter de niveau pas de barre d'expérience, de l'équipement mais qui n'ont que trop peu de différence c'est pour cette raison que j'ai privilégié l'armure et la baisse de poids uniquement On ramasse de nombreux matériaux à la fois pour améliorer la base ou notre équipement et arme Le scénario est prenant dès le départ le doublage français est à noter et important surtout en ce moment Le problème c'est que le scénario s'essouffle vers la fin comme je l'ai dit tout à l'heure on dirait qu'il a été amputé d'une grosse partie et que le jeu a dû être fini plus rapidement que prévu C'est en tout cas l'impression que ça donne on avance tranquillement, le scénario également et d'un seul coup tout s'enchaîne et on arrive à la fin plus vite que notre ombre D'ailleurs la conclusion après le boss final est expéditive comme rarement.. La durée de vie est correcte pour un jeu du genre À noter qu'il y a très peu de rejouabilité si ce n'est aller affronter les boss pour améliorer ses pouvoirs au maximum ... L'intérêt est vraiment limité Graphiquement le jeu est très beau je l'ai mis en full option en 3240p dldsr et il tourne parfaitement bien à 119ips locke cg a 60% en moyenne Ce sera un 13 sur 20 mais franchement pour une première production c'est pas mal certains pourraient en prendre exemple. Éternal strand pourrait disposer d'un bon Lore et une suite plus aboutie ne serait pas de refus
I think of this game with quite fond memories. I really enjoyed it. There is an interesting world, great lore, decent characters, good game play, fantastic art style, and a interesting story. There is some millennial writing at time with how the characters interact, but over all, I really enjoyed it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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