
A next-generation action experience where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eternal Strands is a third-person fantasy action game where ARPG-style elemental mastery meets open-zone exploration and improvisation. Players step into a richly reactive world, not just to follow a path, but to forge one.
You play as Brynn, a young Weaver, wielding fire, ice, and kinetic magic as tools of survival, strategy, and power. Whether freezing a dragon’s wings mid-flight or tearing apart the battlefield with physics-driven chaos, every encounter demands quick thinking and creative control, not just reflex.
With full traversal freedom, dynamic environments, and colossal foes that must be scaled and outwitted, Eternal Strands invites players to explore on their terms and fight on their instincts. There are no locked builds, no scripted solutions - just raw power, a broken world, and the legend you choose to create. A game where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
At the heart of Eternal Strands beats a revolutionary new system for gameplay interactions: heat spreads, cold chills, and real-time destruction allows for unprecedented reactivity in combat. Hurl burning tree trunks at enemies with telekinetic powers, snap nearby trees to block opposing fire, or channel raw telekinetic force to rip boulders from the ground.
Wear the Mantle, a magical cloak that channels raw magic into raging flame, chilling ice, and telekinetic force. Combine your growing array of powers with enchanted weapons and armor crafted from slain enemies to create a custom look and style. Block incoming attacks with a wall of magical ice, lash out waves of flame from a massive two-handed blade, or toss enemies off a cliff with raw force.
Face gigantic adversaries and defeat them through a mix of sword, spell, and mobility. Leap onto and climb their massive forms to attack from different angles. Shatter armor or slice at weak spots to diminish their protection. Use ice to pin limbs of a towering foe, arcane flames to burn their fur, or catch lobbed projectiles and turn their attacks back upon them in battles that will leave scars upon the land.
Enhance the effectiveness of your ice abilities during a flash freeze to open up new paths. Use a heatwave to start a wildfire and watch it spread towards enemies as it consumes the tinder-dry trees and grass around it.
Explore the wilds, the capital city of Dynevron, and the secrets beneath as every surface is climbable. Magical abilities can create bridges, burn barriers, or launch Brynn across the world. The next-generation physics system encourages and rewards player creativity in exploration as much as combat. As the Enclave’s secrets unfold, return to base camp to consult with a rich cast of characters. Each are keen to discover the mysteries of what happened to this lost bastion of power and knowledge.
A realm of mystery, opportunity, danger, and wonder: the Enclave awaits.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.7Kreviews | 87% | — | $1.4M |
| $29.99 | 4.1Kratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly recommended if you like spell-blade characters. This is probably one of the few games I've played that mixes martial and spellcasting combat this fluidly. Also the armor customization is fun, they even have a practical little witch hat and similar she can wear if you want to forego helmets and the like. The repeatable mini-shadow of the colossus bosses are super fun to tackle as well. I loved going back to old areas and climbing one to steal bits I needed off of it. Finally toppling them and watching them crash into the ground in a pile of shiny raw materials was always a treat. The spells and combat were a bit awkward on release but they've fixed pretty much every complaint I've had about it since this. It's a VERY dense game for the price and one I still come back to occasionally!
UE5 in this game brought my MSI Claw 7Ai to heel (even with XeSS), despite other UE5 games like Kiborg running on it with no issues. So I gave this game a try on my 4070 laptop, and the game runs great—even without DLSS. The art-style and graphics remind me a bit of Kena B.o.S. (Unreal Engine 4), and Immortals Fenyx Rising (to which some of the devs are from Ubisoft). The movement and flow of combat seem similar to those games. And there's some Zelda inspiration thrown in as well, which isn't a bad thing... Overall, the game has been enjoyable and the performance rock solid.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese, Portuguese - Brazil, Simplified Chinese, German, Spanish - Spain*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 85% |
| — |
| not modelled |
| $29.99 | 53ratings | 82% | — | not modelled |
| $29.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An ambitious indie semi-open world game. The art style and overall visuals are gorgeous, the voice acting is fantastic. The production values in general are excellent. The gameplay is quite fun, they took some of the most fun elements of Breath Of The Wild, Shadow of The Colossus, and Monster Hunter and put them together in a really fun package. The magic system is the highlight of the whole thing, really fun and inspired system based on elemental damage, resistances, etc. This game is absolutely a hidden gem.
The story is decent and the worldbuilding is solid however the combat was kind of basic and most of the bosses were just awful to fight, especially the final boss.
#retired Eternal strands suffers from souls-like-ism
Çok güzel gözüküyordu ama hiç mi hiç sarmadı ne hikaye işleyişi ne savaş mekaniği. 1 saat yetti bana siliyorum.
This is one of those few games that hits a sweet spot. - It's a world that punishes mistakes and tactical blunders. But everything has tutorials, if you want to take a refresher on why you ♥♥♥♥♥♥ up and how to do better. - There is complexity and interaction between abilities and gear. But it's all legible and visible. You can see how everything interacts, and make assumptions about results that are either right or testably wrong. - The game has a storyline, but also has freedom. Always the lure to find and unlock more, but it isn't super grindy. You never feel like you have to do things you don't like just to get 112 more MacGuffin scales. You still can, and you an still benefit from it, but you don't have to. - Combat is very well-made to encourage and reward a mixture of styles. There are only a few weapon types, with a good mix of advantages to each - every style is GOING to be useful to you at certain times. - Temperature mechanics often make dynamic play-styles well rewarded; many enemies have hot and cold attacks that serve as area denial, and you can either counter these with your own spells or keep mobile. Either way, it demands response, you can't just camp and snipe. - There are no spell combos, but spells naturally interact in ways that create de-facto combos, like some physics spells concentrating fire or ice effects. This is naturally discoverable, and useful in and out of combat - mastering how to mix up spellcasting and weapon use is very rewarding.
This game just didn't pull me in; I couldn't care less about this Fortnite character history or all of the characters side histories. It has way too much dialog that just drags for no reason. The combat is ok, but it gets repetitive very fast; the same goes for the big bosses - fun when you first do them but damn boring after the 6th fight. The world looks nice when you see it for the first time, but after sometime , all the areas start to look alike. I guess this game just wasn't for me; I found it very boring and tedious after 3 hours or so, i still put another 5h in to see if it could improve or somehow make me click with it, but that didn't happen, so i decided it was time to move on.
Another victim of Unreal Engine 5. Why should I have to play a blurry mess if I want a halfway stable framerate. And all for graphics that look like they're from 2018.
I really enjoy it. The characters are likeable. The main character is very cool. The voice acting is top notch. The story is okay and I'm curious to see how it unfolds. The game loop scratches that specific itch. Overall a very, very fun game! Oh and the CLING when you parry enemy's arrow with your shield is DEEPLY satisfying! :)
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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