
A next-generation action experience where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eternal Strands is a third-person fantasy action game where ARPG-style elemental mastery meets open-zone exploration and improvisation. Players step into a richly reactive world, not just to follow a path, but to forge one.
You play as Brynn, a young Weaver, wielding fire, ice, and kinetic magic as tools of survival, strategy, and power. Whether freezing a dragon’s wings mid-flight or tearing apart the battlefield with physics-driven chaos, every encounter demands quick thinking and creative control, not just reflex.
With full traversal freedom, dynamic environments, and colossal foes that must be scaled and outwitted, Eternal Strands invites players to explore on their terms and fight on their instincts. There are no locked builds, no scripted solutions - just raw power, a broken world, and the legend you choose to create. A game where the elements obey you, the terrain bends to your will, and every victory is entirely your own.
At the heart of Eternal Strands beats a revolutionary new system for gameplay interactions: heat spreads, cold chills, and real-time destruction allows for unprecedented reactivity in combat. Hurl burning tree trunks at enemies with telekinetic powers, snap nearby trees to block opposing fire, or channel raw telekinetic force to rip boulders from the ground.
Wear the Mantle, a magical cloak that channels raw magic into raging flame, chilling ice, and telekinetic force. Combine your growing array of powers with enchanted weapons and armor crafted from slain enemies to create a custom look and style. Block incoming attacks with a wall of magical ice, lash out waves of flame from a massive two-handed blade, or toss enemies off a cliff with raw force.
Face gigantic adversaries and defeat them through a mix of sword, spell, and mobility. Leap onto and climb their massive forms to attack from different angles. Shatter armor or slice at weak spots to diminish their protection. Use ice to pin limbs of a towering foe, arcane flames to burn their fur, or catch lobbed projectiles and turn their attacks back upon them in battles that will leave scars upon the land.
Enhance the effectiveness of your ice abilities during a flash freeze to open up new paths. Use a heatwave to start a wildfire and watch it spread towards enemies as it consumes the tinder-dry trees and grass around it.
Explore the wilds, the capital city of Dynevron, and the secrets beneath as every surface is climbable. Magical abilities can create bridges, burn barriers, or launch Brynn across the world. The next-generation physics system encourages and rewards player creativity in exploration as much as combat. As the Enclave’s secrets unfold, return to base camp to consult with a rich cast of characters. Each are keen to discover the mysteries of what happened to this lost bastion of power and knowledge.
A realm of mystery, opportunity, danger, and wonder: the Enclave awaits.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.8Kreviews | 88% | — | $1.4M |
| $29.99 | 4.1Kratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really like eternal strand 8/10
eternal strands crushes and not opening the game im stuck
3折入手才勉強給推薦(只有前期好玩), 原價極不推薦, 優點: 裝備合成有創意(但欠深度), 技能多(但常用/好用只有幾個), 頭目戰是魔物獵人+汪達與巨像的玩法, 幾有趣(但頭目只有十支左右), 缺點: 跑步像腳底抹油 感覺輕飄飄, 劇情交代9成是互動式小說, cg/動畫極少, 後期當頭目已經打了一遍,作業感重, 劇情文本長但超多廢話, 隊友性格不討好, 有些更令人討厭, 任務重重覆覆, 最後直接飛對話>跑圖>打王/取情報>回大本營, 任務重覆 頭目重覆 後期非常勤退, 打完結局全成就, 沒有激動只有解脫
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese, Portuguese - Brazil, Simplified Chinese, German, Spanish - Spain*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 85% |
| — |
| not modelled |
| $29.99 | 53ratings | 82% | — | not modelled |
| $29.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo excedeu minhas expectativas! Esse jogo cumpre um papel muito importante que grande parte dos jogos esquece: ele é divertido, e explora bem as mecânicas que se propõe a entregar - embora eu ache que algumas mecânicas poderiam ter sido um pouco melhor refinadas - jogando você consegue perceber diversas inspirações em aspectos de diversos jogos icônicos. A construção de mundo é única e muito criativa. Me gerou muita curiosidade sobre como o mundo funcionava. Além disso, de pouco em pouco novas mecânicas vão sendo acrescentadas, permitindo explorar partes novas do mapa ou até mesmo derrotar inimigos de uma forma diferente. Os inimigos comuns tem combates que não empolgam e por vezes até atrapalha um pouco, mas as batalhas com os Arcs e as grandes criaturas são sempre empolgantes na primeira vez, e nas demais, pode ser divertido entender como o boss funciona e como extrair o fio dele, ou, depois de descobrir isso, fácil o suficiente pra extrair o fio em poucos minutos sem ser uma batalha chata sem necessidade. As histórias dos personagens secundários não me atraíram tanto quanto acho que poderiam, mas é perceptível que os desenvolvedores colocaram muito carinho nisso.
Exciting Monster Hunter-like game that barely outstays it's welcome. I really appreciate the fast-paced dialogue and the trust between the main cast. It means that the story progresses at a steady pace. It's great to see how magic works in this game, it's very visual and ties in well with the story. Combat can start out a bit clunky, and I found that light armor is more useful than heavy armor. I'm not sure how they could have solved that, but perhaps it would have been better if they had reduced the effects of weight on combat and allowed players to express themselves more through making cool outfits. It's also worth mentioning that the amount of maps is a bit limited, so you end up looking through the same library multiple times for various quests. This is mostly an issue when you want to do all side quests and you're in a hurry.
If you are looking for a game that features a beautiful world to do a bunch of resource and exploring fetch quests in, you found it. The Bioware DNA is present throughout-- a Veil, the Wardens, a very Dragon Age 2 dialogue inflection. The voice acting is good, the soundtrack is good, the player character isn't obnoxious. What is obnoxious is the way the climbing mechanics seem to not be fully polished, which makes for a bit of an issue when your giant colossus battles require climbing for harvesting of the elemental strands. Also obnoxious is that this game has crashed about four times since I started it, usually in the loading of a new area after transportation. Dead archons shudder and twitch on the ground semi-regularly. If you like crafting, pursuing rare materials, world exploration, and have a bit of patience for bugs, its a good game. Not bad at all for a first effort from a new studio.
67 67 67 67 67 67 67 67 67 67 67 67 67 67 67 67
Loved the gameplay, ... at first. Yet as cool as the action is, it can't balance out all the negatives that accumulate the longer the game goes: absolutely boring-ass fetch-quest after fetch-quest. Tedious travel-mechanics again and again to collect an item in an area I've already been through a thousand times already and that holds no value anymore level-wise. Having to skip the main-hub-using-the-portal-"video" again and again and again ad nauseum. Bosses have to be killed multiple times the exact same way just to level up their powers (repetition is fun, right ?). And the dialogue. Oh boy, the dialogue. The first three to four hours I was really enganged, but then it startet to settle in that I had NO agency in the dialogues anyway, so I began skipping THEM ALL. And didn't regret it once. I got the strong sense that the writers REALLY loved the world they created and wanted us to experience every single little bit of the minute details they thought of - without realizing that the average player maybe doesn't care about the intricate details of politicial discourse, history and race maneurisms in their fictional world as much as they did. Probably would have recommended the game for its cool fighting anyway, had it not suddenly thrown me into the final boss battle seemingly completely underprepared, with my last manual save being about 1 hour back. And as soon as I loaded it it overwrote THE CURRENT BOSS SAVE STATE, meaning now I HAVE to repeat the last hour of gameplay. NO FREAKING WAY. DO YOU HAVE ANY IDEA HOW MUCH BACKTRACKING OCCURED DURING THAT HOUR? HOW OFTEN I PRESSED X TO ALSO SKIP THIS SENTENCE OF DIALOG ? Will delete. And never look back.
.
Just overall a great time. The story is engaging, and the quests are fun. The fantastic voice acting helps with that a lot. Weapon combat is simple, but the magic makes up for it. Being able to yeet an enemy off the map with the grasp is always funny. Fighting the big enemies is so much fun, especially the flying ones. Gives me Shadow of the Colossus vibes. The different zones look really good, and being able to climb everything makes it also really fun to explore. It all is accompanied by a great soundtrack. The only thing I would have wanted is a photo mode. I really hope we get a sequel or a different game that builds upon this great game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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