
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра была топ до 22 августа. 22 августа вышла обнова которая поменяло название команд и игроков теперь в игру стало не интересно играть. считаю что эта обнова убила игру
ai太严重,最后一局还攒钱半起,搞什么呢,玩法太过于简单,没有优秀的转会、训练系统
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Неопределившийся симулятор тренера-менеджера-капитана КС-команды[/h1] Окей, я точно не буду спорить с кривыми никами, названиями и логотипами — разрабы ещё жить хотят. Но хотя бы более-менее рабочую механику сделайте... Сначала, чтобы разобраться, решил пройти обучение. В первые секунды реально подумал, что буду копаться в циферках, как менеджер, но это до первого турнира. Почему-то я, будучи менеджером, должен делать бан/пик карт, выбирать тактику за сторону, делать коллауты на раунд... Что? Почему этим должен заниматься я, а не тренер и капитан? Я могу давать тактики, но при этом вижу всю ситуацию по карте, закуп и передвижение противников. Не, можно включить туман войны, но роли это особо не меняет. ИИ меня поражает. Ну начнём с того, что в обучении во вражеской команде играл бот. Нет, реально BOT, такой, которых на Faceit выдают. Но это ещё не всё: при тактике «чекать мид за КТ» у меня molodoy побежал в смок на миде на даст 2 с мухой ПО СЕРЕДИНЕ РАУНДА, БЛ*ТЬ! Donk вообще за КТ шорт занимает через мид, залазит на иксбокс, при этом даже не чекая топ-мид... Что? Окей, в игре вроде можно настроить тактики, а то по умолчанию какая-то дичь: фулл-эко, но почему-то мы покупаем пистолеты за КТ; пуш мида к Б-пленту почему-то со значком пуша А; тактика «играть оборонительно», но при 1 в 5 за КТ чел идёт на плент с поставленной бомбой и сдыхает. Ладно, обучение — изи, но что там по самой игре и менеджменту? Очень угарно, взял команду BBteam, у ребят при 8-м месте в рейтинге офисные девайсы и гараж для буткемпа. Для всех почему-то одинаковые девайсы, нельзя под конкретного игрока выдать конкретные устройства. Тренерство вообще смех: почему-то всех рифлеров по умолчанию учат играть с AWP, а снайпера — раскиды. Короче, на автоматических настройках здесь ничего оставлять нельзя, ибо легко заруинить себе игру. Короче, ближе к делу. Игра не определилась, чем хочет быть. Я бы хотел поиграть в менеджера, который пытается спасти, там, например, Virtus.pro, но отдельно от режима с матчами. Либо обратная ситуация: хотел бы тренировать и руководить игроками во время матча, но без всяких лишних заморочек по поводу бюджета, записей на турниры, спонсоров и т. д. Сильный минус игре: много механик, но ни одна не проработана — ни ИИ, ни менеджмент, ни катки. Не советую.
At first i thought it was a great game but after a while i realized that this game is just like constantly hitting the wall with your head. The players just never meet their potential, if you want better players you either have to get lucky or save for like 3 years to afford the players so you could compete. Which I would accept if quick sim wouldn't be so damaging, you will lose the matches you 100% would win if u watched it. I and probably many other don't want to spend hours looking at circles moving on a map its just boring. The roles doesn't mean sh!t or at least I felt that, there should be some penalty to not having any lurkers or support players (there might be i just haven't noticed), AI teams are also dumb. Tell me why do they think they need 3 awpers in a team.... It just doesn't make sense.
O jogo esta muito cru. Só existem campeonatos T1 e T2 no qual só para entrar neles vc ja joga contra time top50, no qual o seu time de garagem não vai ganhar de jeito nenhum. E o ciclo se repete até demitirem você. Seu time não vai dar retake em ultimos rounds e vão tentar guardar arma para o proximo half. A unica chance de conseguir divertir nesse jogo é colocar no modo facil para ter 100milhoes e conseguir contratar jogadores que jogam campeonatos T2/T1 tranquilamente.
Наиграв около 50 часов в этой поеботине, хочу сказать, что быстрый матч - казино. Также, имея топ 50 команду(кстати я не ♥♥♥ почему), я не могу пройти в тир 1, имея при это в составе киосукинсына, широ, донка, чоппера(igl) и монеси. в первом месяце игры, из фальконов убрали тесеса, из спиритов убрали мэджикса поставили типов, с навыками 7-10, но ♥♥♥♥♥, они проходят под тир 1, а мое мясо стак с навыками 15-20 не могут пройти тир2 турнир хотя бы в плей-офф на 500тысяч. на эншенте у меня убили чела в рампе СО СТАРТА ♥♥♥♥♥, то есть, боты не понимать рельеф карты, будто они на плоской карте. у меня команда с самыми лучшими спонсорами, но мой штат состоит из 3 звезд, ах видите ли, у меня команда не настолько известная, чтобы ко мне приходили тренера/физиотерапевты лучших уровней. я вахуях, имея такой мясо стак, мою команду никто не знает? да про цены я ваще молчу, люди которых кикнули с команд, зажирают ставку на 10к+. про настройки своего персонажа я ваще молчу, бесполезная ♥♥♥♥♥♥♥, которая никак не прокачивается и никак не взаимодействует с игроком по мере игры. играя дружественные матчи на главном экране, чтобы мясо стак не ныл о своей форме в 57%, проиграв одну игру топ 200 форма упала до 42%, а если же я выиграю тир 1 команду, то ничего не будет, останется все так же 42% :)
Stupid game. Why is there an autolose in a single player game? If your game crash when you're halfway into a tournament match, you autolose, there's no turning back, this is stupid. Highly unrecommended, unfriendly towards player and devs not even responding to players question atm in the discord. Fella just answer the question he want to and avoid question he don't want to solve.
Everytime I have 60%-69% its always a loss, I have won more 30% win chances than 60%, doesnt matter if your the best team or the worst, have the best players or the worst, always loss on 60%-69%, doesnt sound like a big issue, until when you see almost every quick play is in the 60% range, so you always loose quick play. Take Jcobb, Saffe or Aleksib, the reputation mechanic makes them useless, (for me atleast) they get once in a 3 months period a positive rating, but every other matches they are ♥♥♥♥ and useless. And I know its fully possible to loose 5v2, 4v2 in real pro cs, but not almost everytime. I have bigger faith winning a 1v1 or 1v2 clutch instead, which doesnt make sense.
Don't get me wrong. I like this game, it has REALLY high potential and the devs clearly are putting some love into this, the updates are flowing and the game IS getting better. But there's a lot of problems still. 1- First and foremost: The current save I'm in is with a Tier 4 Team which I created which is now ranked #284, so take into account that my players are NOT good. Also, the tactics I'm using are the avarage competitive tactics in the real game maps, so that's not the problem either. (Thanks NeRdYViKiN) 2- The T-side is a screaming issue: T-Side is FAR SUPERIOR than CT and doesn't even come close. The amount of times I just hit a bombsite with 4 CT or even 5 waiting for me and absolutely demolished them (even being a worse rated squad) is absurd. I've won matches by just spamming rush B every round. CT is worse in positiniong, rotation and the worst and most annoying problem of them all UTILITY. At the same time getting points and momentum in the CT side seems to be a struggle in every single match I play. 3- Utility is not balanced in the slightest. Flashbangs are the most overpowered thing I've ever seen, waiting in a site for a push or anywhere and getting hit with a flashbang is a guaranteed death and my players are full taking 90% of the flashes the enemies are throwing, unless you get REALLY lucky with a blind kill. That's why I think T-side is so unbalanced, getting in site with 2 or 3 bangs gets you EASILY 2 or 3 kills and I'm saying that even in my TIER 4 team. Also sometimes some weird grenades happen, like molotov heaven from outside T-side (Nuke) or smoke Cavern from Mid (Mirage) or even just flashbanging in the beggining of the round out of nowhere. 4-IA as a whole. IA is still quite messy even though the devs have already upgraded for what it was in the beta and official launch and it shows. There are a bunch of little things which can become quite frustating like a Rifler with absolute no AWP stat getting an AWP from the ground while being full health and dipping his AK or completely clearing a bombsite and going on the opposite one just because the tactic says so or taking WAY too long to plant ( I know there's a tactics option that says to clear the bombsite before planting but sometimes they stand 5-10 seconds doing nothing after that). 5- Other necessary improvements. It bothers me that the tactics overules the loudout, I can have a tactic that usually doesn't have an AWP, but then my team won last round and grabbed an AWP from the enemy, if I choose my tactic that pushes B, for example, without an AWP the gun just vanishes. Also the fact that teamates can't drop guns for eachother is quite a huge aspect of the game that isn't implemented yet. Last but not least, there are still quite some limitations in the tactics creation menu (ESPECIALLY in CT side). I understand that devs are improving it, but somethings like not having mountain in Nuke or not being able to properly set someone to stay in underpass in Mirage is quite frustating. Also I think there's some bug when creating a tactic and setting the Personalized Push and Personalized Initial Positions, if you select the positions first the Push will get blocked just to certain places of the map, I've tried with multiple maps and it's most definetly a bug. To sum up, the game is fun but needs improving. Winning a game with your ♥♥♥♥ team makes it really enjoyable but there's still a LOT of handicap that makes me wanna wait other updates to continue playing.
Игра в целом хорошая. В начале она очень интересная и затягивает, но со временем становится скучно, когда начинаешь выигрывать абсолютно все турниры. Поднять слабую команду тоже не так уж сложно. Советую играть с модами, они делают игровой процесс намного интереснее. Охаешечки^^
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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