
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
해본 인디 카드겜중에 손가락안에 들정도로 재밌게했음 취향 맞으면 시간녹는겜 단점 선수 AI 일러스트 ( 모드로 어느정도 해결) 번역구림
In the sports and esports management genre, there are good simulations and there are good strategy games. It's rare for a game to be both, but this game pulled it off. The match system provides a deep and engaging tactical experience that rewards game knowledge, planning ahead, and in-the-moment decision making and improvisation, while also never straying away from what would actually happen in a real professional game of Dota or League of Legends. Most of the heroes are simple in a vacuum, but in a 5v5 match their interactions can be quite complex. Combine this with players' attributes/traits/skills/hero mastery/cards, regular patches that shift hero viability in both directions and alter their synergies and counters, a ban & draft system at the start of every match, player training and development choices, and a financial element to add just a little more friction, and you have a game that is very rewarding to learn and very fun to play. That's not to say the game is perfect. Some of the artistic choices are very questionable. The English translation is awkward. You will get sick of the music after just a few hours. Fortunately, the gameplay overcomes all of this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $0 | 623 | 85% | Free | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have never sent an email due to bugs but I did for the first time, they saw it in 30 minutes and replied me back just to say they fixed it. I do not care if it was only a slight fix but how fast they respond is admirable especially when I assume we have the same time zone (Philippines and China) when I sent it at around 11 pm already.
优点 有一定的策略性 也能实现养成性 推塔流,拖后流,抓人流,都有可玩性 版本和装备也能大大影响玩法 缺点 其实英雄的强度差别很大,有些版本的BP顺序有问题(其实我觉得没必要总是变动BP顺序),导致玩家太容易选出碾压阵容了 选手卡牌的强度也是差距太大,没有太多选择,基本就是少费+抽牌类 虽然已经明显改进,但是选手特点还是不够明显,且很多选手职业生涯很短 优化还是需要提高,有时候会卡顿,程序崩溃 --------------------------------------------------- 总体还是不错的,算是难得的优秀国产游戏。 刚玩的时候确实很容易被MISS搞破防,或许让选手能力更多的去决定伤害数值,会更利于策略。
This is a great E-Sports management game. Small team that really puts forth the effort. Keep up the great work!
频繁卡死、闪退、报错,而且没有手动存档,闪退一局白打。 作者完全在瞎扯,关了杀毒软件仍然闪退。
存在感非常搞笑。
还不错 8.5\10吧
玩完团战经理过来找代餐 一开始上手还是挺有意思的,通过局内卡牌的玩法去简单复现LOL的各种元素,避免了复杂机制导致的AI技术跟不上需求的问题,英雄设计各有特色,有很多套路,结合选手卡牌能有很多值得深挖的组合,版本不断变更也带来一个动态的游戏体验 又打了20h,bp确实值得深挖,但是有几个英雄组合过于强大了,纯正地狱之旅也是乱杀,打到世界赛之后出了bug进行不下去了,遂卸载,有点遗憾。虽然没有体验完世界赛,但是世界赛过于频繁的版本变更不知道是出于何种目的设计,没有哪个电竞项目是这样的吧?另外,游戏其实还是应该侧重于bp和局内体验,俱乐部运营其实可以适当缩减,每局游戏的时间也有些太长了 不过这个领域尚缺乏足够的竞品,本作在有限的条件下做到了同品类相当不错的游戏质量,还是值得体验的,尤其团战经理2demo目前也暴露出即时制下意料之中会出现的诸多问题,更说明卡牌制的取舍应当被认为是非常成功的 评分:9/10
A very cool simulation/management game. The card system blends managing a team and being involved in moment-to-moment gameplay really well. It lets you directly influence games enough to make those big, game-changing moments feel incredibly rewarding (or disappointing, depending on the result). The heroes are interesting and well designed. The way in which athletes improve and decline, the transfer market, and developing your home arena; they're all interesting systems to play and tinker with between games. I guess they do become somewhat tedious at times, but that comes with the territory. Regular changes to heroes, items, and gameplay patches keep things interesting from season to season. Some advice for those people starting the game: You don't need to read every single hero ability, card, player passive skill, etc. straight away. Just go into your first match! You'll come to read and understand these gradually over time. Focus on your team first, perhaps even pick the same team composition for the first handful of games. Read one or two heroes' abilities and cards per game. You don't need to read and know everything at the beginning!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.