
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1557 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Basically Disco Elysium meets D&D. It’s funny, clever, kinda emotional, super weird, and pretty much everything you would want from a good campaign. I really liked playing as my Cleric, especially all the conversations he had with his Abilities. It reminds me a lot of Disco Elysium. Building his personality and figuring out what kind of character I wanted him to be was really fun. The story and characters are well written and enjoyable with a lot of funny moments or dialogue options.
great game
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| $67.5K | 175 | 87% | $14.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game that makes you think, laugh, doesn't hold your hand (it's this way). Great game !
Прекрасна гра! Це не Disco Elisium і порівняння з ним нічого грі не дає, попри багато схожих елемнтів. Та це просто дуже добре написана історія. Прямолінійна у основному напрямку, але дорогою говорить з тобою на тему самотності, вибору шляху, дружби, пошуків балансу, вміння дитися на речі глибше. Політичний дискус розкладений дуже базово, але саме це і робить цей дискус зрозумілим та дає відчути що лежить в основі багаьох конфліктів та про складність прийняття деяких рішень (або наскільки на складність цих рішень забивають, просто живучи своє самодостатнє життя). Кінцівку вважаю чудовою. Гра дала можливість відчути себе учасником подій і недосказаністю дає тобі пережити саме те відчуття, з яким до фіналу йшли всі персонажі. Відчуття невідомості та надії. І жоден спойлер не зіпсує тобі цього відчуття. Геніальна робота, яка варта була 8 років створення
What Zero Parades for Dead Spies wishes it was. But I miss the narrator from Disco Elysium.
you'll need to master english to play this little gem. Thus, if you're not afraid of reading, a funny compelling story await you
The writing felt hammy and I didn't care for the different personalities they decided to give the stats. Maybe that's just because they made dexterity, which i picked because i wanted to climb stuff good, be an insuffferable capitalist, but overall it just all felt sort of annoying.
Plz, do a final version for this game on PS5 pleaaaaseeeee!!!! Amei o jogo regras de DnD mais disco elysium me pegou desprevenido, amei tudo!!!
喜欢奇幻故事的有福了,完美定制的跑团之旅
Esoteric Ebb is applying Disco Elysium to a D&D campaign. The primary six stats are reborn as voices in the main character's head. He is tasked with solving the mystery of who blew up a tea shop in the town square and why. The stats fundamentally change how the game is played -- will you use your wisdom to understand and empathize with potential foes, or your strength to beat them into unconsciousness -- but all quests are findable and solvable with all builds, which is nice. Choosing a particular stat to buff or dump doesn't lock you out of story-impacting decisions, it just impacts how you accomplish your goals. You get to decide your character's political affiliation and beliefs, his relationship to masculinity and gender, and his general thoughts on issues ranging from vandalism to necromancy. The game is fun to play once, and then to play once again with a very different build to see alternate ways of resolving quests and find out if you missed any content, because there's a surprising amount of stuff to do in this game! I don't know that I'll bother with a third playthrough -- I feel like I saw everything and by the end of the second game I was definitely feeling like there were diminishing returns -- but I loved the two playthroughs I did, and I enjoyed my time with Esoteric Ebb.
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