
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1557 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got asked about my relation with women. My Cleric got so awkward about it that je died (bad dice roll). Great game! :-)
有些意犹未尽...只能说希望有第二部吧
I'm only 3 hours in and I can say that this is the only game I ever played that makes me feel high when I'm perfectly sober. Feels so out there
Media

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| $5.8M | 9.4K | 87% | $19.99 | |
| $5.8M | 10.4K | 89% | $24.99 | |
| $5.8M | 12.2K | 77% | $14.99 | |
| $5.8M | 11.7K | 89% | $19.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $5.8M | 16K | 43% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.5K | 175 | 87% | $14.99 | |
| — | 0 | — | — | |
| $10K | 24 | 79% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Puta jogo hilario e bom
A really excellent game that takes me back to two other massively influential games without being derivative of them (it calls it out as well). Fantastic RPG in general. It's funny, it's got compelling social commentary without being preachy or weird, good mechanics. I hope it goes on to more things. This was made with love. Good length, doesn't overstay it's welcome--I hope history says the same of me.
Very unique vibe with tremendous music. Got a little lost and confused in the city at first but honestly it's a pleasant game to get lost in as well.
Great game. Very intelligently written and thought. A fun piece of art.
Игра шикарная, очень захватывает Сеттинг вышел необычным и интересным, фэнтези отлично сплелось с политическими интригами и общей шутливой атмосферой. Персонажи классные, разносторонние. Квесты на самом деле не злоупотребляют привычной формулой "подай-принеси", в некоторых моментах у игрока прямо таки слом шаблона)) Визуальный стиль и звуковое сопровождение, конечно, тоже подкупают. Геймплей в лучших традициях Диско Элизиум, мне, как фанату, определенно понравилось. Однозначно рекомендую)
Спасибо автору за интересный оригинальный мир и эту кампанию.
So to start with the conclusion: this is a fantastic game! Incredibly well-written, laugh-out-loud funny sometimes but also quite profound and even moving towards the end. It wears the influences of Planescape: Torment and especially Disco Elysium proudly on its sleeve: it even acknowledges those games in the credits. But while heavily inspired by those games, and also Monkey Island and D&D of course, it is very much its own beast. It is wonderfully weird, both in setting, characters and art-style, but also very grounded at the same time and tackling some very “human” emotions and politics. Gameplay wise it is not the deepest, it is basically rolling dice and hoping for the best, especially during the (heavily scripted) combat encounters, but the aforementioned writing lifts it all to another level. I felt quite a lot of feels when finishing it, and the ending is also very good and makes me eagerly await the next installment in this wonderful game world which will hopefully be here sooner than later.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.