
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
LET ME ♥♥♥♥ THE SPHINX
This is a great game! I really enjoy the gameplay, themes, and writing. Very Disco!
Хорошая игра не лишенная изъянов. С удовольствием познакомился с сеттингом и углубился в лор насколько позволило первое прохождение, однажды в будущем переиграю ради новой перспективы на сюжет. Любителям Диско элизиум рекомендую, конеш -- поначалу игра заимствует уж очень нагло, но по мере развития событий она отделяется от источника вдохновения и затягивает в легкое приключение с фурями, политосом, в меру убедительными оправданиями геноцида, коллекционными крысами, викингами, сменными шапками.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this because it was pitched as a “Disco-like, TTRPG-turned-CRPG.” After 2.2 hours, I refunded it. The problem isn’t simply that it’s difficult. I love games like Fear & Hunger. The problem is that Esoteric Ebb feels actively hostile while doing a terrible job communicating that this is the kind of experience you’re buying. It borrows the visual language and dialogue structure of Disco Elysium and the terminology/aesthetic of D&D, but in play it felt like neither. Combat was the biggest issue for me. I could possess actual weapons and still routinely have no basic option to simply attack an enemy with them. Instead, encounters gave me a handful of authored checks/actions while enemies repeatedly damaged me. My character’s supposed tools frequently felt irrelevant because I could only do whatever specific actions the encounter had decided to offer. That is basically the opposite of what I enjoy about tabletop RPGs. In D&D, if I have a mace and there’s a monster in front of me, I can say “I hit it with the mace” and the rules resolve that attempt. Here, having the mace does not necessarily mean “attack with mace” is an available action. Meanwhile I gradually exhausted my spells, hit dice and other resources, accumulated fatigue, and could not find a way to long rest. I spent most of my playtime exploring both major areas available to me, talking to NPCs and trying different approaches. The only NPC I could even ask about somewhere to sleep explicitly refused me. Eventually I was resource-starved, repeatedly getting destroyed in encounters, and still had no clear idea how I was supposed to progress. Maybe this particular combination of opaque progression, RNG, resource attrition and deliberately restrictive encounter design is exactly what some players want. That’s fine. But I desperately wish the store page and reviews had communicated what kind of game this actually is. If you’re coming here because you heard “Disco Elysium meets D&D,” do not assume that means Disco’s failure-forward design combined with tabletop-style freedom. For me, it felt much closer to playing a campaign with a DM who only permits a few prewritten actions and thinks repeatedly screwing with the player is the joke. I genuinely wanted to like this. Character creation had me excited immediately. Two hours later I was furious and refunded it.
The game presents an interesting world to explore, tons of NPCs to talk to, all kinds of things to read and read, but punishes the player for exploring in the early game with Exhaustion levels that reduce all stats and health until you learn how to sleep to long rest, which the game doesn't bother to explain to the player. First 2 hours were very fun but I just started skipping dialogue to find a damn bed. Either reward players for exploring in your RPG or don't, but don't pretend to reward them while punishing them with poorly explained mechanics. As a longtime D&D player and DM this game had a lot of cool ideas but the non-tutorial of the most critical mechanics is incredibly harmful to the entire experience. Wish I could give a better review, may update when I get over the frustrating early game. Or may not if I drop it entirely.
basicamente uma campanha de RPG sabor disco elysium bom
총 플탐 15시간 디스코 엘리시움이랑 거의 비슷한 게임 세계관만 판타지라는 점이 다르다 개인적으로는 디스코 엘리시움보다 재밌게 함 정치에 진짜 아무 관심도 없는데 디스코 엘리시움은 너무 딥하게 다룬게 내 맘에 안 들었었음 그래서 한번 유기했다가 엔딩 보기도 했고 esoteric ebb는 비교적 덜 나오기도 하고 정치가 그렇게 크게 중요한 내용은 아니라서 좋았음 근데 내가 반 예능식으로 내가 왕이 될꺼라고 나한테 투표하라는 선택지만 골라서 그럴 수도 있고 그리고 디스코 엘리시움은 스탯상으로 꽤 짰던거로 기억하는데 esoteric ebb는 한두개 빼고는 다 두루두루 높게 찍을 수 있어서 좋았음 주사위 리롤할 수 있는 아이템도 존재하고 게임적으로는 마법사를 정말 좋아해서 재밌게 했음 발더스3 하는 느낌도 들고 좋았다 세계관도 마음에 들었고 스토리도 막 드라마틱하진 않지만 슴슴하게 재밌었음 근데 스탯은 지능말고 딴거 찍는거 추천함 난 파이어볼 날리고 그럴 줄 알았는데 그런 느낌의 공격적인 마법은 거의 쓰지 않더라 전투 자체도 별로 없는데 거기서도 보조적인 역할만 하는 느낌 마법 횟수가 제한되어 있는데 그걸 회복시켜주는 아이템이 많아서 굳이 싶긴 하더라 그래도 정말 재밌었음 디스코 엘리시움 재밌게 했으면 강력 추천 총점: 5/5
One of the very best TTRPG experiences in video games. Only issues I have is no voice acting and sometimes it gets a bit long winded.
Arguably the second best cRPG after Disco Elysium. This is not a bit. Play this game.
The worldbuilding and the dialogues are amazing. I laughed so many times. Some dialogue made me think. As someone who lives in a country with 6-7 different parties to vote on, I regonize so much of it in the game. I love how in depth the game goes for every political view. The only thing I missed was a very in depth epilogue. I really wanted to see what all the choices I have made would have changed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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