
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 3Kreviews | 84% | #35 | $5.4M |
| $49.99 | 129ratings | 70% | Top 100 | not modelled |
Updates
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
구조적으로 잘못된 게임. 얼리억세스 축에도 못끼는 시스템 퇴보. 엔레1하러 가세요
not an improvement to the first game, in most aspects its a downgrade. Combat is still hostile to online play, much more so compared to the first game, "hurr durr use auto resolve" It's still badly designed for online play if the fix is to skip it. They somehow made the UI even more of a nightmare to navigate, and what are these quests and events? nobody wants a wall of text thrown at them every 4 minutes. To found a new city you have to make camps first and if you're unhappy with your camp's placement or attached it to a city instead of making it a new city, there's no going back, you cannot undo your choice or delete the camp. Naval combat and costal cities are also gone as the ocean recedes with every rainfall (lmao) Music is worse too
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Same day: best CA #21, worst UA #50 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you haven't played the 1st one, get that instead. I know it's leaving EA in a few days but I do not see that meaning much outside the features that should have been in the game behind a paywall of DLC are on the way. I have listed 140 hours in the 1st but it was my go to offline game for many years, I would say it is close to 1000 hours really. This one? A whopping what... 6 hours?? I can easily put this game down, the 1st one was near impossible, "Just one more turn...!!" and the birds are chirping again. This one? My head is pounding again. The game suffers from what most all games are suffering from, a flashy, neon glaze over the generic assets that have 0 character, no matter how hard someone has channeled their chi to make it a real boy.,... it's just not. It lacks the charm and personality of the 1st one and the UI is needlessly changed just to reinvent the wheel and make it look like someone did some work. It doesn't work as well as the 1st one and just like the latest Anno from Ubi, it just complicates it for no reason other than it draws attention away from the lifeless units and cities. There is 0 mystery in exploring as well. There is some rare resource over there with a roving mob camping it, just leave it because that way I won't have to worry about that faction meddling in the mediocrity I have going on in my city that just lacks that little "oomf" I need to sit around for another turn. And that is gonna change with full release? Doubt it because it is the lack of charm overall and wonder of maybe something new will happen. Nope, not gonna go down, you built up one city and region, you have built them all. As for the market for the hero - items and extra boons??? I guess I didn't get far enough to see the fireworks because, like I said, shutting down and hitting the hay was no problem at all during this one and the idea of sitting through 100+ turns sounds like a migraine when I have sorta seen all there is to see in the first 20 or so, just a different coat of paint. The talk of companies that have employees that want to just tank a series is starting to track now with me, I thought they were all smoking too much skooma but no, let's complicate the UI just to compensate for the lack of control somewhere in real life. I don't know how else to call it, reinvent the reinvention of the wheel is the motto of 2026 and the changes here are the same reflection of Anno Pax Romana's quirky UI changes. I had said in a review I think for the demo that the UI bashing was a bit much but seeing as how it has showed up in so many sequels this year, I now have to agree with the negative reviews. Is it to cover up the fact the game feels soulless and uneventful? Maybe so, because it is a plague going around gaming right now. Instead of thinking up new IPs and pushing the envelope, it's how obscure and obtuse can we make the hotbar pages today, let's see if we can retire off of it. I am beginning to wonder if companies are not being paid big bucks just to not advance their games except in the complication of the UI, turn that into Crete but take out the mino so there isn't any good drops or anything, bland bland blllland....
К сожалению, на данный момент не могу рекомендовать игру к покупке. 1. В первой части серии было интересно рассматривать карту на всех этапах игры, в этой же части после 50го хода просто уменьшаешь масштаб колёсиком мыши максимально, что бы избавиться от визуального шума. Не могу чётко объяснить, но как-будто что-то нетак со световой палитрой и все территории сливаются в одну. 2. На мой взгляд слишком перегружен интерфейс и при этом мало удобен. 3. На данный момент в игре 5 фракций и баланс среди них отсутствует полностью. Кораллы абсолютно всегда выигрывают по очкам, если тебе не удалось выиграть по условиям победы (не берём в расчёт уничтожение кораллов, так как, например, за тахуков, хочется мирной игры). 4. Всего есть три условия победы, в которых есть два пункта обязательных к выполнению. И не для всех нынешних фракций подходят эти условия победы. Условия победы это что-то максимально невнятное. Например, тахуки себя позиционируют как учёные-фанатики и в какой-то момент их основного квеста нужно сделать выбор к кому ты себя больше относишь или соблюдаешь баланс между религией и наукой. В игре же есть условие победы, где нужно изучить последние технологии и поработить множество нейтральных деревень. И тут выбор не одного из двух, а нужно выполнить оба. НО Я НЕ ХОЧУ ЗАНИМАТЬСЯ ЭКСПАНСИЕЙ, АЛО. Я ХОЧУ ОТЫГРЫВАТЬ УЧЁНЫХ ИЛИ ФАНАТИКОВ. Почему нельзя сделать конкретно победу через науку. Или, например, через переселение своих фанатичных жителей к другим империям? А ещё есть победа по очкам в конце игры, и тут отличились Кораллы, они ВСЕГДА побеждают по кол-ву очков. 5. Эндгейм игры скучный максимально. Нет никаких событий в игре, которые бы давало чувство угрозы, как, например, из первой части Зима. 6. В игре реализована система "отступления моря", то есть в определённые этапы игры вода "уходит" и появляются новые земли для захвата. Идея хороша, но реализация так себе. То есть можно сказать, что водного контента не предвидится, что грустно. 7. И, к сожалению, беда перекочевавшая из первой части. Можно всегда ходить "пачкой" из трёх армий и всех уничтожать на своём пути. 8. Дипломатия мертва. Максимально скудно реализована. 9. В последнем обновлении добавили "пользовательские фракции", но ребят, баланс итак сломан, куда его ещё доламывать на данном этапе:) А ещё это обновление тоже странно реализовано: Я могу выбрать, что бы население отображалось в виде "малой" фракции, а армия и иконка персонажа только из основных фракций. Потенциал есть. На данный момент к покупке не рекомендую, может через годик.
Granted, I am really bad at 4x games, but this one seems particularly brutal. Your beginning army is so weak that you basically have to hide from every opponent or just constantly build units to have any hope of winning a battle. Very frustrating to play. Since I've played beyond the refund time limit, I'll just hope the devs rebalance the game so that the exterminate aspect of 4x doesn't dominate to the detriment of the rest of the game. Playing on normal difficulty, btw.
Might be a good game some day, but right now it's so barebones it barely counts as a game.
Эмм, ии перебафан, у него вполне на 20 ходе может быть 2 стака юнитов и 2 города с парочкой лагерей, когда ты еле еле достраиваешь первый город, и 3мя начальными юнитами скаутишь карту , в надежде наскрести на тайниках достаточно влияния чтобы заложить второй город. Дипломатия? - пососи ♥♥♥ дружок, нам ♥♥♥♥♥ что у нас с тобой пакт о ненападении , мы просто спиздим твой лагерь потому что ты лох. и когда ты возвращаешь себе своё же поселение , это пакт агрессии , война тебе :(. Я знаю что все игры серии ENDLESS это про дикий сноубол , но тут ранняя игра это просто 9 круг ада. СЫРО ДОДЕЛЫВАЙТЕ. (Ну или для нас казуалов сделайте режим с лоботомированым ИИ)
Quality Of Life : - Amélioration du zoom. Pas assez prononcé en vue rapprochée. - Possibilité de pivoter la caméra avec [Q et E] ou [A et E] entièrement. Camera à 360°. - Ajout d’images pour l’identification des anomalies, des villages mineures, des dépôts de ressources. Cela renforce l’immersion, l’identification visuel et par conséquent améliore l’adhésion du titre. Chacun des éléments cités doivent être associés à une icone et un artwork comme dans le premier. - GROS COUP DE GEULE : Possibilité de désactiver les suggestions de placement de ville et toutes les autres (suggestion de recherches pour exemples). C’est le joueur qui joue, pas le jeu ! Il n’y a rien de plus frustrant que la casualisation dans un 4x. - Possibilité de désactiver l’affichage des ressources quand on clique sur une ville. (Pour pouvoir admirer la ville sans obstructions et rendre hommage au travaille des graphistes). - Ajout de filtre de cartes pour l’amélioration visuel des éléments. Il est difficile de lire d’un premier coup d’’œil les différents types de structure d’’une ville pour exemple. (à part pointer la souris sur chaque case). - Ajout d’un journal de combat détaillé au mode combat. Dans un jeu tour par tour en 2026 il est devenu indispensable de mettre en place un journal de combat pour aider à mieux comprendre la mécanique de calcule des actions de combat. Quand un joueur comprend les mécaniques et calcules avec précision il s’investit bien plus. Par conséquent le joueur reste sur le titre. Raccourcis : - Ajouter un raccourci [Sélectionner la précédente unité au repos] et [Sélectionner la prochaine unité au repos] pendant les batailles. - Ajouter un raccourci [Défendre] pendant les batailles. Gameplay : - Ajouter un menu d’équipement pour les unités ainsi que de l’équipement pour unité. C’était possible dans le premier opus, c’est frustrant que ce ne soit plus possible dans celui-ci. (Régression) Je changerais cette evaluation en positif si ses changements sont pris en compte. En espèrent être lu par un développeur. Cordialement.
Listen, y'all... This is a GREAT game; one of the best I have ever played. IMO, what is most fun about Endless Legend 2, is learning how to master each of the different (asymmetric) factions and learning what is MOST important to do AT THE RIGHT TIME! Playing this game gives hours upon hours of big fun. It's also very beautiful and elegant; which is the cherry on top. If you like a smart game that rewards thinking and planning ahead... here it is
Я из тех, кто Humankind искренне полюбил. Мне нравилась сама идея смены культур по ходу партии: игра не стоит на месте, ты каждую эпоху собираешь новую стратегию из того, что оставила предыдущая. Единственное, с чем трудно спорить, так это с ценой такого подхода: идентичность размывалась, к концу партии ты уже не чувствовал себя конкретным народом. Релиз Humankind был сырым, это факт. Но Amplitude годами её дорабатывала, и с обновлениями игра стала заметно глубже и цельнее. С Endless Legend 2 история повторяется, только с приятной разницей: на старте раннего доступа она уже крепкая в геймплейном плане. Асимметричные фракции с характером, квестами и своим стилем игры вернулись, а механики, опробованные в Humankind, здесь работают на полную. Сайада с Отливом, когда океан отступает и открывает новые земли, лечит главную болезнь жанра: карта не умирает после первых пятидесяти ходов, разведка идёт до конца партии. И отдельный респект разработчикам за то, как они работают с игрой. В обновлениях перерабатываются интерфейс, система сражений, ИИ, сюжетная часть, причём не косметически, а по сути. Это не полировка заброшенного проекта, это нормальная живая разработка с обратной связью. После выхода из-под крыла Sega студия явно встаёт на ноги, и их проекты снова открыто доступны в России, что лично для меня весомый повод поддержать их рублём. Что сейчас реально сдерживает игру, так это число фракций. Их пять: Кины Шередина, Аспекты, Некрофаги, Последние Лорды и Тахуки. Каждая играется по-своему, но после нескольких кампаний расклады начинают повторяться: те же соседи, те же стартовые дилеммы. Первая Endless Legend стартовала с восемью и потом ещё обросла дополнениями, во многом за счёт этого и держала реиграбельность годами. Здесь потолок разнообразия нащупывается быстро. Хорошо, что шестая фракция и пользовательские фракции уже заявлены в планах на 2026. Рекомендую EL2 и как отличную стратегию, и как повод поддержать студию, которая не боится экспериментов и умеет доводить свои проекты до ума.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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