
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 3Kreviews | 84% | #35 | $5.4M |
| $49.99 | 129ratings | 70% | Top 100 | not modelled |
Updates
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The most ♥♥♥♥♥♥♥♥♥ TBS I have ever played. I know it's been a trend for a few games now in the endless series where good AI design is too expensive and complicated and is instead replaced with bonuses the player doesn't have. But they have relied upon that crutch to an extreme degree here. Do you enjoy being gaslit about how much the AI cheats? Do you enjoy an "exploration" game where the AI ignores expansion cost and spams out cities/outpost like crazy? Do you enjoy rapidly changing world events that, even on the slowest settings, still progress so quickly only the AI can take advantage of them? Do you enjoy chasing single units that are faster than your own which can, in a single turn, create a burrow their armies can teleport between? Do you enjoy having White people and males erased from your IP entirely? If so, then this clearly untested pile of ♥♥♥♥ is perfect for you! I wish I could refund.
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Same day: best CA #21, worst UA #50 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хочеться вірити в гарне майбутнє цієї гри. Endless Legend 2 бере найкращі механіки з першої Endless Legend і її доповнень. Звичайно, перенести все неможливо. Але якщо ви глибоко знайомі з Endless Legend, то впізнаєте сліди DLC Shifters, Inferno та Simbiosis. Також гра має зв'язок із рештою ігор всесвіту Endless, хоча це більше на рівні фансервісу. Нам пропонується покроково розвивати свою цивілізацію на планеті, де океани поступово відступають, відкриваючи все нові й нові території. Але навіть поки цього не сталося, вже з ранніх етапів є стимул досліджувати мапу, бо сезони дощів приносять випадкові скарби, що з'являються в випадкових місцях. Розвиток цивілізації сюжетний і кожна має свій набір завдань, хоча дозволено перемогти з різними умовами. Порівнюючи з першою Endless Legend, цей процес більш переконливий і сприймається як справа кількох років. Цікавинкою стали "розломи", з яких періодично вилазять чудовиська та псують життя на великих територіях. Перемога над ними винагороджується появою на мапі цінних "аномалій". Ще змінився підхід до заснування міст, вони починаються з побудови табору, який можна лишити точкою збору ресурсів, а можна розвинути в повноцінне місто з певними штрафами. Але з гри також зникло відчуття масштабності подій. Усе якесь мініатюрне. Якщо розбудова міст дуже приємна, то бої та підхід до розвитку армії спростився. Особливо засмутила неможливість видавати звичайним військам артефакти і створювати шаблони їх озброєння. Замість цього є декілька базових юнітів, які набирають досвід і тоді їх можна перетворити на кращих юнітів, витративши ресурси. Герої отримують мало предметів, але за моїми відчуттями ці герої стали важливіші. І загалом у Endless Legend 2 сильніший RPG-компонент. Інтерфейс громіздкіший, а також складніший для виконання деяких поширених завдань. Там, де в першій Endless Legend робиш умовно одне клацання, в другій треба два-три. Разом з тим навіть на пізніх етапах гра майже не робить затримок і має чудову графіку. Дещо неоднорідний візуальний стиль і обмаль ілюстрацій будуть помітні тільки давнім фанатам серії. Позаяк гра ще в ранньому доступі, все це буде дороблятися, але наразі Endless Legend 2 вже дуже пристойно наповнена контентом. Деякі суперечливі зміни все ж не скасовують задоволення від грання. Всесвіт Endless розвивається, знайомі персонажі повертаються, і цього разу з офіційною українською локалізацією та однією цивілізацією, близькою українській авдиторії.
Iunno why people are overly critical and demanding of AMPLITUDE but I think the game is pretty neat and the devs are slowly compiling the game into an impressive product; it's just not there yet cause you know, they're still building it. The price to be a beta tester is a bit steep but if it goes on sale and you enjoyed any other AMPLITUDE 4X, I'd suggest trying this game out.
Another good one, I look forward to seeing where it goes. Endless hours of fun. (shoot me)
The worst disappointment since HUMANKIND. So bad I can't even be arsed to write a proper review: + Game looks pretty, for the most part. + Game sound good, but not as good as EL1 or HUMANKIND. o Combat is serviceable and more coherent, but also less interesting than in EL1. - Every playthrough and faction kinda feels the same, because they develop and interact in the same ways. - New writing style does not fit a 4x and the writing itself is awful. - Half the special abilities on each faction are useless. - The economic model is very similar to HUMANKIND's, with all its problems, not least the fact that the AI absolutely can not handle it. I am no 4x pro by any stretch, but I can walk all over the hardest difficulty without breaking a sweat. Again, same as in HUMANKIND. - Eventually you'll paint districts all over the map, which looks mroe and more awkward as turns go on. Also, the whole planet turning into one megacity for no reason is really off putting.
Fix scaling. Or this games dies.
К сожалению, на данный момент не могу рекомендовать игру к покупке. 1. В первой части серии было интересно рассматривать карту на всех этапах игры, в этой же части после 50го хода просто уменьшаешь масштаб колёсиком мыши максимально, что бы избавиться от визуального шума. Не могу чётко объяснить, но как-будто что-то нетак со световой палитрой и все территории сливаются в одну. 2. На мой взгляд слишком перегружен интерфейс и при этом мало удобен. 3. На данный момент в игре 5 фракций и баланс среди них отсутствует полностью. Кораллы абсолютно всегда выигрывают по очкам, если тебе не удалось выиграть по условиям победы (не берём в расчёт уничтожение кораллов, так как, например, за тахуков, хочется мирной игры). 4. Всего есть три условия победы, в которых есть два пункта обязательных к выполнению. И не для всех нынешних фракций подходят эти условия победы. Условия победы это что-то максимально невнятное. Например, тахуки себя позиционируют как учёные-фанатики и в какой-то момент их основного квеста нужно сделать выбор к кому ты себя больше относишь или соблюдаешь баланс между религией и наукой. В игре же есть условие победы, где нужно изучить последние технологии и поработить множество нейтральных деревень. И тут выбор не одного из двух, а нужно выполнить оба. НО Я НЕ ХОЧУ ЗАНИМАТЬСЯ ЭКСПАНСИЕЙ, АЛО. Я ХОЧУ ОТЫГРЫВАТЬ УЧЁНЫХ ИЛИ ФАНАТИКОВ. Почему нельзя сделать конкретно победу через науку. Или, например, через переселение своих фанатичных жителей к другим империям? А ещё есть победа по очкам в конце игры, и тут отличились Кораллы, они ВСЕГДА побеждают по кол-ву очков. 5. Эндгейм игры скучный максимально. Нет никаких событий в игре, которые бы давало чувство угрозы, как, например, из первой части Зима. 6. В игре реализована система "отступления моря", то есть в определённые этапы игры вода "уходит" и появляются новые земли для захвата. Идея хороша, но реализация так себе. То есть можно сказать, что водного контента не предвидится, что грустно. 7. И, к сожалению, беда перекочевавшая из первой части. Можно всегда ходить "пачкой" из трёх армий и всех уничтожать на своём пути. 8. Дипломатия мертва. Максимально скудно реализована. 9. В последнем обновлении добавили "пользовательские фракции", но ребят, баланс итак сломан, куда его ещё доламывать на данном этапе:) А ещё это обновление тоже странно реализовано: Я могу выбрать, что бы население отображалось в виде "малой" фракции, а армия и иконка персонажа только из основных фракций. Потенциал есть. На данный момент к покупке не рекомендую, может через годик.
Для ленивых: не рекомендую. Что мне не нравится: 1. Те же грабли, что и Humankind. Нет, фантастический сеттинг не делает механику "построй мастерскую, ускоряющую производство, за 5 ходов, чтобы следующую построить за 7 ходов" играбельной. 2. Механика "осаждай десять ходов гигантский город, чтобы в случае победы получить... лагерь" - тоже сомнительна. Приз за усилия должен соответствовать им. 3. Механика расширения территорий после приливов - это полный провал. В итоге через несколько приливов это тупо равнина. А учитывая то, что компу не нужно копить влияние на лагеря и города - просто раскрашенная разными цветами равнина. Хочешь расширяться? Сноси чужие города, получай лагеря и копи влияние чтоб их превратить в города. 4. Сама механика объединения провинций. Учитывая пункт первый - на любых скоростях игры, кроме "быстрая" - объединение трех-четырех провинций в один город, если не ставить лагеря у самого края провинций - отдельный эпик квест без призов за прохождение. В итоге имеем что-то, видимо заточенное под "го дуэль по-быстрому", а в остальном даже если и играбельно, то повторять этот опыт не особо хочется.
Really been enjoying this one. All of the factions have a unique flare that forces you to approach challenges from different angles. The maps look great, the RPG-ish aspect feels a lot better than EL1, and the battles feel really fun to play. If you like 4X's, go ahead and give this one a shot. If you liked EL1, you should for sure have this in your library.
* Doesnt draw me in. My care factor is so low. * The city building side is messy and not really intuitive to under stand. * Battles are so basic, lacking nuance & strategic depth. * Map and colors kinda sub par for the course. Lacks finesse. * The lowering of tides to display more map is kinda cool, but with every other aspect of game not doing it for me I simply stopped caring. Would only recommend when under $15 is even then its gonna be a hit or miss 50 50 coin roll for many.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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