
Decades after the events of ENDER LILIES, Homunculi — sorrowful, artificial life forms — roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi — what awaits at the end of the quest for their salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 9 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in the Land of Fumes, this prosperous magical superpower is home to vast quantities of magical resources lurking underneath the surface. In hopes of advancing their kingdom's development, artificial life forms known as Homunculi came into being. Regrettably, toxic Fumes from the underground drove the Homunculi to madness, turning them into feral monsters.
You play as Lilac, an "Attuner" who possesses the power to save the Homunculi. Upon waking, you find yourself in a laboratory deep in the underground. There, you will become acquainted with the Homunculi closely involved in the kingdom's downfall. Together with the Homunculi, set out in search of your lost memories and precious friends in the Land of Fumes. Follow the journey of destruction and rebirth in a post-apocalyptic world, decades after the disastrous Rain of Death.
ENDER MAGNOLIA is a dark fantasy 2D side-scrolling action RPG where you venture through the desolate Land of Fumes trying to save both humans and Homunculi. At the forefront of magical and mechanical development, the kingdom comprises of a hierarchical societal structure. Here, you'll come across abandoned cities, discover laboratories oozing with heinous mysteries, a grand Sorcerer's Academy, colossal factories, and much more. The hauntingly beautiful yet gruesome world of ENDER MAGNOLIA will unfold before you.
Journey with Homunculi and help those who have lost their minds to the Fumes. Fight fearsome, powerful enemies, purify their souls, and rally your companions. Who will you save at the end of your quest — humans or Homunculi?
■ Experience the revamped battle system that elevates your gameplay and exploration beyond that of ENDER LILIES.
・Explore the mesmerizing yet grim world at your own pace and take on menacing enemies with the help of your companions.
・Find your battle style using 30 different unique skills acquired from your companions.
・Collect and upgrade loads of equipment, relics, and items.
・Featuring new difficulty levels, you can choose to have a challenging experience or enjoy the gripping storyline at your leisure.
■ Gorgeous 2D art, animation, and music all come together to create a whimsical world.
・Humans and Homunculi live together in the kingdom known as the Land of Fumes.
・Venture out, get to know people, and help one another while unraveling the mysteries of the world.
・Witness poignant cutscenes and enhanced character interactions with your companions.
After lending their sweet and somber music to ENDER LILIES, 'Mili' is back with new compositions that bring the mysterious world of ENDER MAGNOLIA to life.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.8Kreviews | 95% | — | $9.7M |
| $24.99 | 7.1Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体体验和前作差不多,比较平淡。内容感觉变少了? 有几张地图传送点太少,即使有近道设计,还是天天跑三百六十五里路。 商店清空需要巨量金钱,不过正常通关没必要清空。
Sinceramente es un excelente sucesor a Ender Lilies, se nota que es una evolución de lo que nos dieron en el juego anterior. Específicamente, tenemos una narrativa más desarrollada, diálogos, personajes y combate más trabajados, una mayor variedad de jefes y por sobre todo un mapa amplio. Los jefes no son difíciles en si y muchas secciones secretas del mapa son bastante sencillos de descubrir, pero siendo honestos esto también era así en la entrega anterior y dicho elemento no es suficiente como para considerarlo algo negativo (al menos no para mí) La banda sonora es impresionante, ya nos mostraron su alto nivel en Ender Lilies, y aquí no decepcionan, genuinamente me quede quieto en ciertas áreas solo para disfrutar la música. Y por último, lo más característico es definitivamente su estilo artístico, lo puedo definir con una palabra: Precioso, cada escenario, los fondos, personajes y enemigos desbordan personalidad, no exagero al decir que podrías ver una imagen sin contexto del juego y sabrías decir como mínimo que es de uno de los ENDER, así de característico y bueno es. Conclusión: Si te gustan los metroidvania este juego definitivamente te va a gustar, y si ya jugaste a Lilies entonces este te gustara aún más, desde mi perspectiva, por su precio y lo que ofrece, es un excelente juego que vale la pena probar.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 14K | 96% | $29.99 | |
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.7M | 16.4K | 72% | $19.99 | |
| $9.8M | 25.7K | 91% | $14.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $9.7M | 35.6K | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 5.6K | 81% | $9.99 | |
| $34.1K | 180 | 79% | $12.99 | |
| $7.6M | 45.9K | 94% | $9.99 | |
| $1.1M | 2.7K | 84% | $14.99 | |
| $742.1K | 1.3K | 82% | $12.49 | |
| $194.8K | 3.7K | 71% | $2.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Très bon métroidvania qui reprend les principes du premier jeu et les pousse un cran plus loin. Merci à la carte d'afficher les zones qui sont terminées et les barrières qu'on ne peut pas encore ouvrir, ce qui permet de s'y retrouver même après une longue pause. Si vous avez aimé Ender Lilies, foncez. Si vous n'y avez pas joué, Ender Magnolia se suffit à lui-même et vous passerez juste à côté de quelques références à l'histoire du premier jeu.
If you were to ask me to describe this game in a single sentence I'd say this game is too good to be worth just one. Simply put, this game is utterly amazing. Everything about it is a near direct improvement of its predecessor (mind you, Ender Lilies was already pretty great in its own right with a few quirks). Only thing about it that may be worse is the story I guess but like also it's not like Ender Magnolia has a bad story even, just less somber and quiet. Although admittedly the fact this game's plot centers around something that was mentioned ONCE in Ender Lilies and never brought up again is just funny. The story is great. It takes place in the Land of Fumes, a country torn apart and on the brink of collapse due to the blight and other societal failures. I especially appreciated Lilac, the protagonist of the game, having an actual active role in the story and being a fully speaking protagonist this time. As opposed to Lily in Ender Lilies, who was mute for no apparent reason. Speaking of the game's predecessor, if you haven't played that yet, you won't be entirely confused with this game's story. There's only 2 points where the game's plots intersect and one of those is left ambiguous if it was actually a intersection. I'm not gonna say what as they are both major spoilers for both games, but one of them hit like a truck. Only other thing worth of note is that they don't really explain the blight itself as a concept, as that had an entire game to fester and be explored (pun intended), but if you tell someone they're zombies you get like 70% of the way there. Combat is a clear improvement over Ender Lilies already solid foundation. It's a a relatively simple set of abilities you can use, it feels so good using them well and creating a build that works for you. This time it's only major bosses that are your abilities, and you are able to upgrade all of them with 3 variants on each of them. This system rewards more finding a load out that works and pumping into that, then the extremely simple just pure damage or tank Ender Lilies combat system actually promoted. Bosses are a highlight just like last game, with all of them being extremely memorable, and pretty interesting to fight. All in all great combat. Exploration is straight up the best I've seen in a metroidvania to date. Not even exaggerating. Usually you're on a relatively linear path forward, with a bunch of offshoot branches that reward you for being curious. With areas you can't access being technically open but being utterly useless to the player. Like yes you can technically go to fog canyon in Hollow Knight immediately after finishing green path, but there's nothing you can actually do there, so it's a waste of time until you actually have a certain ability. Ender magnolia, once you finished the tutorial the entire map is open to you (well half because this game is split into 2 acts but I digress). If you can enter an area you can finish it, and this means that curious folk play style isn't a waste of time. Combine that with the way it displays the map (more on that later), and you have the best exploration I've ever seen to date. Completion is something that may not be appreciated by everyone, but my OCD ass is very thankful for this being extremely streamlined. I mean seriously, I think trying to 100% to Bloodstained is several people's joker moment. Any time you fully complete a room, it will turn blue on the map. This means there's no guessing about "where did I need that ability I have now?". Additionally, having the achievements being findable in the actual game menus and not relying on external servers is something I appreciate too. This was more or less in Ender Lilies, but it's not like I'm complaining about it not being changed when it worked great as is. And finally the biggest selling point of Ender Lilies I think, atmosphere. I mean it was always going to be tough considering Ender Lilies is currently the best atmosphere in a game I've seen period, but Ender Magnolia is no slouch either. Everything about it oozes a world that's at its last breath. But it still has some hope unlike Ender Lilies never ending melancholy. Speaking of which, the OST just like Ender Lilies, is god tier. Every song is utterly amazing, and it oozes charm. Finally the graphics are much more complex than Ender Lilies, and are a lovely mix of the paper cut out art style in Ender Lilies, and something more traditional in an anime. All in all, this is one of the best games I have ever played, and I can't recommend it enough
I love both Ender games. This game took the art-style of the previous game and its formula and made it even better. Can't wait for what those devs bring out next. Keep it up guys! My fav. Metroidvania by the way
Great game. Was never much of a fan of metroidvania type game. But really enjoyed this one. Would recommend to anyone wanting to get into metroidvania.
BGM、美術以及與上部遊戲劇情的銜接、遊玩與操作優化皆非常 nice。只是可惜最後片尾曲沒有歌聲,有點可惜
28小时一周目100收集 9/10 期待第三部 相比一代来说,这个更像是外传,剧情和收集来说没有一代那么的有特色了,不过二代的游戏性会好很多,加上取消了碰撞伤害和可调节难度,上手也更容易。
终焉莉莉丝的续作(虽然剧情上没什么关联),相比前作来说,美术、动作流畅度、人物机能都有很大进度,超前期就可以拿到二段跳和冲刺。 地图探索部分,每一个小区域全收集后地图会高亮显示,很方便做全收集的查漏补缺。 战斗方面:有轮椅🤭,最喜欢可以用轮椅的战斗了 Very Good的类银佳作
[h3]操作[/h3] 手感依然很不错,战斗手感比起前作还要更好一些。而且还去掉了碰撞伤害,可以更专注于敌人的攻击动作上。 [h3]声效[/h3] BGM比起前作记忆点感觉要少一些,但是整体也十分优秀。中层街区和钢骨街的BGM个人非常喜欢。不同技能和打击的音效以及提示性的音效也非常完善。 [h3]剧情氛围[/h3] 比起一代的末日要热闹了不少,NPC和同伴的存在感也都很强,[spoiler] 可以看到前作的莉莉登场并充当了关键角色也是意外惊喜, [/spoiler]。氛围上来说我是更喜欢本作的。 [h3]流程体验[/h3] 本作采用了三层分层开放式的结构,每一层都可以在一定程度上自由选择探索方向,但是区别不大,也就是先往左还是先往右的差别,这导致其实整体的流程还是蛮线性的,每个关卡基本初见就能搜的很干净了,哪还去不了、需要啥能力地图上也可以很清晰的看出来,重复探索价值较低。很早就能拿到相当程度的探索能力,甚至二段跳和冲刺这种级别的能力在开局就可以获得,这在类银游戏里还挺罕见的。底层就能拿全前作就有的几种探索能力,跑图的体验整体还是比较流畅的,(搞得我以为中层就要打最终BOSS了) [h3]地图[/h3] 地图这块值得单独说明。本作的地图比起前作完全是质的飞跃,从信息量极低的方块连线直接变成了信息量爆炸的数据终端。地形、锁门(还有需要的能力)、能走的方向、还没开放的区域、道具收集情况、完成度...一览无遗,甚至可以随时随地打开地图传送回休息点,这给我干哪来了都,有些过于人性化了(褒义) [h3]关卡设计[/h3] 前面也提到了本作是三层分层开放式的结构导致的线性流程。关卡设计上也显然受到了影响,能去的去不了的地方一目了然,隐藏大多数都能靠直觉初见发现,轻量化了不少。底层的几个关卡的设计比起前作收敛了很多,基本上没有什么上强度的地方,连休息点都主打一个量大管饱。另外,深红森林这种完全没有地图设计纯靠传送点进不同的练功房打怪这种关卡咱们以后能别做了吗[spoiler](什么?你是说这样的传送设计魔法学院还要再来一遍?)[/spoiler]。中层和上层的几个关卡相对来说开放了不少,强度也开始慢慢上来了,粪怪当然也是少不了的,就是不知道为什么休息点的数量也锐减了(,甚至上层统治区除了BOSS门前外有一个休息点外,这么大的一片区域就一个休息点? [h3]战斗[/h3] 技能、三种不同的装备、遗物可以组合出不少不同流派的战斗方式,没有了碰撞伤害还给了弹反,更没有死亡掉落,主角性能这块是稳稳的接住了;但是你极短的受击无敌又弥补了这一点,被BOSS、小怪、机关还有机关枪一样的弹幕两下直接带走在后期都是家常便饭,只能说熟悉的感觉又回来了。但是话又说回来了,本作的难度是可以完全自定义的,大家完全可以按照自身体验随时回休息点进行调整。 [h3]总结[/h3] 和前作一样有着高水准音乐和美术的优秀类银作品,难度不高且有相当多便利的人性化设计,甚至可以说适合作为新人体验该类型作品的入坑作,推荐。(虽然我个人更喜欢前作) PS:能把这一作的地图机制做个更新带回一代去吗,我太需要了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.