
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 45.9Kreviews | 94% | — | $7.6M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1357 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
除了很多怪很靠杯,但是新手很適合這個
it's amazing what can i say, smooth and responsive movement insanely good soundtrack one of the best progression systems i've ever experienced in a metroidvania game coool and polished visuals beautiful art style, and a very cool character design despite the game being on the easier side, the bosses were still a big challenge most of the times the bad sides of this game, are maybe it's short play time (it took me only 23h to finish it 100%) and the straightforwardness in it's world design the game has very good lore if u care to dig into it
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.3K | 76% | $19.99 | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $7.6M | 15.6K | 85% | $19.99 | |
| $7.6M | 5.5K | 81% | $34.99 | |
| $7.6M | 16.2K | 94% | $15.99 | |
| $7.6M | 66.9K | 91% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 18.8K | 95% | $13.74 | |
| $36.6K | 95 | 51% | $14.99 | |
| $742.1K | 1.3K | 82% | $12.49 | |
| $19.5K | 95 | 29% | $9.99 | |
| $2.9K | 52 | 38% | $2.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
depois de 3 anos vim jogar este game minha conclusão e recomendo o jogo mas com algumas ressalvas o maior problema e o mapa e pessimo só um quadradinho ruim não tem marcado caso voce queira voltar mais tarde tem que ir no achometro embora o jogo ja não receba mais atualizações porque ja existe uma continuação direta e eles arrumaram isso então vai ficar assim mesmo
音乐美术都超级好的神作(如果城堡内的强制战斗少一点点的话就更好了)
我认为这是一个还不错的作品,但并配不上这么高的好评率。 1.自动扒墙的设计有时会起到不好的效果,并且无法在设置选项里面更改。我能理解可能是为了方便玩家跳跃,但是当你想在栏杆或墙壁下方赖怪的时候,跳起来攻击就会硬控自动扒上去,吃到怪物伤害,我常常在残血情况下因这种情况死去,十分难受。可以设计成有一个向上(摇杆向上)+跳的指令才能够扒墙,就像向下穿过栏杆一样。 2.类似遭遇战的场景能多次触发非常影响体验。我不能理解为什么这种场景能够多次触发,直接设计成打过后不再触发不就好了吗,尤其是在堡垒地图,收集物品的时候走两步就被两侧的闸门关起来,就像捕鼠笼一样,不把怪清完还出不去,不知道这个设计意义在哪。 3.技能和遗物缺少搭配组合。游戏路途中虽然给了大量技能,并且能够带两套技能(一套3个技能)随时切换,对我来说基本上都没什么用,而且技能还要素材升级,一直担心后面会不会不够用。从游戏开始到全成就,一直用的都是早期就拿到并且固定下来的3个技能,一个平a,一个远程,一个近战,也就通关之后为了全收集多用了2个带位移的技能。遗物的效果也是相当的匮乏,无外乎就是攻击提高,防御增加,掉落增加,回血增加等。完全没有搭配组合的玩法,完全可以多设计一点遗物,能够改变技能效果的,能够影响战斗方式的遗物,比如举个简单的例子,像什么带一套3个近战的技能,能够像格斗游戏一样xyb的连招,或者一些什么3个法师技能,3个远程技能这种等, 能够让玩家定义自己的战斗模式。 4.地图作为玩家的导航也太不明确了。首先没有标记,你拿到新技能后你都不知道去哪,找不到路,不知道干嘛,这种情况下会让人感到很无聊,曾经一度我也要放弃通关这个游戏了。但是收集完的场景地图上会变成黄色,这点我要给好评。 5.一小部分隐藏的设计简直奇葩。作为一个现代类银游戏,有些隐藏居然不是用游戏旅途中获得的能力来获取的,而是用收集到的技能来达到的,真是够罕见的。在全收集的过程中,看到一过不去的些隐藏,我一直都认为是自己没有拿全能力,到后面挨个试技能试出位移技能才明白怎么获取的。 另外我想说玩游戏的过程中遇到什么问题,一直会看到有人说看攻略看攻略就行的,无论是收集还是什么。什么时候攻略和游戏绑定在一起了,就比如引导收集问题难道有了攻略就不是问题了?
amazing metroidvania experience. highly recommended from my side. Good combat, Great music, Great world design and levels, Good bosses. Overall great game and not much complaints I didn't like map at beginning but got used to it after a while. If i had a choice, i would prefer some other map design which tells me more about details of room and what ive missed in area. It can be hard to track what you missed in a room because all map shows in a block and figure it out. which may or may not be bad thing for someone. I wouldn't say i hate it, but especially in big rooms i often missed stuff. Also, you feel like glass cannon at all times. every enemy hit/projectile deals 1/3 of your health bar throughout the game. Maybe even more if you are underlevelled or haven't explored enough. which has hard to get used to but makes you really pay attention to surroundings later on. 23h to get all endings and achivements is really great. Not too lengthy nor too short game.
Que hermoso juego, visualmente y en el arte que tiene gran metroidvania en el que vas a tener que buscar bien los items ya que unos esta algo preciso encontrar algunos, el soundtrack es muy bueno en unas areas y en otra se te olvida el tema pero me quedo con las hermosas, y ademas corto a mi parecer lo que le puede agradar a unos. 9/10
Мега имбище
25年4月玩的,给这部游戏写一篇迟来的好评 尽管系统上没有那么优质,作为处女作也是高水准的了[spoiler]制作组真该给美术组和Mili磕一个,不然褒姒的[/spoiler] [spoiler]尽管续作玛格诺利亚证明了他们能做得更好,改掉了很多缺点,但依旧美中不足,瑕不掩瑜[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.