
En Garde! – the swashbuckler action game! Battle graceless guards and nefarious noblemen in fast-paced fights full of spectacle. Use the environment, your wit and your blade to teach them all a lesson!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 1.43/day in the week after.
About

From the forgotten pages of history, comes Adalia de Volador! Legendary swashbuckler. Dashing adventurer. Hero of the people.
Play as Adalia in her daring escapades full of sword-fighting, satire and shenanigans. Challenge the cruel Count-Duke and oppose tyranny with panache!
Beautifully painted locations, charismatic characters, and an astounding amount of battle banter will transport you to the golden age of swashbuckling comedy!
So, sharpen your sword, grab your boots and hat, and embark on a hilarious, action-packed spectacle!
Parry, riposte and lunge your way to victory! Fight with style to fill your Panache Meter and unlock special skills! But you’ll need more than your sword to win the day…
Challenging, ever-changing fights push you to rely on your cunning and acrobatics to disturb your enemies. Learn their weaknesses to toy with them and express your fighting style.
Combat areas are playgrounds full of opportunities to create mischief and gain the upper hand. Surprise, stun, or evade enemies with a variety of objects - from rolling barrels to falling chandeliers.
Unlock zany game-changing modifiers and new fight situations in the arena mode. Play and replay randomized scenarios to test your skill against waves of enemies!
A flamboyant cast dazzles the screen! Adalia and her rivals react to each of your actions, exchanging witty one-liners during the flow of the fight.
Discover the tales of Adalia, with unique challenges to complete and secrets to uncover. Fight through marketplaces, dungeons and palaces: the world's a stage for your epic duels!
The game was first prototyped as an award-winning and much-loved student project. The original team has reformed and expanded as Fireplace Games to increase the scope, sweep and grandeur of En Garde!.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.2Kreviews | 91% | — | $2M |
| $4.99−75% | 358ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was wondering why the main character was suddenly so UGLY in game compared to her box art, turns out she's gay. If you've seen every other game as of late with the same pattern, then you know why. These "people" hate seeing attractive characters. They hate the average gamer. You already know the story. If you think you can finish the game with that in mind, go ahead. Gameplay is fine and art style is pretty good. 6/10
incredible game, originally i played it with my niece, i left her in charge of the grab\throw button and did the heavy lifting for her. was an amazing and fun bonding time and we both laughed our hearts out. personally really enjoyed the humor and the theme of the game, they purposely went hard on cliches and it made the game really fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 22 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 171 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's quite hard for me to rate this game. Looking at the gameplay trailer, I knew perfectly well that this wouldn't be a polished experience like Sekiro, for example, but I bought it nonetheless. I value a challenge, so I only played expert mode from start to finish. Most of the fights were fine and some were even enjoyable, but there are a few things that rather enraged me: - The controls are decent most of the time, but when encountering multiple enemies, your character's target is sometimes unpredictable and changes just as you press attack. - Boss fights are alright once you figure them out, but this game really suffers from add-spawn-spammeritis. This was incredibly infuriating, especially during the final battle. I spent well over 70% of the fight running away, trying to create an opening, and isolating enemies. - Instances of small-room fights against multiple enemies are just terrible design. This is partly because of the camera, which moves into an advantageous position like a 90-year-old grandma after sitting on the couch for 7 hours straight. - All the points above are mainly nerve-wrecking because of one fact: unlike in most games, enemies all attack at once and don't play chicken. This might be more realistic (considering they are trained soldiers) than the NPC behavior in an Assassin's Creed game, but it isn't necessarily better gameplay-wise. It forces you to engage with the crowd-control mechanics provided by the environment, which is perfectly fine until you run out of said environment. Other than combat: Soundtrack and visuals are good and match the atmosphere, but nothing majorly impressive. I enjoyed the voice acting though. All characters sounded unique and matched their characters. I also liked how soldiers you defeated kept talking while lying on the ground after you finished the arena. between arenas and boss fights there are platforming sections which are mainly there to provide text snippets for lore and story, but sometimes there are just empty platforming sections and they are.... there. They arent challanging or particulary fun and you do not lose anything when failing. They just put a break between fights and thats that. Would I recommend this game? For the original price, probably not. It is a short experience, and it's flawed. It is an okay game, and I like the lighthearted humor, but it could be better. When I finished the game after about 6 h I was glad it was over, which is not a good sign. On sale, it's a reasonable purchase if you like combat games with parry mechanics. I really only bought it because it was in a bundle with Sifu and on sale. 6.8/10 – Will most likely not play again.
Excellent game focused around parry and platforming while in action. Haven't seen anything quite like it... maybe a mix of the combats of Sekiro and Furi.
垃圾手感,难度全靠堆霸体红光黄条怪围殴,boss战一坨也是堆怪,毫无爽感,流程还短小无力 对了还有这垃圾锁定真无语了
It's a nice little game with a smooth combat mechanic, and some collectibles for you to find throughout the levels if you want to scratch that completionist itch. Sadly, towards the end, the difficulty suddenly spikes so hard that it is almost game breaking for me. It gets very frustrating and I really want to play through the whole thing, but everytime I open it now and try it for a bit, I usually close it again after a few trys. So yes, I will give this game a thumbs up, but if you want to play it, you need a high frustration tolerance after chapter 3.
I don't know why I didn't buy this sooner. It sat in my wishlist for so long. It is such a fun game, reminds me a bit of assassin's creed combat but, with the fun of charm of being Puss in Boots.
Vibrant cartoon art style, an open-world with absolutely no filler, and a cool medieval Spanish setting. No bloated systems or useless mechanics—just pure attack, parry, and dodge. Pair that with a delightfully cheesy, old-school storyline, and you get exactly what we OG gamers actually need. 10/10 - Pure gameplay, zero ♥♥♥♥♥♥♥♥.
a fun and loveable short game. very beautiful art direction, fun soundtrack and some funny little jokes were also included. was pretty impressed by the combat but unfortunately the level design is pretty linear especially when there are a couple of branching paths so i would expect something in between the levels definitely would recommend to players who dont mind an easier sekiro-like type of combat with more environmental interactions yet more vibrant themed game. overall i enjoyed the game and petting the chicken and some chicken cameo is definitely a plus :)
GOAT
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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