
Empire of Sin is a new strategy game brought to you by Romero Games and Paradox Interactive that puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roleplay: Choose one of fourteen unique bosses based on fictional and real-world gangsters, then set out to build and manage your criminal empire in Chicago’s infamous Prohibition era.
Empire Management: Build your Empire of Sin and run Chicago’s underworld economy with business savvy, brutality or city-wide notoriety. Strategically manage your establishments such as speakeasies, supply chains, casinos and more.
Turn-Based Combat: Assemble your gang and slug it out in turn-based combat to defend and expand your territory – or send a message to opposing gangs.Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.3Kreviews | 48% | — | $5.4M |
| $39.99 | 3.1Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В этой игре собрано несколько жанров, и в каждом из них игра плоха: Как симулятор строительства, она, со своими четырьмя типами зданий, проигрывает большинству прочих подобных игр. Пошаговые бои ужасно долгие, и проходят в одних и тех же комнатах на протяжении всей игры. Попытавшись провести авторасчет битв, я был несколько удивлен, когда мой отряд, состоящий из восьми гангстеров, в полном составе отправился на тот свет после встречи с двумя охранниками пивоварни. И после нескольких таких автопоражений стало понятно, что сломан этот инструмент автобитв полностью. И нужно ждать своего хода и смотреть на одни и те же анимации движения и стрельбы. Для отыгрывания за мафиози 20х годов, предлагается несколько страниц текста, за частями которых нужно бегать по карте, представляя, что твой ответ что-то значит. Единственной радостью была возможность избежать очередной пошаговой битвы используя убеждение на квестовом персонаже. Но ведь главное, что это стратегия. Как же здесь реализованы войны за территории? Как игроку, тебе предлагают постепенно захватывать вражеские здания, чтобы получить доступ к главному штабу. Хотя можно сразу пойти во вражеский штаб, и даже при подавляющем превосходстве вражеских сил, захватить его, пользуясь глупостью ИИ (хотя мне всегда казалось, что ИИ должен быть умнее человека). Видимо по этой причине, у ботов могут быть толпы бойцов, в отличие от максимум десяти бойцов у игрока. Дипломатия стандартна для Paradox, но может опять есть или будет десять длс, в которых всё это исправляется
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 8.6K | 89% | $20.99 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $5.4M | 13.6K | 72% | $19.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 5K | 74% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $947.8K | 1.6K | 67% | $14.99 | |
| $2M | 5.3K | 77% | $14.99 | |
| $38.5K | 279 | 67% | $5.99 | |
| $81.8K | 216 | 48% | $19.99 | |
| $4.5M | 5.1K | 87% | $24.99 | |
| $347.8K | 278 | 92% | $29.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 58% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has a lot of features that should be in any tactical rpg, like random titles and skills. I really wish they had a better way to offload mobsters from the early game, because I don't want to fire them or let them die...I wish you could keep them in storage. Also, procuring better equipment past blue isn't something you can leverage on purpose. I wish you could prestiege the low ranked units to level them up to the same level as high level mobsters...granting them skills on par. Definitely fun. I like this game, I feel like under the right circumstances this game could be great...It can feel repetitive but it reminds me of civilization and fire emblem...Fire Emblem has significantly more story and characters, but the setting of this and premise are really fun. I would play a sequel.
Je le conseille quand même parce qu'il a le mérite d'exister, il y a peu de jeux du genre sur le marché. Pour ceux qui ont connu, il me rappelle un peu GANG LAND, mais en moins pêchu. Les débuts de partie sont fun, mais après quelques heures, malheureusement on ne s'amuse plus, car aucun challenge. Les factions ennemies ne viendront pas attaquer vos secteurs, vous pouvez laisser tourner et attendre d'avoir assez d'argent pour passer au quartier suivant.
[b]ブライアン・デ・パルマのアンタッチャブルが昔から大好き(中でもアンディ・ガルシア推し)[/b]なので、シカゴ禁酒法時代、しかもパラドックスが開発に絡んでいるというこのゲームも、勇んでやってみました。 ですが結果として、初回プレイの途中で、もう飽きが来ました… 良好な要素: ・遭遇戦が結構楽しい メインストリートで敵対勢力に出会った際や、裏路地でバンディッツに鉢合わせした際など、歩いていた(走っていた)配置で、いきなりタクティカル戦闘に入ります。 後衛タイプが無防備な位置でいきなり集中砲火を受けたり…など、アクシデントから挽回する楽しさがあります。 ・日本語入力システムがまとも 日本語表記だけでなく、入力にも対応している洋ゲーはあるが、まともに入力出来ない・文字化けする(パラドゲーあるある)というケースは多い。 このゲームは、その辺しっかり作られていたので、好印象でした。 ダメダメな要素: ・各地域・各施設の個性が全く無い。 折角の日本語入力でまともな名前(売春宿の店名等)を付けられるのに、(他のコメントにもあるが)支配下施設の量が山となる終盤では、もう番号管理することに。 ・屋内MAPのバリエーションが少ない。 ・ネームド配下が少な過ぎ。 「配下同士の関係性もある」と謳われているが、有って無いレベルのチープさ。 ・いくら警察の好感度を上げても、手入れは避けられない。 ・定点防衛にmob人数をMAXまで割り振っても、敵に狙われた施設は陥落する。防ぎたいならば、自らが手勢率いて赴くしかない。 ・部下に地域を委任しても、まともに運営しない。 など、他多数… 一応パラドゲ-の流れを組んでいるので、アップデートで化けるのをずっと待っていたのですが、くだらないDLCの後は完全に放置状態となっているので、マイナス評価以外あり得なくなりました。
Ultra buggy can't even get through the first mission as when I shoot the thugs they drop to the floor as if dead but take no damage, next turn they double up so now there's 2 then next turn 3.... Total crap bug ridden game.
im enjoying the game, im 5 hours in and am thinking more and more like a mob boss by each hour.
看我的游玩时长也知道,我玩这游戏的时间并不长,但是这些时间足够我给出差评了——游戏内容不足 我玩到第九个小时的就是这样了,杀掉第一个敌对帮派老大(除了新手教程那个之外的第一个),基本上统一了自己所在的街区,紧接着就是无聊坐牢时间,这一段时间内任务来的没那么多,剧情也没有那么多,玩法更是不足,除了等钱升级场所或者雇新人之外就是一遍又一遍的重复战斗了 这游戏的战棋式玩法其实并不赖,但角色的丰富性太少了,更是缺乏多种多样的主动技能——这游戏只有每个派系的老板才有特殊技能,小弟们都是通用技能,即便是通用技能也一样缺乏可用的主动,这就使得战斗高度流水线化了 还有经营模式的匮乏,这游戏基本没法跟自己的生意场所互动,除了偶尔几个生意场派发任务之外也就干不了什么,你能对你的生意场做的就只有抢下来,升级,坐等赚钱,或者凑齐一个小分区了能开个新建筑(这个建筑甚至都无法进去),我作为老板可用的互动就这么点也说不过去吧? 总的来说,这游戏勉强值得一玩,但是比起它的价格就显得很亏,除非打折时的价格降到四十块左右,不然不推荐入手
This is a great game. I find it funny that it got mixed reviews.
When this game first came out, and the Devs were still involved, Id give this gamea great review. But now after coming back to it several years latter i see why i stopped playing. Its so repeatitive, even for a 4x, Its buggy as hell STILL. And just overall abandoned. Its good for a few hours but its Not worth full price. BUY AT A DISCOUNT!
With a decade's worth of competition behind it, Empire of Sin attempts to copy everyone's homework while trying not to make it too obvious. Players of [b]Omerta[/b] and [b]Gangsters[/b] will immediately see the similarities, and along with it, every issue that riddled this game's predecessors. Its initial hours are to be praised; With a large cast of unique characters that all come with their own initial story, it's easy to get immersed in your narrative while short-and-sweet alternative missions keep you occupied between the game's progression loop. It only takes your first or second run of this loop, however, to spot just how shallow the ocean is... Its management aspect is almost identical to an idle sim, and its combat variety and difficulty scaling immediately default to more red shirts that take slightly more damage. The Bosses mechanics quickly boil down to traits and bonuses tier-listed into game-breaking or not worth playing at all, only serving to slightly speed up or slow down the monotonous board game format, making anything but smaller, faster playthroughs an unrewarding grind. Your [i]Gangsters[/i], as the ability to hire lackeys or goons is barred for you, and only available to the opposition, try their best to tear you from any semblance of realism; Adamant to bloat the game with horribly inaccurate portrayals and tokenism while swearing they're a hard-researched, deeply historical game. With everything falling short of the mark, the developers attempted to fix, it and soon after abandoned the title. And it's only DLC showing a clear Paradox-style marketing scheme of selling you basic functions for a price tag. And even if they were to continue development, you'd still find more authentic and varied gameplay from a 2001 game than this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.