
Elsinore is a time-looping adventure game set in the world of Shakespeare's Hamlet. Elsinore combines strong social simulation elements, a dynamic story that reacts immediately to player decisions, and a world full of diverse characters with secrets to uncover.
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For everyone who approached Shakespeare's tragedies with a "if they only just did this" attitude, here is your chance to fix it! Except the problem with a tragedy is, it isn't suppose to be avoided. You can try for the best ending possible, but something (or more likely, someone) always has to be sacrificed. Surprisingly enjoyable play. Still haunted by the choices I didn't make.
There's SO MUCH packed into Elsinore, it's hard to summarize this time-loop take on Hamlet. It's also important to mention that Hamlet is QUITE the emo jerk in this iteration (maybe that was always the case). Anyways: Imagine a much more inclusive version of Hamlet with a time-loop structure and delightful, meta-level Easter Eggs everywhere. The writer of the game Katie Chironis is such an absolute genius, here on top of her craft. There'd be other details I'd love to reveal, but I'd love to spare you from spoilers and instead invite you to enjoy Ophelia's whirlwind adventure through Hamlet again and again and again.
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Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good story, it baked me alive, cried in oven. I am a bread now on plate. Well done.
It took me literal years to be in the right mood and mindset to sit down and play this game in any real capacity, and even though I have completed a full story line (well several but actually committed to one and got the credits rolling) I ultimately didn't end up unlocking EVERY possible ending to pick one. The tale of Hamlet is meant to be a tragedy wherein everyone will always suffer for making choices true to themselves even if there are technically better choices on the table. Elsinore captures this perfectly. The timeloop mechanic is extremely good in a way that means its kind of annoying. It is a very well executed mechanic that pushes you to engage with the narrative by doing entire loops simply to get info to use the time around. They do provide an option to make text appear immediately as well as a handy reset button so that the moment you get the info you need in one loop you can just jump to the next loop with the information available to utilise next go around and perhaps if I had used that more liberally I wouldn't have burned out with only 3 more possible endings to unlock. If you are in the mood for a rich narrative and can tolerate the inherent repetition of a time loop you should absolutely play this game. Just remember to hold shift to see all the stuff you can click on in a space and click everything and you'll soon have your pick of possible futures. Also keep in mind what I said up top about Elsinore perfectly capturing the idea of tragedy.
I've only done one ending so far but can't wait to go back and play again after some time has passed so it all feels fresh again! I really like how quickly things can change depending on the choices you make. A wonderful timeloop puzzle that, even after a full playthrough, still left me feeling like there was so much more to discover!
I didn't expect it at first, but surprisingly enough, I liked this game. The premise of exploring the world in a time loop, finding clues that will help you advance in the next iteration, reminded me of the Outer Wilds, which I consider one of the best games of all time. My advice for new players: at first, don't try to do too much stuff in 1 loop; better focus on a single idea, since it will be harder to determine the consequences of each of your actions, as they tend to interfere with each other. What I didn't like is that the gameplay feels somewhat clunky and is missing a number of QoL features: - You have to watch as you run to the place of the event (which, by the way, you can miss because that can take a considerable time depending on the location) - You need to confirm all notifications about things you've learned each time you do that (even if it's the 20th time you do it) - There's no option to skip cutscenes and dialogues that you've already seen a dozen times
About 10-12 hours of this game were fun to decently fun. Then the lack of event/dialogue skip gradually became incredibly grinding, which is, as other people have mentioned, I guess a good way to simulate Ophelia going increasingly madder over the loops. Still, I probably would have kept it as a rec even with the grind if there were some way to see all endings without clearing data and replaying the whole grindy mess: save states? redo? whatever? But I just couldn't take the thought of playing it again and I can't rec a game that left me feeling like that.
It just clicked, I get it! This is great! A must-play for the timeloop enjoyer.
A bit janky but very interesting
A dense and thoughtful tragedy.
Players by region
Where this game's players are, estimated from review languages.
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