
Elsinore is a time-looping adventure game set in the world of Shakespeare's Hamlet. Elsinore combines strong social simulation elements, a dynamic story that reacts immediately to player decisions, and a world full of diverse characters with secrets to uncover.
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This favorite of adaptation scholars and DEI advocates is vastly overrated, and it doesn't even seem to me that most of the above engage with it meaningfully. A masterpiece in writing? Ugh. Mass Effect 2 is a masterpiece in writing. This one doesn't even come close. Uninteresting dialogues with the psychological depth of a high-school play. Maybe a couple of lines gave me pause across a 16-hour play time. The game remains valid, because it has a couple interesting ideas and an overall charm, although it bites more than it can chew, and the execution is poor (both technically and in terms of direction). 6/10 (in a word where the actual Hamlet is 100/10, of course). Ah, yes, DEI is a good thing, but that doesn't necessarily make the Elsinore-DEI discourse good as well!
哈姆雷特和时间循环都是哲学气息很浓的题材。 但是通篇玩完除了最开始的三个小时觉得解读新颖,后面越玩越觉得自己的选择变得失去意义。 推荐的原因在于题材新颖,设计也很完整。但是也不是没有问题,我把我感受到的都写在下面了,酌情参考。 好比说你重复过同一天,你每天可以从三种口味的冰淇凌里选一种。前三天选择每次都不同还会有新鲜感,但随着一次又一次地重复,你开始感到麻木,怀疑选择不同口味的冰淇凌是否有意义。伴随着流程的重复,这个游戏后期变得乏味缺乏进展,甚至在我的体验中出现了一整个循环就为了解锁一个线索的情况。 类比星际拓荒(Outer Wilds)的循环体验,我发现时间循环跟伦理抉择很难适配。星际拓荒中你可以有限的时间内选择不同的星球探索,而每次探索结束都会为下次探索提供更多的便利条件或者允许更深层次的挖掘。这个游戏里虽然,同样的,你可以根据所有循环中获的线索来进行互动,但是每次循环开始你都要面对同样的哈姆雷特——对叔叔感到气愤,对奥菲利亚难舍难分的哈姆雷特。 假设游戏问你是否要跟哈姆雷特重归于好,如果你先入为主有一个概念,认为奥菲利亚就该跟哈姆雷特好(因为他善),或者就该跟哈姆雷特分(因为他疯了),你选完第一次后,再重新回到这个抉择点的时候就会对选择另外一个选项感到不习惯。这个游戏里有不少这样的抉择点,让我不断重复,以至于我不得不重复提醒自己选择自己不认同的选项只是为了凑数。
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Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow, just wow. I'll be brief, and blunt: I am not a fan of this game's visual style, or its gameplay. This is a glorified visual novel, and that is not a genre I normally enjoy. But Elsinore is a drastic exception for me, because the depth and complexity of the interactive story is simply incredible. This is not an "accessible" game, as it doesn't hold your hand or tell you what to do at all, but the fact I could play through dozens of timeloop worlds and still find something new in each one is beyond impressive. It's not a game for everyone, but those who put in the "work" to play this game will be rewarded. Just when you think the story is wrapping up, a wild twist or other bombshell is dropped on you which opens up the world and expands the story beyond what you expected. As the player, you can not only influence events, but influence WHEN events take place. I can't begin to imagine the effort put into crafting this detailed and dynamic story. Highly recommended if that sort of thing sounds interesting to you. I finally played this game because it was referenced in Outer Wilds, and other than the fact I prefer Outer Wild's focus on exploration, the connection between the two games' timeloop mechanics do not disappoint. [P.S. My game time is incorrect due to offline play on a Steam Deck. I think it was closer to 10 hours to reach one of the endings.]
A hidden gem, and I don't even enjoy Shakespeare.
too ambitious for its execution to manage but playing around Hamlet in a time loop is a ton of fun
Elsinore sounds like a dream concept, but it collapses under its own ambition. Characters follow rigid schedules that barely react to your actions, and most of the game is just talking to people. There are almost no puzzles or physical interactions, and logical oddities quickly break immersion (like following someone for three in-game days without them noticing). The scope is impressive, but full of inconsistencies that make it hard to know what to take seriously. Older games like The Last Express or Deadline handled similar ideas more effectively by keeping things simpler. Still, Elsinore remains a very fascinating experiment – one I respect more than I enjoyed.
For everyone who approached Shakespeare's tragedies with a "if they only just did this" attitude, here is your chance to fix it! Except the problem with a tragedy is, it isn't suppose to be avoided. You can try for the best ending possible, but something (or more likely, someone) always has to be sacrificed. Surprisingly enjoyable play. Still haunted by the choices I didn't make.
i like that the more you play the more you learn about each character,how when you think you've got it figured out it throws you for a loop. I like the different endings. How I tried being nice at first then the madness o the repetition takes you to other place.
I've only done one ending so far but can't wait to go back and play again after some time has passed so it all feels fresh again! I really like how quickly things can change depending on the choices you make. A wonderful timeloop puzzle that, even after a full playthrough, still left me feeling like there was so much more to discover!
I love this game, it was really detailed with the level of clues to uncover. And potential endings to explore.
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Where this game's players are, estimated from review languages.
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