
Successor to the roguelike RPG "Elona". Adventure, survival, crafting, home-building, myths passed down, and stories of humans and Elea spun. What scars will you leave on the land of Ylva?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ate Sh*t by accident, paralyzed myself, died. The term eat sh*t and die is quite literal here. 10/10 good game.
One of the best indie games out there. So feature rich and quirky, a great experience to learn.
J'ai failli croire que ce jeu était trop peaceful pour mes goûts. J'ai creusé un peu plus, et là paf, je tombe sur la race slime dans la création de perso, fallait juste activer les races/classes plus complexes. Tout le concept est que les slimes peuvent bouffer les PNJ et monstres pour obtenir une partie de leurs skills/stats/membres du corps. Maintenant à chaque fois que je cligne des yeux sur cette perle, 4 heures s'écoulent.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 7.4K | 90% | $24.99 | |
| $6.3M | 5.3K | 65% | $39.99 | |
| $6.3M | 18.9K | 91% | $9.99 | |
| $6.3M | 6.8K | 87% | $44.99 | |
| $6.3M | 5.1K | 75% | $29.99 | |
| $6.3M | 13.7K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.7K | 92% | $25.99 | |
| $419.4K | 998 | 94% | $14.99 | |
| $1.8K | 12 | 75% | $6.99 | |
| $19.4M | 35.7K | 75% | $24.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $1.3M | 2.4K | 85% | $18.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the game. Its silly, fun, and an rpg. I really enjoy playing it on and off and the creator has provided a lot of updates to it. The community is also friendly and nice. I hope it gets even more attention from now on.
good game.
pretty good
Pretty fun game so far, especially for an early access game. But, it does feel lacking in terms of story progression as it feels a little linear, despite it being an open world, rouge-like. Still, despite that shortcoming, it is a great game to sink time into.
I absolutely love this game <3
一般般
好玩,不過蠻花時間的, 熟悉後調整一些設定可以提高遊戲過程的便利性(例如家園的容器(箱子)分類→自動整理)、增加UI顯示的數值、隊伍血條,或是搭配MOD 另外名聲高了之後,委託板的任務還是不太賺錢,主要只是拿白金幣,生存守衛戰起始難度增加但獎勵因為敵人變強須更早撤退,造成獎金反而變差,農作收穫算最好賺錢的,至於索取物品或護衛之類的幾乎都只是零頭 (然後為了解任務,平常買各種廢品囤積在家園...) ---- 自助農業的收穫量不佳,成熟後盡量手動收穫, 不過自助農業的優點是如果收穫後植株有保留(依作物種類而定),自助農業可以省去割種子重新播種的步驟(可惜牧草收穫後沒有保留植株,還是需要手動) 種子或作物會依+號的數值不同而無法堆疊在一起,整理或尋找時會有些麻煩 澆水可以加快作物生長、培養農業技能且不消耗體力,但還蠻花時間的,田多了之後就放掉只管收穫了(因為澆水會佔去一天大半時間)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.