
Successor to the roguelike RPG "Elona". Adventure, survival, crafting, home-building, myths passed down, and stories of humans and Elea spun. What scars will you leave on the land of Ylva?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
the game is really unique, its a delightfull remake of elona with an awesome modding community, updates come quite quickly and usually add really off the wall stuff that the community requests
Runescape without a level cap. It's great, but the problem is that there is so much distinct content spanning such a wide variety of gameplay themes that you won't be able to get a great experience unless you dump copious amounts of time into it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got destroyed by a hermit crab. Would fight again
豪玩
일바라는 세계에 오신 걸 환영합니다. 인육을 먹을 수 있는건 기본이며 귀여운 그림체에 그렇지 않은 컨텐츠들까지 모두 와서 한번씩 대가리를 박으며 JRPG스럽지만 마치, 부조리한 켄시같은 느낌을 주는 게임을 즐겨보세요
好玩,不過蠻花時間的, 熟悉後調整一些設定可以提高遊戲過程的便利性(例如家園的容器(箱子)分類→自動整理)、增加UI顯示的數值、隊伍血條,或是搭配MOD 另外名聲高了之後,委託板的任務還是不太賺錢,主要只是拿白金幣,生存守衛戰起始難度增加但獎勵因為敵人變強須更早撤退,造成獎金反而變差,農作收穫算最好賺錢的,至於索取物品或護衛之類的幾乎都只是零頭 (然後為了解任務,平常買各種廢品囤積在家園...) ---- 自助農業的收穫量不佳,成熟後盡量手動收穫, 不過自助農業的優點是如果收穫後植株有保留(依作物種類而定),自助農業可以省去割種子重新播種的步驟(可惜牧草收穫後沒有保留植株,還是需要手動) 種子或作物會依+號的數值不同而無法堆疊在一起,整理或尋找時會有些麻煩 澆水可以加快作物生長、培養農業技能且不消耗體力,但還蠻花時間的,田多了之後就放掉只管收穫了(因為澆水會佔去一天大半時間)
pretty good
good game.
Ate Sh*t by accident, paralyzed myself, died. The term eat sh*t and die is quite literal here. 10/10 good game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.3M | 2.4K | 85% | $18.99 |
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