
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 191.3Kreviews | 82% | — | $111.6M |
| $39.99 | 40.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3301 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
劳姆斯了,土豆服务器,也不出dlc 各位度夜者黑夜已经结束了
当年刚发售时,我和我的穷哥们儿一起联机玩盗版,玩了七十多小时体验完全部内容后满意结束。后来更新了永夜王,更新了深夜模式,更新了dlc,玩法变多了,可是和我一起玩的穷哥们儿都不再玩了。于是我便购买正版独自匹配游玩。独自玩了一百多小时后,我的另外一些朋友们加入了进来和我一起游玩,我带他们从零开始一起玩耍,那是我在这个游戏里留下的最美好的时光。可能我终究是不受人喜欢的,后来渐渐地联机房间里不再有我的位置,就如同当年我玩王者荣耀、守望先锋、无畏契约等多人游戏一样,我也不知道为什么事情会发展成这样,但我早已学会默默习惯与忍耐。离开以后,我曾消沉了一段时间。我本可以忍受黑夜,如果我不曾见过光明。可是啊,可是啊,黑夜是永恒的,正如同这个游戏一样。现在我重新拾起了这个游戏,我不再悼念那些过去的美好日子,不再思念那些在我生命中出现又离开的人儿。又如同我刚购买时那样,我一个人再度投入这黑夜中。这个游戏的缺点很多,但是确实好玩,确实给我留下了很多美好的回忆。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
牛皮,里面的人素质很高,一个个的都不说话装高手
yes fun make bum yum
17老贼快把新东西端上来吧,黑夜还没有结束
太痛苦了太痛苦了😭,为什么,为什么?就因为我玩过魂一二三环,但一直对黑环不感兴趣,朋友老ass有天突然送我一个黑环,然后又送了我明末+33,说是要我陪他打黑环,那我还能说什么直接黑环,启动👊!他是深五9999,我就全听他指挥,跟他玩三十多小时普通模式全夜王打的差不多了,他突然让我跟他打深夜,我0分跟他9999组排平均5000分直接是深4😭!三十小时打深4,小怪怎么一刀我就死了,我一直死一直死😭,打了七八把就赢一把还是他用大蛇矛机关枪赢的,他受不了我更受不了了,太痛苦了,我只好跟他说深4伤害太高了,他回我说深5伤害更高深123太简单了,啊,what can I say?😭 黑环,你可能是个好游戏,但你和我朋友一起给我留下了不可磨灭的痛苦,刻下的话语,浮现心头:“将我的痛,弃置于此。”
不推荐 不然暑假直接跳过到开学
I think some of the Nightlord fights feel more cinematic and intense than *most* Elden Ring fights, the music is a huge part of that! A fun combo of rogue-like and souls-like, that I didn't expect to work. I only wish it had more content and more randomized night bosses. It's worth it if you love Dark Souls, but this game truly deserves more. Oh, and it has much more story than I thought, really good. When I first tried this game, I thought I would play for maybe 20-30 hours, then somehow I got addicted.
抄袭艾尔登法环
МИЯДЗАКИ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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