
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.7Kreviews | 75% | — | $1.7M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not the best JRPG I have played, but not bad enough for the tanking reviews.
An sich nicht schlecht aber unausgewogen bei kämpfen und beim leveln und bei den verschiedenen character teils extreme unterschied trotz bester verfügbarer ausrüstung. wer gehofft hat das das spiel ähnlich gut wie die alten suikoden ist wird schwer enttäucht. es kommt leider nicht ansatzweise dran. es macht leider kaum spass und ist schon fast zeitverschwendung.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein wunder schönes Spiel, was seiner Herkunft in nichts nachsteht. Leider sind die Story Erweiterungen nicht sehr lang und auch nicht besonders, mit Rabatt erweitern sie aber das spiel.
Fun Game much like Suikoden, though It could learn some QoL features from the Suikoden remakes, Fast Forwarding battle is something I really miss and could help with the most tedious parts of the game, I've accidentally skipped cut scenes several times, would be nice if the button was switched from 'b' to 'start' or 'select' on controller, otherwise It's A fun game that really feels like a worthy sucessor to the originals, I can only hope that if they make a sequel it has a save-carry-over feature like the original Suikoden/Suikoden 2
Минимум игры, максимум истории. Если вам когда-то нравился Суикоден, то эта "игра" для вас(все механики перенесены прямо оттуда).
Definitely has a lot of QoL issues. Due to how the game works, Automatic Auto should have had a option of "toggle on" instead of having to go back to the menu each time, for example. It gets annoying have to open the menu over and over again whenever you get to a new area due to how treasure chests work. Characters will often ignore your priority actions that you set as well, especially for less common actions like defending and opening chests. This is a personal thing, but the pace of the game is very slow. Battles are slow because there is no way to speed up the animations, but so are many minigames such as cooking where RNG cutscenes make up a huge part of the time spent. Movement is also pretty slow without the double speed support, but using that support means not having more valuable supporters. RNG is another issue where finding a battle chest is completely luck sometimes and certain bosses are also RNG based with no obvious tells. There is no decent sorting option either. Your choices for sorting are very limited, especially if you don't want to toss old unique items (Items that you can't farm for (uncertain if you can get duplicates in NG+). Inventory management is a pain until very late in the game as well, about 75% of the way through the game, especially when farming a weaker area for chests you might have missed or for beigomas. This includes your resources because you can't set a cap on each resource that your team auto-gathers (with missions/gathering upgrades). Why this gets annoying is because I found no way to directly sell resources from your bag. You have to deposit the resource first. Another annoyance is the button mashing portion of the game where you need to mash your sticks/keys to progress and with extra annoyance if you are going for completion because how fast you mash determines which area you end up in and going one section at a time requires very high speed mashing. The cooking contests also require some button mashing as well. Another issue is balance. No, your favorite characters are probably not balanced. There are two main issues. Almost all the 2 slot characters aren't worth using because they don't outperform having two characters with maybe one exception The other issue is that some later characters are clearly better than earlier characters. There is also the factor of some characters having very odd strength patterns where they start off strong, but have a low cap or they start off weak, then shoot up after a certain point. An example of balance issues: If you are doing endless mode and end up getting a certain character whose support ability is to bribe/negotiate with the enemy... do NOT pick him up even if it means you have to sacrifice one of your main fighters. If his skill triggers, you have to restart endless mode; this means if you end up picking him up on floor 25+ and you are unlucky, you basically have to redo everything (The last item appears to be on 26). (It may be worth waiting until after you finish endless mode to pick up that character for this reason.) The instant kill support can also cause problems for a different reason. Note: You can be forced to pick up one these two characters depending on the RNG if you get a 3 (or less) pick with 1 of them or a 4 pick with 2 of them. If you have to pick between the two, the instant kill one seems safer. There are also a lot of bugs, such as achievements not unlocking.
i love this game
Correct
Sadly it didn't make it for me, and i'm quite the jrpg lover, dungeons are far too long, random encounters gets really annoying considering how boring fights are, combat is... whateverm, your typical turn based combat, it's not even an issue of the game itself but it's probably something that didn't really age well for today standards maybe it would have gotten better with time but it just wasn't fun and already felt like a slog, unironically, i enjoyed Rising more
Positivo Buen diseño de niveles. Acertijos entretenidos. Arte. Variedad de personajes. Farmeo de endgame Negativo Historia es mediocre con un final que no paga las horas puestas en el juego. Reclutamiento de algunos personajes es tedioso o peor. Minijuego de los trompos es aburrido. Equipar a los personajes es tedioso. Demasiados menús. Demasiado backtracking. Materiales escasos. Encuentros aleatorios en 2024...YIKES Me sorprende que pasado un año no han podido arreglar los controles del juego. Si al menos se corrieran el engorro del uso de los menús para equipar o administrar la ciudad el juego seria mas disfrutable y podría recomendarlo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.2K | 189 | 83% | $5.99 | |
| $1.5K | 3 | 100% | $22.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.9M | 4K | 69% | $29.99 | |
| $2.3M | 6K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 5.5K | 95% | $12.99 | |
| $1.7M | 1.3K | 94% | $19.99 | |
| $1.6M | 16.5K | 90% | $5.99 | |
| $1.7M | 1.4K | 88% | $29.99 | |
| $1.7M | 2.6K | 85% | $29.99 | |
| $1.6M | 19.8K | 87% | $3.74 |