
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 3.2Kreviews | 76% | — | $1.1M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For fans of Suikoden, particularly the early ones, this is a good game. It's not great, but mid tier in that pecking order. Most of the low end Suikoden games are better, but this is a nice touch. My complaints: Some of the design choices (both visuals and mechanics) are not really that great compared to Suikoden games. There's love garish yellow and blue that really makes a couple of characters look bad. As for game play, the game is trying for too many different things, and not really making have that many playable characters unique/interesting in combat. Over all, worth playing for fans, but those who aren't familiar with the games might find the whole thing lackluster.
unskippable credits. unbalanced gameplay. uninteresting story(dialogue seems off)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
「古き良き~」なんて言葉で誤魔化しては絶対にいけない、粗の目立つ作品。 幻想水滸伝1・2が面白かったのでセール時に購入したが、それでもオススメできないと感じた作品。 シンプルに物語の出来やキャラクターの魅力が1,2の方が高いなと感じたし グラフィックは確かに多少良くなったが、現代の映像の進化と比べたら下の下になってしまうし なんなら2のイベント演出はこの作品よりずっとよかった なにより不満なのはスローすぎる戦闘のテンポ エンカウントのたびにテンションが下がったし、大多数の技は演出が長いので使わないよう封印していた 1,2は戦闘中4倍速まであげられる追加機能があったのだが、これはやはりメーカー側も「このテンポは改善しないといけないな」と感じたからこそつけられたのだと思う。そして実際そのおかげでストレスなくプレイでき、1・2は最後まで楽しめたのだ。それをなぜこの最新作が出来ないのか不思議でならない。 (余談だが近年プレイしたRPG作品のメタファーは超高速で戦闘をプレイできるし、いつでも戦闘のはじめからやり直しができる等、いかにストレスフリーでプレイできるかの配慮が強く感じられた) 他にもUIやアクセサリーの問題等、他のレビュアーと同じ思いの部分が多々あるのだが、それらの不満を一切アップデートで改善しようとしないメーカーの姿勢もよくないと感じる。 それでも仲間集めや拠点の拡張といった幻想水滸伝の基本は楽しめたので、ある程度は我慢もしつつプレイも続けたのだが、後はもう新要素もなく同じ流れの繰り返しだろうなと感じてゲームプレイを終えた。ボリュームはある。 レビューを見ても高評価をしているのは旧作のファンなのだが、本当にファンならNOをしっかり突きつけるべきなのではないかと感じてしまう。少なくとも概要にある「あの頃のRPGのワクワク感」はほぼ感じなかった。
多数の「おすすめしない」レビューを見つつもHumble Choiceに入っていたので購入。 幻想水滸伝面白かったなあ、ワイルだアームズ最高だったなあなどと当時のゲームを懐かしく思っており、 思い入れが強かったのかもしれません。実際には当時のゲームの内容はほとんど覚えていないので。 そのうえでこのゲームを進めてみましたが、予想以上に辛い。 テンポが悪くてストーリーつまらない上に、戦闘難易度は結構高く、序盤で心折れてしまいました。 開発者は思い込みを詰め込んだみたいだけど、テストはしてないんだろうなあという進めにくさ。 他のおすすめしないとした方の理由がよくわかりました。。。
Still use these 30 years old system that you can't save to stop the game when you need to.
First the Biggest Negative for Me, that is 51% of my complaint, Inventory space is too cramped. I like to tackle my dungeons as a completionist and get all the hidden chests. I've been doing my JPRGs that way for over 25 years but with a 30 space limit (at level 1) you are gonna run into space issues especially with the terrible design of healing herbs stacking up to 6 per space, Revival Medicines up to 2 per space, Mana Regen Magic Drops up to 2 per space. etc. It just adds up to trouble and I'm having to drop stuff, its very frustrating. Yes I am using storage at the base to drop items into which is great, however you can not do that when out in the world or doing dungeon like content which is not quick. Simple Stacks of 6 at bare minimum or even 10 would have fixed this for me. I get what they are trying to do, but I just don't like it and it honestly tilts me in a negative thumbs down vote. That's my biggest complaint on the game so far, Love the Music and Sprites are good, characters are different but the inventory space issue is bad. Everything else about the game is rather fun but just be warned this really an easily fixable design choice that they wanted for some reason in an otherwise nice game. Because of that i'm 51% negative on this one, I heard there are people you can recruit and raise the amount some but certainly not at the early game. If others are gonna play it, great, just be prepared for space issues and try to go into dungeons with very little so you wont have loot issues.
首先差评是给505的。 游戏本身,我估计会勉强好评吧,收队友组队的玩法比较合我意,自由度挺高。剧情一般,非常正统。里面的各种支线反而是败笔,尤其是陀螺和烹饪,没意思还耗时间。 最终boss比我想象中的弱,打完就卸载了,对全成就和DLC的任务没什么兴趣。
やはり幻想水滸伝と比べてしまって思ったほどではなかったという感想に行き着くかと思います… 面白いのだけれど何かが足りない…キャラの魅力かなぁ… 94時間もやってるから…面白いんだよ?幻水が良すぎただけで… アクションとか演出とかパワーアップしてるし…ごにょごにょ
2/10 I paid 2€ for this, and honestly, I’d rather still have the 2€. A review after just three hours of gameplay might not be worth much, but even in that short time, I can't say anything positive about this game. In 2025, the number of available and newly developed games has tripled. When it comes to JRPGs, you have plenty of options. This game just didn’t hook me at all. The story isn’t groundbreaking, new, or exciting. The characters are little more than basic anime tropes. A turn-based game in 2025 without the ability to 2x or 4x combat speed is abysmal. The war mechanics feel incredibly boring. Look, if you’ve got 2€, you can buy this game and try it yourself. Maybe you have different taste in JRPGs. Maybe your brain hasn’t been fried by years of short-form content. Maybe it’s me, not the game. But in 2025, playing a game that’s just "okay," "mid," or even a 7/10 isn’t enough anymore. Games are competing for your time and money and in my opinion, this one deserves neither.
I really, really hate giving games a bad rating. I've given thumbs up to games I've basically hated playing if I could look at the experience from an unbiased perspective and see how someone else could love what I didn't. I've definitely enjoyed many games less than Eiyuden Chronicle, but Eiyuden Chronicle has so many unnecessary problems that I feel they need to be pointed out. This game could have been great, but instead it feels rushed and poorly thought through. QUALITY OF LIFE My biggest gripe about this game is that the quality of life aspects are abysmal. I do have to praise the effort put into helping low-experience characters level up quickly, because otherwise getting new characters would feel even more useless than it already often does. There are also lots of ways to farm money, which is nice. Additionally, there are several things I find really annoying that are probably retro throwbacks, but I think if you want more people to enjoy your game you should at least make them optional. One problem that falls into this category is the inventory limit. While it's definitely manageable, you have to leave at least a third of the inventory slots open if you're going to be opening treasure chests. You can't rely on magic for much in this game, so you typically need a lot of healing items (even if you're over-leveled), and what you'll need is rarely consistent. Again, it's not that it isn't manageable, but that it's annoying because you often have to throw things away to make room for a treasure that you probably won't even want. If the game told you what was in a chest before telling you that you don't have room for it, and need to purge something, that would have made a big difference. Instead, it just tells you that you can't fit it, makes you go into the menu system to get rid of something, and then open it to find out you just purged something you'd rather have than another low-tier rune you already have five of. There are lots of things like this that just compound into a lot of frustration. Character movement speed would be reasonable if the environments weren't so enormous. A character movement speed setting would be great, but instead you have to take up a character's only accessory slot or replace a useful support character with Aire who only improves movement speed. (If you got an action speed boost in battle, that would make her feel more justified, but instead I feel like I'm sacrificing better strategy just to take Aire so I can move at a more reasonable speed.) I have about twenty more examples of QoL issues. It's the biggest problem in this game, in my opinion. But, there's limited space here and you probably get the point by now. STORY The story is a fairly generic fight-against-the-empire epic, but the problem is that it's not very well told. It feels well-written, from a dialogue standpoint, but I think this is a compliment owed to the English translator. It's hard to articulate the problems in a categorical way, so I'll give some examples. At one point, you put someone in prison and they escape. This has a major consequence in the story and you can't do anything about it. No one ever notices or mentions the escape happened. You can go to the prison and see for yourself that the prisoner is missing and this prompts nothing from the game. A HUGE moment in the story requires nobody to ever notice the prisoner escaped even though there is basically no way that could happen. This is one of many problems like this. The story often decides things make sense that do not because they have to in order for the plot to function. There are also tons of deus-ex-machina moments that sometimes feel like they shouldn't even be possible. I can't mention specifics without spoiling things, but the gist is that your party will be in a situation where they have no way out and get saved by someone/something that has been established to not be an option moments earlier. MECHANICS AND GAMEPLAY I'd have a lot less to cricitize if this game provided sufficient information about what the player needs to do. The "Card Battle" game (it doesn't have a name) is a really great example of insufficient instructions. The game is actually really fun once you know what you're supposed to do, but Eiyuden doesn't really give you much to go on and assumes a symbol-based help guide will get you the rest of the way. I was able to figure it out, and really enjoyed it, but I shouldn't have had to waste 20 minutes wondering why I kept losing because I wasn't told of the specific mechanics that were required to win. A lot of gameplay is fetch quests, and these get much more annoying than your average fetch quests largely due to inconsistencies. In some cases, if you require the item prior to the request, you need to acquire it again. Sometimes that item can be in your warehouse, but sometimes it needs to be in your stowpack. When the latter, and you need to fetch resources, you have to get all the resources without going back to your HQ or they'll be added to the HQ resources automatically. Normally, you can have resources in the warehouse and they'll still count, but sometimes they don't, and you don't know when this is going to be the case. Significant character recruitment (100+) is necessary in order to finish building your castle/HQ, so you will frequently run into these inconsistencies. You will also find that the game has bugs that never got fixed and some characters become unrecruitable if you so much as set foot in a town before having a specific conversation with a character. I would cut the developers some slack for making these mistakes if they fixed them, but many bugs still exist in this game over a year after its release and they are very well-documented. If the bugs were rare and/or difficult to resolve, that's understandable, but it's not when prevents you from experiencing a part of the game that you paid for. The only saving grace here is that there are too many characters in this game, most of them are not useful, and you'll just collect them and forget them. So, not getting some of them due to bugs is only really a problem because it's 1) annoying/confusing, and 2) the game basically requires you to recruit almost everyone. Battles are also pretty boring. It gets better when your options expand later in the game, but for the most part each party member only has a few options of what they can do and, most of the time, you're not really choosing because what you'll choose depends on accumulated SP. Auto battle, despite looking really detailed and great, doesn't really do what it claims it'll do most of the time (partly due to poor configuration and partly due to bugs). I think games with auto-battle are basically telling you the core gameplay mechanic is tedious and unpleasant, but the battles are fun to watch so it isn't as bad here. It would just be nice if they were actually fun to play and involved even a little strategy. As it stands, you just hit and heal until it ends every single time. It's both easy and tedious. AESTHETICS I don't have room to get into this, but the gist is that there are many different asset types and art styles in this game and it sticks out. The 3D is the worst part of it. The pixel art is excellent, but it feels out of place with the other styles that don't have the same thought and care put into them. Overall, this game seems to know what a great, fun JRPG is supposed to be but then refuses to put in the work to make it one. So, while I wouldn't necessarily recommend against playing Eiyuden Chronicle if this is the sort of game you're looking for, just make sure you're prepared to be regularly annoyed throughout the experience if you decide to play it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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