
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.7Kreviews | 75% | — | $1.6M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to like this. There is the bones of a good game here but leans heavily on JRPG tropes that waste time. Autosave is terrible which means you can't pick up and play but have to dedicate some time to. That wouldn't be so bad but in early game nothing is clear. No fast travel, lots of wandering around, not always clear what you are supposed to do next. Wander around long enough and you'll find your next objective but that leads to lots and lots of empty playtime where your walking around the same maps, maybe get a random encounter to spice things up, but generally almost feels like a "cozy" game. I really like the fights, tactics, and ability to auto-battle away the nuisance stuff. I generally like the character design. Story is fairly typical, nothing special. Glad I got this on a deep discount. For $50 it's more like they're charging you for a bunch of characters you'll never get to.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice graphics and SNES level rpg world. But in the modern day the gameplay depth is EXTREMELY lacking. A mile wide a millimeter deep. The gameplay is too boring to get through the story.
Um rpg deveras limitado Lutas repetitivas e sinceramente muito chato. E tem um outro problema. Em geral rpgs como por exemplo final fantasy e outros do mesmo seguimento, mantem um sistema de elevação de dificuldade de inimigos em uma elevação continua e próxima. Resumindo, o inimigo é nivel 1, depois 2 e assim sucessivamente. Neste jogo existe um claro desbalanceamento entre inimigos e herois e isso é extremamente desinteressante. Este tipo de coisa faz com que você perca a vontade de continuar a ter que lidar com um segundo chefe do jogo que consegue acertar com um unico golpe todos os seus herois muita vezes matando alguns deles. Existe uma diferença entre dificuldade, e um jogo que esta claramente tentando dificultar sua vida já no inicio da jornada apenas para dizer que é diferente. Darei um exemplo simples. Elden ring e dark souls. Este dois são jogos que já dizem para o que vem, são dificeis por natureza, você não é surpreendido com uma dificuldade anormal do nada no inicio do jogo para este se fazer de diferentão, são dificeis e ponto final. Sinceramente não tenho mais idade para perder meu tempo com jogos mal pensados sendo tentativas tristes de cópias de jogos como final fantasy e outros do genero. Por fim. Não recomendo.
遊戲的架構太舊了 對於現代的玩家來說顯得滿無聊的
I am sorry, the guy who thought of the mole fight should not get a job, any job ever again.
[b]Eiyuden Chronicle: Hundred Heroes[/b] is a spiritual successor to Suikoden, created by original series veterans and born from a record-breaking Kickstarter campaign. With a sprawling cast of 120 characters, large-scale battles, and a customizable fortress-town, the game offers a nostalgic yet modern JRPG experience. However, it suffers from pacing issues, lack of quality-of-life improvements, and uneven polish that hold it back from reaching its full potential—unless modded on PC. [h3][b]Pros:[/b][/h3] + [b]Impressive Character Roster:[/b] Featuring 120 recruitable heroes from diverse backgrounds, the game captures the essence of Suikoden’s large-scale recruitment mechanics. + [b]Customizable Fortress-Town:[/b] The player’s base evolves into a thriving city with meaningful visual and functional upgrades, offering satisfying progression and deep customization. + [b]Cinematic 1v1 Battles:[/b] Duels are well-directed and feel like anime-style action scenes, offering visual flair and excitement. + [b]Accessible Gameplay Difficulty:[/b] The game is not overly punishing, with most challenges solvable through team setup and basic strategy, making it approachable for a wide audience. + [b]Variety in Combat Modes:[/b] Includes traditional six-member battles, large-scale skirmishes, and one-on-one duels, adding variety to the combat system. + [b]Emotional Development Background:[/b] The game carries emotional weight, particularly as it was the final work of Suikoden creator Yoshitaka Murayama before his passing. [h3][b]Cons:[/b][/h3] - [b]Severe Pacing Issues:[/b] Combat, especially on auto-mode, is painfully slow with no speed-up option, making grinding and long battles tedious. - [b]Tedious Completion Requirements:[/b] 100% completion demands repetitive and uninspired minigames, such as overly long card battles or slow-paced cooking duels. - [b]Underwhelming Story Depth:[/b] The narrative lacks the emotional and political complexity of Suikoden, feeling more like a surface-level anime plot. - [b]Rushed Endgame & DLCs:[/b] The final segments and post-launch content feel rushed, with minimal impact or depth, and could have been integrated into the base game. - [b]Inconsistent Worldbuilding:[/b] Elements like the Lenses and the antagonist’s motives are underexplored, missing opportunities for rich lore. - [b]Unbalanced Optional Content:[/b] Some minigames required for full recruitment are unpolished and drag the pacing down, making optional content feel mandatory. - [b]Uneven Music Quality:[/b] Despite having Motoi Sakuraba on board, most of the soundtrack is forgettable and fails to stand out, especially when compared to Suikoden. [h3][b]Final Rating: B[/b][/h3] *Rating from lowest to highest: C, B, A, S.
I bought, attempted to play, and requested a refund almost immediately. The keybindings were impossible, and for some reason it wouldn't accept my controller. Seeing other reviews months later, and these issues remain, so it seems clear that they don't care.
its a good love letter to Suikoden
HB月包买的,为了买它去乌克兰,痛失5K大洋
键位太恶心了,还不能改键
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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