
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.7Kreviews | 75% | — | $1.6M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
缺点:不能选女主没代入感,非常非常讨厌陀螺打牌暗雷,剧情有点无聊 优点:两大管饱,配音阵容豪华,地图不错,人设丰富比抽卡手游爽多了,比圣兽之王值
Honestly? I'm roughly 16 or so hours into the game, but pretty far past many of the first major milestones, etc, and I can say I love this game. Sure, I think it takes a person who appreciates a good story driven JRPG to fully enjoy it, but I find this to be a mix between Chrono Cross and Suikoden (or Octopath Traveler) in all of the best ways...and honestly it's been addicting and stunning to me so far. There is *so* much to do and everything I've done seems to open up something else to do. I can see myself putting many hours into this game! If I *WERE* to have a complaint, I'd say yes, sometimes the cutscenes can be a bit close together when your anxious for some action, but again, as I have played many story driven RPGs, it just takes a little getting used to. Otherwise, the artwork and transitions are all amazing and what a stunning job will all of the voiceover work, especially with such an extensive and ellaborate cast of characters. Love it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a nice game
无聊
仲間集めが楽しいです。もうちょっと難しい加入条件があっても良かったかも。
First thing you gotta do, which I know is borderline impossible, is put your Suikoden expectations to the wayside. There are obviously components that are meant to scratch that itch so many of us have been living with for so long, but it won't fully satiate if your memory of that great series is too perfect. Eiyuden Chronicle is certifiably fun, even though for some of you, it won't plunge your emotions into the ether like you're hoping. The story isn't remarkably bold, but at least it's clearly present and enough to flesh out some favorite characters. The lack of innovative gameplay features are my issue; which wouldn't be too much of a problem if enough characters had strikingly unique variety, whereas different arrangements might starkly changed the landscape of these battles, but they don't. You'll find yourself using other characters simply just cause, but not because it wildly shifts gears in the strategic realm. And you'll get that feeling most bloated roster RPGs give you, where you feel silly for not using the most obvious strongest people, but you're just so sick of the formulaic process you've cornered yourself into by recognizing patterns too well. The duels of suikoden are the main thing I don't want you to pine for.. because they're sickeningly insulting in Eiyuden. It's basically just a quick-time button presser where the outcome largely doesn't even deviate depending on how badly you're doing. Plus a bunch of bells and whistles thrown out in hopes to keep you engaged. We all deserved something better, and even would've preferred something antiquated than be faced with this backslid design. If you're going to play it, play it blindly. As discovering who to recruit is a large slice of the fun, and most characters if not all, are possible to reasonably attain by your own wit and deduction, no guide needed. I also appreciate that the game didn't take the opportunity to make the main protagonists absolute tanks, giving you reasons to experiment with other characters constantly. However, I just wish that endeavor didn't fall flat once the mechanisms of who's valuable boils down to what I would say, "too simple of terms." Overall, it's enjoyable! If this game wasn't standing on the pillars of people's wishes for a suikoden resurrection, it would probably go down smoother. But then again, I can't think of any other feature about it that would generate comparably as much buzz. Hope you appreciate it for the things that it is, and not what our nostalgia is starving for.
Nettement moins bon que les Final Fantasy. Je regrette l'achat de ce jeu. C'est surtout la gestion des combats qui pose problème.
¡Es un juego simplemente hermoso! Ideal para todos aquellos que quieran sumergirse en el fascinante mundo de los JRPG. Su dinámica en 2.5D —¡sí, has leído bien, 2.5D!— es una delicia visual, con personajes encantadores y voces en japonés que te envuelven por completo. ¡Es increíble! Este juego es perfecto para quienes buscan un punto de partida en el género y no saben por dónde empezar. ¡Totalmente recomendado! Si necesitas un empujoncito, te dejo unos enlaces a tutoriales en español que me fueron súper útiles: https://guias.geemugeemu.com/guias/eiyuden-chronicle-hundred-heroes/page/reclutamiento https://www.youtube.com/watch?v=KdPwoa8R1Cs
Eiyuden is another JPRG that follows the Suikoden pattern. The objective is to go through main campaign and defeat Duke Aldric while optionally collecting 100+ Heroes (not 100, 100+). You are going to see quite a number of similarities with Ni No Kuni 2: Revenant Kingdom. Gameplay-wise, better with controlller. Conclusion, do try Eiyuden Chronicle. Generally, you get a feeling that the studio abandoned some parts and focused on others. It's like a car with a blown out tyre. You can still drive with 3 tyes but it's awkward. Compared to AAA companies like Squaresoft (Final Fantasy), the polish isn't there. It feels generic with a Red, Blue, Green hero. [h1][b]PROS[/b][/h1] 1. Gimmicks I liked the battles with gimmicks. Others hate it. Gimmicks showed a little bit of extra effort to make the battle a bit more interesting e.g. Nerthus, the whack-a-mole battle with the ridiculous magical girl rocket hammer. 2. Boss Battles Not bad. 3. Moving Temple / Proving Grounds Loved it. Rotating puzzle made me pause and think. 4. The Look of the Stages Quite attractive but there are few coded interactions. 5. Forest Plants Shrinking When You Go Near Them I liked that one. 6. Support Characters Good use of the excess characters. Could have allowed for unlocking of more support slots. [h1][b]CONS[/b][/h1] 1. Beigoma It's a copy of Beyblade. There is little or no gameplay. Just farm the better star beyblades/beigoma to win. The Beigoma questline for Reid is so repetitive. So hard to find Beigoma players as there is no distinctive look. Why didn't you just use the beigoma bowl as an indicator? Players would find the locations easier. You need a guide for this one. 2. Overworld Kind of empty. You would expect more peppering of roaming monsters, chests, secrets, hidden paths. 3. Combat Gameplay With 6 heroes, I think there are too many actions to take. Auto makes it faster but then what is the player doing? 4. Bad Design of Magic Tab What the heck is the magic tab for? 1 whole tab with so many sub-menus only for healing. This is bad design. At the very least, allow pre-combat buffs. 5. No Out-of-Combat / Pre-Combat Usage Why can't I store a buff on the hero before combat? This feels like a programmer messed with the team. Click on food buff, sees only the "Discard" option. Huh? 6. Rune Runeshards Runeshards come near the end of game. Why? 7. Runes Changing Confusing Structure. When you try to change Runes, they show the Runes for all the Heroes at once. It is a pain to sort. 8. Inventory/Bag System Poorly done. No filters for accessories/Runeshards. Yet, there's a filter for crafting materials in the bag. Why? Crafting materials are not even in the same bag. Did someone give confusing instructions to the programmer? 9. MP Mana Items are rare. This only affects long dungeon crawls. Why do this? On the Overworld, you can just stay at the Inn and heal full MP. 10. Empty Stages The assault on Duke Aldric's camp. WTF? An empty level. 11. Poorly Coded Stage Duke Aldric Enemy Defeated. Some programmer added in an additional condition for game end. Defeat Duke Aldric and move your troops to a specific tile in the endzone. This results in a scenario with all enemies dead and yet you can still move your troops. ???? 12. Lack of Combinatorics No combinations 13. Trade Shops Just used a guide to know where to buy and sell. It's not some dynamic thing. The prices fluctuate by a small percentage around a main buy/sell price. 14. Cooking Competition It sucks. There is almost no logic to it. Just choose 3 items, button mash and win. Collect more recipes to win? There's a hidden invincible chef that is beaten with a secret recipe from a sea cave. 15. Overworld - The Sand Sea Junk. Just a massive empty space with 2 fishing spots. 16. Lack of Interactions So odd. You would assume that one would easily spam hundreds of interactions all over the Overworld Map and in the cities. 17. Tactical Combat Needs improvement. 18. Fishing Needs improvement on the minigame. Nice fish textures. Fishing on the boat. 19. Farming / Milk / Hunting Decorative. Needs improvement. Deadzone in the castle. 20. Dead Zones Some places have no value after a point or some are just empty zones. 21. Inflation Creep Weapons, Items, Accessories, Armour, Potions. Once it gets better, the old stuff is tossed away. 22. Too Many Repeat Combat Heroes 80+ combat heroes. Too many non-unique. Just reduce down to 32. [h1][b]NEUTRAL[/b][/h1] 1. Hero Gathering It is nearly impossible without a guide. B'Baba's predictions give useless hints. Yet, I could find most of them on my own. 2. Animations and 3D Modelling I think they put in a lot of effort into the look for the stages (anything with enemies). But the towns were poorly done. 3. The Tank I assumed we would steal it and drive it as a vehicle. I was wrong. 4. Card Game It's meh. Nothing special, yet nothing bad. The abilities are not wow. Ridiculously simple math and you can buy packs to get overpowered cards. There is little strategy and more about buying good cards. The logic is simple. It's like Capture the Flag / Smash Up / Gwent. 5. Fishing Incomplete. No fishing line. No game design. However, there are fish shadows that follow the bobble and simulate a real fish nipping at the hook. 6. Eggfoot Racing Just stat it to max and press X when the eggfoot comes close to an obstacle. Simple and boring. No gameplay design but the race track looks good. The art of the eggfoot is ugly. 7. Military Fight Okay but it's not amazing. Logically, it's just better to bunch up 3 armies and smash into the enemy. Oddly, you can only use a hero ability once. The meh feeling. The tank cannot be used as artillery. It's decorative. 8. Friendship Combos Takes an Action to use. I never got a chance to explore every single combo. Oddly wasted effort. [h1][b]SUGGESTIONS[/b][/h1] 1. Use the Support Class Best way to solve the issue of too many heroes.
DLCストーリーは未プレイです 難易度は新しい地域に着く度に気に入ったキャラを育ててれば問題ないレベル キャラの多くはルーンが揃えば使えるけどそれも クリア後のエンドコンテンツで集めるのでバランスは悪いと思います 数キャラ明らかに強すぎるキャラと弱すぎるキャラもいますし いろんなミニゲームがありますがどのミニゲームも面倒です 不満はあるけど幻水のような仲間キャラを大勢集めるJRPGが好きなら楽しめると思います
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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