
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.7Kreviews | 75% | — | $1.6M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It’s a lot of fun! Haven’t played the Suikoden series at all and this makes me interested in it, but I think it can stand on its own too.
幻想水滸伝の1と2をやってた?しかもハマってた?!それはもうぜったい百英雄伝もやったほうがいいですよ! だってもうそのまんまですもの 青春帰ってきた感じでしたもの キャラや音楽もやっぱり魅力的、ゲームのストーリーは…まあ予定調和とはいえ嫌いじゃない ミニゲームも豊富で(ミニゲーム多くて重いという意見もそれなりにありますが笑)頑張れば大体なんとかクリアできる程度 できれば、あそことかこことかスキップできたらいいのになー…みたいなUIの部分で要望は多々あったりもする笑 結局120時間ほどプレイして残りの実績は7つ 鍛冶を拠点じゃないとこで多くやってたせいで拠点のお金が使いきれず「爆買いの英雄」の出し方がわからなくて、かといってそれのために2週目するかどうか…って状態でレビュー書いてます笑 これだけプレイしてるんで、もちろんオススメとさせていただきます( *´艸`)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
過去作のストーリーやイメージに引っ張られすぎている。ストーリーも見たことあり流れとして幻想水滸伝でみたことあるなぁと感じる。最初は特技とか魔法とレンズという設定になれないけど、拠点ができるくらいまで進むとやることが増えなんとなくやりたかったことは想像がつきやすくなる。しかし戦闘やRPGの要素は少しとっ散らかっている。幻想水滸伝の時からRPGとしてはどうなんだ老は感じるところがある。拠点を作る要素やミニゲーム要素寄り道要素多めな感じ。 一から作っているから設定や、キャラクターが幻想水滸伝ほど魅力はそんな感じない。何作か出していれば違ったのか?色々とチャレンジは見受けられる。幻想水滸伝のように声やグラフィックなど細かい所へのこだわりはあるのかなあは感じる。声は個人的に少し合わない気がするし、主人公の性格や設定が決まっているのも今までと違う感じがする。
Yet another kickstarter funded game that was based on copying a PS1 classic (Suikoden) and fails, just by the fact there are no clear improvements over the base games. Still prefering to make progression unclear and defeat by random encounters as annoying as possible. The adding DLC does not help in the matter either.
Sehr gutes jrpg wie suikoden^^Achtet micht auf diese cansel culture die haben heut zutage eh keine ahnung!
This is a JRPG with a fairly classic gameplay from an indies developer. The game itself is very good quality and a strong storyline. There is also a heap of mini games like fishing, town development, land ship racing, character collection... and more, which really hit the spot for me. There are a few little quirks though, like not being able to change key layouts, and lengths issues with some dungeons (there is a very long dungeon early in the game, which is kinda tough) All in all, I've loved this game. I wish this dev will produce more like it.
This is a very cute game, and a great homage to old style JRPGs. While I do agree with its billing as such, I think it suffers from the sheer number of tropes it tries to cram in. Like OK old JRPGs that I was raised on (SNES era - FFIV-VI, Secret of Mana, Chrono Trigger) do include anthros and plenty of weird stereotypes, they feel more spaced out in those old games, and attention isn't really drawn to them most of the time. This game lacks subtlety basically. I'm also a little frustrated with the railroading. There are paths other than forward, but no incentive to revisit, no easy travel mechanisms to go back, and no obvious mechanical benefits (xp farming etc) to keep me enjoying a zone once I've finished the story content. And in many places where I really did feel like I needed to go back and build up some bits, I was actually prevented by the game so that's a sad. The old JRPGs were the open world of their day, and this isn't that. It's a shame because there are a lot of environments I want to go spend time around. But on the whole this is really good fun and thoroughly enjoyable! Definitely worth picking up EDIT: Minutes after I posted this, I unlocked the teleport chick so there is a good way to backtrack. That's nice :)
Petite pépite, j'ai vraiment aimé y jouer. Je ne l'ai pas 100% car trop de mini-jeux un peu redondant et boring. Mais j'ai fait l'histoire principale en prenant bien mon temps et en essayant de récupéré le max possible un peu partout. Petit bémol, beaucoup de personnage jouable sont quelque peu oubliable et manque de personnalité dans leur compétences "propres"
Игруха очень амбициозна в том, что она предлагает игроку, но она не то, что под весом своих же идей сокрушается, она решила просто под этот вес лечь и задохнуться. Притом, что плюсов у игры хватает, они не перевешивают весь этот геймпленый и сюжетный бред, что тебя преследует на каждом шагу. - Ужасный геймдизайн, который в каждом своем проявлении вызывает либо злость, либо сонливость, потому что ни нормальной боевки хоть с каким-то балансом, ни нормального эксплоринга карты с человеческим левелдизайном не завезли. Буквально весь геймплей в этой игре будто бы сделан с мыслью, чтобы игрок получил лишь ощущение потерянного времени и негатив, а не какое-то удовольствие или вовлеченность в происходящее. - Сюжет, который пытается быть чем-то большим, но является донельзя простым и тупым, по большей части даже абсурдным. У него были задатки стать хорошим, но, опять же, игра решила сама же задохнуться от своих идей, и из этого вышло то, что ни у одного из 122 персонажей в игре не получилось никакого развития, а сам основной сюжет спустя несколько часов после начала и вовсе перестал как-то укрепляться, даже наоборот, начал становиться всё хуже, в том числе и из-за персонажей-пустышек. - Пожалуй, кроме музыки, постановки некоторых сцен, озвучки и рисовки ничего положительного больше отмечать и не стоит. Ну и вишенкой на торте для меня стало то, что игруха просто не дает себя пройти, потому что крашится на критически важном моменте. Видимо, техническая часть тоже была не в приоритете.
Me a gustado lo suficiente para terminar todo y obtener sus logros pero tiene muchas carencias que frustra mucho la experiencia, soy fanatica de este tipo de juegos donde hay muchos personajes para mejorar pero hay cosas como la historia que son aburridas, los minijuegos son divertidos pero lentos, añadir velocidad x2 haria que todo fuese mas ameno pero no creo que se pueda implementar ya, el problema que mas me a molestado son los dialogos, cuando un personaje esta hablando a veces el cuadro de texto se vuelve loco y se mueve a todas direcciones rapidamente, no te deja leer y solo queda saltar ese dialogo haciendo que no te enteres de nada, si no te molesta todos los fallos que tiene todo lo que queda es entretenido.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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