
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 75% | — | $1.6M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]慢热但物有所值的情怀作,同时也绝对不适合所有人[/h1] 在《百英雄传》发售前夕,开发团队在 Reddit 上参与“问任何事”活动,回答来自玩家的任何问题。有一位自称“年过三十、忙于生活、是名父亲”的玩家询问,游戏中的“存档点”设计是出于什么考虑? 他问得很客气。在《百英雄传》中,只有进入新地点,才会触发自动存档,有时玩家不得不多玩半小时、一小时,才能再次存档,而这对于“一名父亲”,着实奢侈。 而开发团队的回答是:这是有意为之。制作人村山先生特别强调,不能随时随地存档,以及对背包道具数量进行限制,是他的执着,因为他认为 RPG 探索本质上是一种资源管理。 ——节选自游研社《史上众筹金额最高的JRPG,终于和玩家正式见面了》 专门等了一年,后续DLC都出完了才开坑,目前的内容比起初版应该还是好了很多的,比如说很多人吐槽过的批量买道具就已经解决了,都说这游戏很劝退新人,我玩下来发现还好 了解过一些幕后,制作人村山吉隆说过他是故意把一些机制做得很复古,不然就没那味了,所以注定会劝退很多新人,但就我目前玩下来,这复古确实算收敛的了,毕竟只要是有点游戏阅历就会觉得这些根本不是事,光是开局让你自定义难度已经算是很大地降低门槛了,真正劝退人的应该是慢热,这游戏体量大得可怕,但也确实不是一般地慢热,只有坚持到传送解锁的那一刻,你才会体验到游戏最强的正反馈之一,然后背包上限也解锁了,家园的各种便利功能也解锁了,正反馈就像滚雪球一样接踵而至了 实话说我之前几乎从没接触过幻水系列,唯一玩过的也就是PSP那作,还就玩了个开头,目前玩下来准备去把前不久出的幻水HD也补了,挑这个时候入幻水的坑,说是49年入国军都算不上了(苦笑) 说些比较核心的优缺点吧 优点: 1,6人上阵在JRPG上非常少见,也就幻水系列有这样的传统了 2,迷宫有大地图,战斗有回合轨迹,主线剧情有图标引导,老实说有这些东西已经算是很照顾新人了,要换成以前啥都得你自己摸索那才是真的复古 3,剧情还行,虽然没大的爆点但也没搞抽象,不过不失吧,主要是剧情后期有些删减,实属遗憾,就是龙族和精灵戏份过少,且流程也没有去他们的地盘(虽然地图上明显就有),面具女则明显是给续作挖的坑了,那就期待一下吧 4,100人的群像剧也算是幻水就开始继承下来的传统,看这么多角色在游戏里演出本身也是一种享受了。而且这个群像剧做得确实是有东西的,主角以外的角色入队,他们也不是纯纯的背景板,而是真的会根据当前剧情说话,意思就是说你玩个一两遍是绝对听不完所有隐藏台词的,毕竟这游戏可真的是有100个队友,尤其是剧院这个东西,如果你是声控那你绝对会发疯(他们是真的想方设法地在把众筹经费物尽其用),总之角色互动有当年时空之轮那味了,顺便八方旅人出来挨打,八方这一点我可以吐槽一辈子 5,战斗有非常全面的托管设置,算是不能加速的一点补偿吧 6,迷宫体验非常好,路线设计得也很不错,还有少量解谜要素,而且因为有随时可查看的大地图,遇敌率也够低,探索迷宫的过程很愉快,但是隐藏的宝箱还是得自己找 7,很多BOSS战都有独立的场景互动,算是让人眼前一亮吧 8,小游戏虽然很多,但比起隔壁FF7RB那种丧病级别的算是相当亲民了 9。玩法丰富到爆炸,任何地方都是绝对的量大管饱,当年众筹了那么多经费看得出来是都用在了刀刃上 缺点: 1,暗雷,但遇敌率很低,同时这游戏基本不需要刻意练级,所以我觉得应该算不上特别大的缺点了 2,让6个人上场的代价就是大多数人都非常脆,后期很多时候不能无脑平A,但是一旦你在无尽模式里坚持到了全员满级,那么等待着你的就是割草游戏一般的体验,这游戏难度失衡确实有些过于严重了,也是复古了个寂寞 3,回合制分为两种,单体制和全体制,这游戏是复古的全体制,以前的老游戏基本都是全体(一次性给所有人下令,然后接下来怎么发展就听天由命了),为了降低门槛现在很多游戏都是单体了(轮到谁就给谁下令,给你非常充裕的策略空间),我觉得这一点才是真正劝退新人的核心所在,但还是那句话,游戏体验永远是和你的游戏阅历挂钩的 4,存档点存档,自动存档虽然有但频率很低(故意复古),加上前期很长一段期间都不能扩充背包,不能传送,可能也算是在筛选那些真正想投入大量时间认真玩这游戏的人了(还是故意复古) 5,中文翻译质量较低,明显是拿英语文本翻译的,隔壁血污也是这么个毛病,505你们这么多年了本地化还没一点长进啊 6,战斗不能加速(故意复古?) 7,没有支线清单(故意复古?),这也算是我很不能接受的地方之一,万幸的是,没有会永久错过的支线 总而言之,如果你是个JRPG老司机,且空闲时间够多,那这游戏你绝对会玩得非常愉快。但如果你是个刚入坑JRPG的新人,或者只有碎片时间玩游戏,那还是别急着入坑了。 虽然有那么些硬伤,但个人觉得它还算是对得起开头的那句话,顺便考虑到村山离世,本着尊重我还是决定给个好评,JRPG总归还得是有点门槛的,不然只会在鄙视链底端永远起不来(我并没有要鄙视JRPG的意思),实话说两作八方旅人那个简化过度的系统我就怎么也爱不起来 全成就了,还是修改一下我对这游戏的评价吧,如果只想玩个主线看剧情,那它差不多就是个八分游戏,但如果想全收集,那我只能祝你好运,这游戏很多细节确实做到了全方位的复古,复古到我这种阅历的人都玩得崩溃。120场卡牌,SL大法刷稀货(是的,幻水2的传统艺能他们竟然在2024年还要坚持留下,要了非酋的命了属于是),赛鸡,话说小日子你们为啥就那么喜欢赛鸡赛马啊,这差不多是我玩到的第五个游戏了,如龙5,维新,FF7,FF13-2,玩得真的心累了,我真的对培养赛博宠物没一点兴趣啊,每次玩这种东西我都是只感觉纯纯的浪费时间,尤其是打牌,打了好几天的牌,为什么这个世界上会有人设计这种毫无难度又无聊至极的成就啊?你哪怕设计成一半都行啊,或者多点乐趣也行啊,因为这个卡牌也不是什么游戏王三国杀,不需要啥策略性,只要运气不差,拿好牌和点数碾压就行了,当然,它不能加速,不能跳过,真是为了加小游戏而加,都不好好做测试的,唉制作人去世也不想说太多难听的话,准备去试试幻水HD了,经历过这作之后,我非常想看看村山的巅峰之作到底是什么样 最后3个DLC?没啥好说的,短得感人,就是补全了点剧情(面具组织的坑也依旧没填),拿几个好道具好装备,外加一个新人,作为付费DLC确实不咋地,但是呢?毕竟制作人去世肯定打乱了原本的开发计划嘛,也罢
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, a very pleasant surprise. The game brings a lot of good ideas to the table, with a very large cast (around 110 unlockable characters, which is quite impressive). The story isn’t the most original out there, but it’s well-executed and effective. What really stood out to me was the presentation and production value: for a 2D/3D game, key moments and boss fights are really well handled, with great atmosphere and a solid sense of pacing. I was especially impressed and delighted by the duel system that kicks in during some key story moments. I’ve never played Suikoden, so I don’t know if it draws from that, but it’s a fantastic mechanic that more JRPGs should use for major confrontations. In terms of quality of life, there’s still room for improvement. Some menus lack clarity or feel a bit sluggish. Recruitment missions are hit or miss—some are well-designed and original, while others are confusing or boil down to fetch quests that are hard to manage without a guide. Personally, I played part of the game, especially the recruitment phases, with IGN open on the side. As for playtime, I finished it in about 50 hours—not rushing, but not going for 100% either—which I find very reasonable. I can see the game offering even more content (recruitment, town building, minigames, boss rush, etc.), but that’s not really what I look for in this kind of game. Despite a few flaws, the overall experience is very positive. I definitely recommend it to fans of the genre.
古き良き遊び心と古き悪きシステムの両方がいる 笑 しかし、全体的にはやりたい事が詰まっておりとても良かった! ギャグが感も心地よい。 自力で全キャラ仲間にする程にはハマったが、古の忍耐ゲー好きじゃないと耐えられないヒントの少なさだったようにも感じる 笑 しかし、紛れもなく推したい一品!
I had to finish this game twice because on my first playthrough, I failed to recruit the very last character and I was so annoyed ! Story-wise, this game clearly stands no chance against Suikoden 2. However, when it comes to the music, graphics, and castle/town management, it is definitely a step up—though I know that is highly subjective for everyone. If you are a Suikoden player, you won't have any trouble learning the ropes of this game. I only have one piece of advice: don’t set your expectations for the story too high like Suikoden 2, because I already know you will end up disappointed.
Not sure what everyone else is talking about with bugs and stuff... Been going at it for 20+ hours now and not hit anything. Battle system is fun and not overly complicated, which makes it nice since you have 100+ characters. It almost feels like most negative commenters here don't seem to understand, nor have played, old school JRPGs... There's grinding, dead ends, lack of save points ever 2 feet, fun mini-games that are super frustrating, kind of vague descriptions on what to do next and mechanics... Like, this is kind of gold y'all.. Buy it!
A truly heartfelt made game. Glad I didn't listen to the complaints about its woke localization.. The localization is poor for other far more other important reasons. It doesn't explain the attributes at all (as well as other parts of the game.....ever! Soundtrack is absolutely sublime. Voice direction and casting is superb. Way more good than bad. Don't hesitate to buy it.
As a longtime JRPG fan since the PlayStation 1 era, I can confidently say that [b]Eiyuden Chronicle: Hundred Heroes[/b] is everything I hoped it would be. Created by the original minds behind [i]Suikoden 1 & 2[/i], this game feels like a true spiritual successor a love letter to the golden age of JRPGs, while also modernizing the formula for today’s players. [b]A Grand and Ambitious Story[/b] The narrative is classic yet refreshing: a tale of war, politics, betrayal, and alliances, told through both large-scale conflicts and deeply personal moments. • Complex and rewarding [b]political intrigue[/b] • Antagonists with [b]real motivations[/b], not just cartoon villains • Balance between [b]epic war[/b] and [b]personal stories[/b] [b]Recruitment: Building Your Own Army[/b] Over [b]120 recruitable characters[/b] (100+ playable), each with unique traits. • Some heroes have [b]special abilities[/b] or magic • Others shine through [b]team synergy[/b] • [b]Combo techniques[/b] (duo, trio, etc.) that unlock powerful attacks Even non-combat characters enrich your HQ by opening shops, services, or activities. Every recruit matters. [b]Combat and Customization[/b] Classic turn-based combat, polished with modern systems: • Strategic [b]turn order[/b] and challenging bosses • [b]Team combo attacks[/b] for unique synergies • Deep customization via [b]equipment[/b] (weapons, armor, accessories) • The [b]Rune system[/b] lets you assign spells, buffs, and abilities giving depth to every character [b]Headquarters: A Living Base[/b] Your HQ evolves as you recruit more characters: • Unlock new [b]shops, forges, and facilities[/b] • Characters interact, making the base feel alive • Becomes a true home for your growing army [b]Art Direction & OST[/b] • Gorgeous [b]HD-2D visuals[/b] (sprite characters in detailed 3D environments) • A phenomenal [b]soundtrack[/b] with epic battle themes and emotional melodies [b]Pros[/b] Deep and ambitious story 120+ recruitable characters (100+ playable) [b]Rune system + equipment customization[/b] Unique combo attacks Living and evolving HQ Beautiful visuals & great soundtrack [b]Cons[/b] – Slow start before the story really picks up – Some characters feel less developed – The sheer number of heroes can be overwhelming [b]Conclusion[/b] [i]Eiyuden Chronicle: Hundred Heroes[/i] is more than nostalgia it’s a fully realized JRPG that blends [b]classic design with modern execution[/b]. Between the rune system, equipment customization, massive recruitment, and a story that mixes epic war with personal drama, this game stands tall as one of the most rewarding RPGs in recent years. For [i]Suikoden[/i] fans: this is the dream come true. For newcomers: the perfect way to discover the soul of JRPGs.
戦闘システムがつまらない。技のモーションの割に威力が僅かしか上がらないのも含めテンポが悪い。選べる選択肢少な過ぎる。ギミックもやらされてる感しかない。戦闘が浅すぎて戦略も爽快感も皆無。 売りなのか知らないが、仲間キャラが多いと言ってもモブばかりでパーティーに入れる事が無い。 拠点の発展も解放項目ツリー状になってるけど何の戦略性も工夫も無く、資金が余って素材と仲間が入ったら解放してくだけ。これは必要だったのか疑問。 UI周りが酷い。メニュー画面とか装備や魔法使うのに一覧スクロールしていかないと行けない。 経験値が敵とのレベル差で調整される(味方が低Lvだと一瞬で上がる)のでレベル上げがほぼ無意味で達成感無し。スキルポイント的な育成要素も無し。 仲間加入の為にミニゲーム強制的にやる事になるんだけどつまらな過ぎる。ベーゴマとか料理対決とか只々面白くも無い苦痛な時間だった。 割引されて安かったから買ってみたけど納得の出来だった。 ストーリーも凡庸で育成の楽しみや戦闘面での面白さが皆無のRPG。
No puede ser que después de un año de su salida haya bugs (que te hacen imposible continuar) aún no se hayan solucionado. Pelea final (que por cierto es un asco), créditos...y estos se bugean y no continua la escena de creditos para ver el final, ya en la propia pelea todo comienza a funcionar mal. Ya tuve el bug que la canción de los tiburones se queda en modo infinito. Todos los extras, las carreras de huevos,la cocina, etc, no ofrecen nada interesante el hacerlo y sus logros son un farmeo loco loco. El progreso es superraro, y casi no sirven de nada las mejoras que vas haciendo al castillo. Por dar algo bueno, la música es genial y tiene unos personajes chulos. Pero me lo pasé mucho mejor con el spin-off de acción que sacaron antes que este.
A faithful successor to the Suikoden series, this game brings back many of the classic elements: character recruitment, castle building, rune‑based lore, weapon upgrades, trading, and mini‑games. It’s fun, the character designs are excellent, and having every character fully voiced adds a lot of charm. But, the story doesn't quite land. Suikoden storylines were never groundbreaking, but they always carried emotional punch and political intrigue. Here, the pacing and buildup never reach that same tension, the plot feels patchy and falls flat. The villain is disappointingly one‑dimensional, feels more of a plot device rather than a character. The main casts are also underdeveloped, with weak backstories too thin to truly resonate (Rising did a better job with the character building). The 3D environments look great and are filled with cool details, but the storyline animation feels jumpy and inconsistent, which pulled me out of the experience more often than I'd like. Still, even with all the flaws, I'm genuinely grateful this game exists. It carries the spirit of a beloved series forward, and there’s something heartwarming about seeing that legacy continue.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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