
Discover a unique blend of Colony Sim and Tactical RPG. Recruit and train your heroes, build your outpost, explore dungeons and engage in turn-based strategic battles to protect and expand your domain. Shape your stories by managing moods, relationships, ambitions and more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 小規模開発の良作 [/h2] 私の購入時点では何もかも粗削りで 痒いところにも全く手が届きません。 グラフィックスもローポリですし 要素もまだまだ少ないのですが… それでも既に結構面白いのです。 予算不足などで開発放棄されなければ、 今後どんどん良くなっていくでしょう。 きっとゆっくり開発されていくので 応援の気持ちで購入するといいかと。
Pretty alright game for EA. Looks and runs well. Can recommend. Games Early Access, if your not into it. Do not get it. Not everyones got time for that!
its fun!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tres bon petit jeux, manque encore de contenue la gestion de la ville est simple voir trop simple Les combats sont pas mal hormis les spawn enemie directement à coté de nous tour 1
Game is awesome, love the concept art and style in its own creative way. Like the fact the characters can auto navigate the world to avoid danger while still going to do their given task without having to monitor their every step, or find out that your character died because they ran into danger.
dans son état actuel, difficile de le conseiller, on vois le dev soites en venir, il y a la base d'un très bon jeu, mais dans l'état on y encore loin. Entre les crashs, les objets qui disparaissent, les bâtiments en construction aussi, les problèmes d'UI, les sorts de soin qui ne servent à rien car les ennemis tuent en 2 coups. Difficile de le conseiller à ce jour
The overworld movement is utterly terrible. Characters refuse to move if they are on recreation, but it isnt indicated. The combat is awful. I think I spent 30 minutes and I'd already had enough. Tried it again today for another 30min. Large map / very large map optimiation is poor, play standard. Again, the movement just makes my brain hurt.
The game is way too early in development to actually recommend to anyone. The game just has random character generation, no proper character creation options to create characters the way you want. The Camera rotate Default being set to Right Mouse, and having units be Right Click too, makes times where when you click to move, the unit just stays in place and doesn't move. the Combat is very weird going from main game to a turn based. If anything, i would prefer either having turn based in the main game itself, or just not have it at all and let your units fight them directly.
Des vibes Rimworld dans la gestion de colonie mais du combat au tour par tour stratégique et du donjon. J'ai beaucoup aimé ma découverte, hâte de voir le produit fini :)
缺引导缺教程,很多机制要自己摸索;战斗不合理,容易一开始就被包围,要刷开局;ui有待改善,需要物品分类显示;有东西的架子不能移动,会直接报错;还有几次不明原因报错跳出。 目前还有很多细节需要打磨,不建议原价入 战斗机制极其恶心!!!!!!经常刷在一群怪中间,第一轮就减员,只能不停刷开局;某些技能间会冲突,同一格有多个效果重叠时只会触发一个;技能平衡有问题:剑士的两个三技能都和肉盾的定位冲突;箭雨的射程太近;快速治疗更灵活而且一回合能治疗两次碾压治愈术;植物屏障血量太低,爆炎术会被阻挡;枪兵后两个技能是不是反了;力量25%的加成少了,减速射程太近了; 农业意义不大,苹果就够了,食谱过于简单单调了; 多数后期的建筑和设施解锁的太晚而且需要高级材料,造出来的时候已经用不上了; 大地图怪太不显眼了; 符文需求量明显高于其他资源,后期太不够用了,武器的符文相当于不需要行动点的技能,很不合理; 商船没法使用,无法处理多于物资。 目前不建议入手,急需优化 The combat mechanics are extremely disgusting!!!!!! I often find myself in the middle of a group of monsters, losing members in the first round and having to keep restarting the game; some skills conflict with each other, and when multiple effects overlap in the same grid, only one will be triggered; there are issues with skill balance: both of the Swordsman's Tier 3 skills conflict with the Tank's positioning; the Arrow Rain has too short a range; Quick Heal is more flexible and can heal twice in one round, overwhelming the Heal spell; the Plant Barrier has too low a health, and the Pyroblast is blocked; are the last two skills of the Rifleman reversed? The 25% strength bonus is too low, and the slowdown range is too short; Agriculture is of little significance; apples are enough, and the diet is too simple and monotonous; Most of the later-stage buildings and facilities are unlocked too late and require advanced materials, so they are already useless by the time they are built; The big map makes the monsters too inconspicuous; The demand for runes is significantly higher than that for other resources, and they become extremely insufficient in the later stages. Runes for weapons are akin to skills that require no action points, which is quite unreasonable; The merchant ship is unusable and unable to handle excess supplies.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $34.3M | 24.2K | 87% | $34.99 | |
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