
Run through the universe in this rogue-like-ish space-shooter. Discover the numerous perks/consumables and their synergistic effects. Explore the randomly-generated galaxy to find merchants, unlock spacecrafts, collect Cartridges and checkmark your kills of the various galactic overlords.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 224reviews | 79% | — | $69.1K |
| $12.99 | 21ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🚀Stellar Interface is an addicting space shooter game! 🌌With its retro graphics and challenging gameplay, it's perfect for fans of classic arcade games. 💥The variety of weapons and upgrades keep the game fresh and exciting. 🎮Overall, a must-play for anyone looking for a fun and fast-paced gaming experience! 👍👾👌
Stellar Interface is one of the most underrated indie games from the last decade. Developed by ImaginationOverflow, a studio based on Portugal, this shoot ‘em up is full of surprises, some great ideas, satisfying gameplay and lots of humor. [h1]It’s its own thing[/h1] Unlike traditional SHMUPS, Stellar Interface is a shooter with heavy random elements and a non-linear progression. The player only have one life to beat the game, or better put, to finish a run. I’m temped to say that this game is a roguelite, but it’s quite different from that genre, since there’s no meta-progression (you don’t get stronger between each playthrough) but there are some unlockables (new ships, power-ups, etc) that adds to the replay value. At the time of writing, I’m around 20 hours played and I’m still unlocking new stuff and seeing new levels. [h1]Time is on your side. Sort of[/h1] After the first level (which is mostly always the same), you get to choose several other different levels, ranging from normal stages to special stages, shop points and boss levels. Apart from shops and bosses, the regular stages can be finished after a certain amount of time (indicated on the top right corner) and special stages require you to defeat a certain number of enemies to unlock more ships. You’ll spend most of your time on regular levels, and the amount of time you’ll need to finished them varies drastically, making Stellar Interface a game where you are always alert. [h1]It’s not so hard. Until it isn’t[/h1] Master System was my first videogame. On that console, I got to play SHMUPS like R-Type, Astro-Warrior, Cloud Master, Fantasy Zone, etc. I never beat those games (even Fantasy Zone, which is on the easier side) and yet I can still finish many runs of Stellar Interface, so I can say that it’s an easy game in the shoot ‘em up genre. Until it isn’t. Some bosses are almost always a guarantee of defeat when you face them until you learn their pattern. But still, sometimes even after beating a certain boss a number of times, I get defeated when I’m feeling too confident with a great loadout. In the end, I feel the difficulty is just right. [h1]Give it a try[/h1] You may be surprised, but you might own this game already, as it’s been part of several bundles in the past, so give it a try. This game brings a novel concept that I haven’t seen in any other shoot ‘em up, and it executes it well. It’s far from perfect, but it’s a worthy experience. I wish more people could play this game and get to know it, but with a name like that, I can understand why it got lost among other games. Seriously, “Stellar Interface” makes it look like a Windows Start Menu software or something like that. See you, space cowboy!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Spain, French, German, Portuguese - Portugal, Russian, Spanish - Latin America
| $14.99 |
| 20ratings |
| 90% |
| — |
| not modelled |
| $1.95−85% | 5ratings | 84% | — | not modelled |
| $12.99 | — | — | — | not modelled |
| $1.94−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Random generated levels that spam dozens of enemies at once towards your ship without much flare or distinction. 2 ships to choose from and 2 weapons to pick for starters. On the plus side plenty of weapons and ships to unlock. Dash to avoid projectiles, lasers and obstacles. After each stage get opportunity to grab new perk or power up that can effectively improve your ship. There's some choice to make when selecting stage but generally they all play the same. After some killing spree you complete level and move on to the next one. Music is ok and you might like it. Gameplay a bit shallow and repetitive. After losing just repeat in random generated manner. Quickly become boring, boing to the next one! [/h1]
This is a pretty slow shmup roguelike. It has some cool ideas, but that's it. Gunlocked and Steredenn are vastly more impressive takes on roguelike shmups.
Insane emotes <3
Not Recommended
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
[i]Stellar Interface[/i] est un jeu de tir dans l'espace "à l'ancienne" où vous devrez éliminer tous les ennemis jusqu'au boss final, le suzerain. Ce titre offre un contenu riche et conséquent à débloquer (vaisseaux, boss, bonus de combat, consommables, etc.) et propose donc un beau défi à relever avec un vrai sentiment de progression. Pour autant, le gameplay s'avère redondant et répétitif et peine à se renouveler à partir du moment où l'on a tout déverrouillé. C'est alors qu'un sentiment de lassitude vient faire disparaître tout l'aspect amusant du jeu. Par ailleurs, il y a un déséquilibre significatif entre les différents vaisseaux. Par exemple, l'[i]Eagle[/i] surclasse clairement tous les autres avec sa capacité à doubler les drones qui l'accompagnent, le rendant surpuissant avec une armée robotique qui balaie tout sur son passage. Notons également que certaines armes (comme les missiles à tête chercheuse) sont beaucoup trop lentes et imprécises contre les ennemis les plus pénibles (drones kamikazes et mines explosives), les rendant inutiles au profit des lasers, fusils à pompe et blasters. Malgré ces quelques défauts, [i]Stellar Interface[/i] offre une expérience positive et agréable pour les adeptes du genre. Je le recommande donc pour les amateurs de jeux de tir dans l'espace.
The game does not signal clearly enough what is happening. I just played it for a few minutes and would randomly get taken from the level into some sort of screen where I could select an upgrade. Had I beaten a boss? Had I progressed a level? I didn't see anything while I was playing that would indicate that. This seems like fairly basic stuff, but you really can't play a game where you can't even tell if you've beaten a level or not.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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