
Echoes of Mystralia is an action-heavy spellcrafting ARPG roguelite, where rapid combat meets deep customization. Craft your own spells, unlock new combinations, fight epic bosses, and discover a narrative-rich world that never plays the same twice.
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No United States chart position — it charts only in the markets below.
About
Echoes of Mystralia is a roguelite action-RPG where memory is power. Craft your own spells, refine your tactics, and carve your path through a world trapped in the horrors of its past.
Play as Mazarim, a Watcher tasked with protecting the Cycle of Memories. Explore the lands of Mystralia, meet its lost souls, and face the Shadows of the Past. Will you save the World’s Memory before it disappears into the Rift?
Thunderbursts, freezing tornadoes, fire vortices. If you can imagine it, you can craft it. Memories are your only weapon against the Shadows of the Past. Combine them, reorder them, and watch your spell take shape right in front of you.
Discover a world haunted by its past, where people are reliving the horrors of their own history. Every path has its challenges, its encounters, and its rewards. And your journey is yours to command.
Every journey ends with a return to the Azimuth Temple. Up there, Watchers can develop their skills, change their combat approach, or simply enjoy the pearls of wisdom of a millennia-old dragon.
A Rift has opened in the Cycle of Memories. As a Watcher, it falls to you to save the World’s Memory. Divinities, primordial Guardians, and peoples scarred by war and exploitation: a vast world unfolds before you. Only you can uncover its hidden truths.
We invite you to join our community hub on Discord to follow game development: be part of our private playtests, engage with other players and enter the magical world of Mystralia!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I adore roguelikes, and this has so much flavor, from the spellcrafting system to the ways each element interacts. Also, the extra elements you unlock later adding modifiers make it even more fun, like making 5 giant homing discs! Would highly reccomend.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $445.2K | 660 | 58% | $19.99 | |
| $445.3K | 638 | 69% | $14.99 | |
| $445.4K | 938 | 85% | $14.99 | |
| $445.5K | 648 | 70% | $24.99 | |
| $444.6K | 740 | 91% | $29.99 | |
| $444.5K | 702 | 83% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 7 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.6M | 2.5K | 89% | $24.99 | |
| $1.2M | 2.6K | 52% | $17.49 | |
| $45.7K | 111 | 55% | $19.99 |
Hours played at review time, across 547 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game! Every run feels different with the spell crafting. I love when a game puts love into their art and voice acting. I really hope they go all out in their character interactions/reactions as it’s motivation. More reactive voice lines/art! One of my favs so far and I’m looking forward to 1.0.
J'attendais ce jeu avec impatience depuis que je l'avais découvert en playtest et je ne suis pas déçu ! Le jeu est beau, le jeu est fluide J'adore le système de combat, il est simple avec juste deux boutons de sorts et un d'esquive, mais la customisation des sorts rend le tout profond avec des résultats totalement différents d'une run à l'autre Il y a une sensation d'Hadès-like mais avec quelques choix de game design différent (comme choisir son chemin et donc ses futures récompenses à l'avance pour diminuer la RNG), ce qui rend le jeu plus accessible Le jeu mérite un immense succès, FONCEZ !
Pretty darn good for early access. I haven't completed a run yet, but the spell-building mechanics are pretty cool and the combat feels great. I have some minor annoyances here and there but I'm sure things will get addressed in future updates. Mainly I think some tooltips could be clearer and the relationship of modifier is not always well explained. Also the game feels better to me on Mouse & Keyboard, not sure why it throws a 'You should use a controller' mesage at the beginning.
Very good groundwork with an very fun and complex core mechanic. This game is already super fun and has the potential to be Top Tier
es macht spaß
very good game
This game has potentional but in this state its very incomplete. Spell crafting is very limited, balancing is off, a lot of stuff is locked behind a very short timed puzzle, a lot of softlock and hardlock bugs that crush your progress
[h1]Um dos sistemas de magia mais criativos que já vi[/h1] [hr][/hr] Echoes of Mystralia foi uma surpresa muito boa pra mim. Eu amei a experiência! O jogo é extremamente dinâmico, divertido e consegue fazer você querer testar novas combinações o tempo inteiro. Os personagens são muito cativantes e a história, mesmo acontecendo em paralelo à gameplay, é interessante o suficiente pra te deixar curioso sobre o que está acontecendo naquele mundo. A direção de arte também é um dos grandes destaques. O jogo é lindo, tanto durante a gameplay quanto nas cenas de diálogo, onde os personagens aparecem com artes belíssimas ao lado das caixas de texto. Mas o que realmente me ganhou foram as mecânicas de feitiços. Você monta seus ataques através de uma espécie de teia de habilidades e pode alterar completamente o comportamento de um feitiço dependendo da ordem em que coloca cada upgrade. E isso é genial. Um ataque que inicialmente dispara para frente pode receber um upgrade de velocidade, por exemplo. Mas dependendo de onde você coloca esse upgrade na sua combinação, o resultado pode mudar completamente. Seu ataque principal, ataque secundário e outras habilidades podem assumir funções completamente diferentes apenas reorganizando os elementos. É um sistema que parece muito complexo, mas que, ao mesmo tempo, é surpreendentemente fácil de entender. No começo você pode ficar um pouco perdido com tantas possibilidades, mas rapidamente começa a entender como organizar seus feitiços, upgrades e recompensas para criar combinações que realmente façam sentido para o seu estilo de jogo. A dificuldade também me agradou bastante. Achei o jogo até um pouco mais tranquilo do que outros roguelikes tradicionais, mas sem deixar de ser desafiador. É aquela dificuldade que te incentiva a continuar tentando sem transformar cada derrota em frustração. Me diverti demais jogando e com certeza vou continuar explorando todas as possibilidades que esse sistema de feitiços oferece. Se você gosta de roguelikes e quer experimentar algo que realmente traz uma mecânica diferente para o gênero, vale muito a pena conferir. [u]Nota[/u]: [b]9/10[/b] [hr][/hr] ✨ Link da minha gameplay: https://youtube.com/live/9fxlc-yRjT0
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