
Echoes of Mystralia is an action-heavy spellcrafting ARPG roguelite, where rapid combat meets deep customization. Craft your own spells, unlock new combinations, fight epic bosses, and discover a narrative-rich world that never plays the same twice.
Modeled estimate, not a reported figure. How we estimate →
Charts
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No United States chart position — it charts only in the markets below.
About
Echoes of Mystralia is a roguelite action-RPG where memory is power. Craft your own spells, refine your tactics, and carve your path through a world trapped in the horrors of its past.
Play as Mazarim, a Watcher tasked with protecting the Cycle of Memories. Explore the lands of Mystralia, meet its lost souls, and face the Shadows of the Past. Will you save the World’s Memory before it disappears into the Rift?
Thunderbursts, freezing tornadoes, fire vortices. If you can imagine it, you can craft it. Memories are your only weapon against the Shadows of the Past. Combine them, reorder them, and watch your spell take shape right in front of you.
Discover a world haunted by its past, where people are reliving the horrors of their own history. Every path has its challenges, its encounters, and its rewards. And your journey is yours to command.
Every journey ends with a return to the Azimuth Temple. Up there, Watchers can develop their skills, change their combat approach, or simply enjoy the pearls of wisdom of a millennia-old dragon.
A Rift has opened in the Cycle of Memories. As a Watcher, it falls to you to save the World’s Memory. Divinities, primordial Guardians, and peoples scarred by war and exploitation: a vast world unfolds before you. Only you can uncover its hidden truths.
We invite you to join our community hub on Discord to follow game development: be part of our private playtests, engage with other players and enter the magical world of Mystralia!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game! Every run feels different with the spell crafting. I love when a game puts love into their art and voice acting. I really hope they go all out in their character interactions/reactions as it’s motivation. More reactive voice lines/art! One of my favs so far and I’m looking forward to 1.0.
It's fun if you enjoy trying to theory craft overly broken combos based on the random stuff you get. Solid time.
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Hours played at review time, across 547 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Game! runs smooth a lot of different combo's
cool
J'attendais ce jeu avec impatience depuis que je l'avais découvert en playtest et je ne suis pas déçu ! Le jeu est beau, le jeu est fluide J'adore le système de combat, il est simple avec juste deux boutons de sorts et un d'esquive, mais la customisation des sorts rend le tout profond avec des résultats totalement différents d'une run à l'autre Il y a une sensation d'Hadès-like mais avec quelques choix de game design différent (comme choisir son chemin et donc ses futures récompenses à l'avance pour diminuer la RNG), ce qui rend le jeu plus accessible Le jeu mérite un immense succès, FONCEZ !
This game needs more cooking and content. The combat is fun and fluid, so I have hope that at one point this game will be awesome. But for now is too early EA IMO.
Steam's minimum character limit for reviews is absurd. Why can't I just say "It's good" or "It's bad"? Not every opinion needs a paragraph. Sometimes brevity is best. Now I'm just adding words to reach their arbitrary threshold. Ridiculous!
Pretty darn good for early access. I haven't completed a run yet, but the spell-building mechanics are pretty cool and the combat feels great. I have some minor annoyances here and there but I'm sure things will get addressed in future updates. Mainly I think some tooltips could be clearer and the relationship of modifier is not always well explained. Also the game feels better to me on Mouse & Keyboard, not sure why it throws a 'You should use a controller' mesage at the beginning.
Wonderful Hades like game whith magic. Is it hard? YES. Is it sometimes unfair? Sure is. Can u overtcome said unfairness? you sure can. This game needs a bit of tuning but thats what EA is for.
es macht spaß
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.9K | 7 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.6M | 2.5K | 89% | $24.99 | |
| $1.2M | 2.6K | 52% | $17.49 | |
| $45.7K | 111 | 55% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $445.2K | 661 | 58% | $19.99 | |
| $445.3K | 638 | 69% | $14.99 | |
| $445.4K | 938 | 85% | $14.99 | |
| $445.5K | 648 | 70% | $24.99 | |
| $444.6K | 740 | 91% | $29.99 | |
| $444.5K | 702 | 83% | $29.99 |