
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good
As a huge fan of SAO and played all the games. This one is a step in the right direction but i dont recommend it for the price. Combat 7/10 - fun but bland Weapons 5/10- look different but feel the same Open world 0/10- nothing open world. its a ghost town Enemies- boar,bear,bug,plant lmao over all its fun but i hate that i spent so much on this. Only buy it on a crazy sale (maybe 20 bucks)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would say try the game for the combat aspect of it. This game has a lot of potential however the developers/creators screwed it. I seems like they were on vacation until a week before the release date and just copied and pasted most things in this game. They need do better. Hopefully the DLC will improve upon the base game.
Fun game, love the play style. I would like to see the creators add dual-sword but I understand that play style was strictly only used by Kirito. It would still be fun to use in the game based on some peoples preferences of playing a speedy character versus a heavy hitter with 2H weapons. Additionally, I would say one improvement for the game is the ability to change gear and swap out items at the checkpoints. Having to stop in the middle of a quest to return to town to change items and restock in painful. Lastly, the creators should make the game truly open world and allow you to explore the maps without have to start a quest just to do so.
I don't normally write reviews but here we go. Game play wise the game is super fun even if it isn't a fully open world game. There is still plenty to explore. I'm not very far into the plot at the moment but I've still played a good 26 hours so far, this includes the time I spent in the Demo. I have three complaints about the game. 1. Sometimes they put the safe area that unlocks your map data at the end of the area you just ran through, meaning you have to back track to get the chests you missed and chests are important because they hold recipes for gear to craft. 2. The agro range of the NPC you have with you is stupidly large, so you'll be running around and they'll just run off to go kill things so far away you don't even know where they are. 3. Sometimes enemies can spam the same ability over and over and juggle you to death. It's really frustrating when you can't even stand up because the moment you get out of the knocked down animation the enemy just hits you with it again right away and nothing you do can stop them. Outside of those three problems I've been really enjoying the game itself. What drew me to it was the fact I didn't have to play as Kirito and the fact you don't have to power grind every npc friend you have to keep their levels par with your own. I know they got rid of that at some point but I know it was a big struggle for me in one of the games to keep everyone leveled up because it warned me if they weren't leveled up they could die. Not a big fan of that kind of responsibility in my game, like level yourself you lazy npcs.
This game is the kind of bad that will leave you endlessly frustrated and annoyed. If Aincrad really was designed like this then its a wonder anyone made it further than the third floor, ever mind the mid-seventies. Enemies swarm you, you have precious little AOE; allies are so braindead I'd hoped for a solo mode instead of having to be anywhere around them. I'd comment on the plot but I stopped paying attention and the whole thing became a blur, I honestly want the time I've invested back. Ten skill per-weapon seems like a decent amount but its woefully insufficient I find, especially when the actual weapon proficiency cap is fifty and of the skills you get it feels like a handful are actually useful. Armour feels cosmetic and while each individual piece having a set bonus or attribute, I found very few of them being aesthetically worth it irritating. That said, the game frustrates me more because the setting, Castle Aincrad and the surrounding lore, is really good. I wish it was a genuine fantasy setting because of how great the breadcrumbs of the millennia old floating castle came to be and the historical player in its creation is top-notch. Its cursed that it's stuck in a game as crappy as this. I'd go into the smalls of how bad this is, but the post-game was the final nail. Its not worth your time and especially not your money.
game is mid at best
To be honest, this game is EXTREMELY buggy, audio and visuals aren't synced for a few cutscenes.. BUT, BUUUT! This game is sweet. It brings a whole new air to the SAO world. And I see lots of points for improvement, so since the game just came out, I'd say wait for maybe a year or so before getting out so it can be properly ironed out, but right now, despite the bugs it's still pretty sweet.
gg
chaud de fous
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
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