
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
再一次的半成品當正式版,拒絕當盤子的請等特賣會 我的普通模式血淚經驗: 1. 複雜的地圖與路線 2. 大量窮追不捨的怪物,運氣好還要同時打2~3隻菁英(小王)。被圍毆致死乃家常便飯,血瓶絕不能吝嗇使用。 3. 很容易屠怪屠到迷路 4. 王戰很愛叫雜魚一起來圍毆,不利打持久戰 5. 怪被地形卡住或是穿模進地形裡時可以輕鬆虐,但是掉落也融入地形裡就很離譜。 6. 怪物的3D視野,以及摔不死的體質,都大幅度強制玩家進戰鬥 7. 面對會摔死的高度,完全沒有任何的警示,重度吃完家的立體感 8. 沼澤地區,淺灘與深水之間的辨識度不足,容易淹死 等等族繁不及備載...... 最後是 <<在野外輕鬆登出的100種方法>> (下略)
慢热,挺好玩的,最高难度开荒开局单手剑伤害不够看,直到用了大剑 霸体高伤害剑技 直接起飞。 过主线可以解锁新品质武器掉落,至于卡退掉帧目前为止还没碰到过。 玩了这个游戏才亲身感受到SAO里普通玩家多么苦逼,桐老爷多强。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 24.5K | 59% | $23.99 | |
| $11.7M | 9.4K | 38% | $59.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 773 | 86% | $59.99 | |
| $21.2K | 48 | 79% | $19.99 | |
| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $357.4K | 1.1K | 69% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SAO 게임 중 손에 꼽을 정도로 희대의 거품 게임 중 하나. 페이탈 불릿이라도 좀 보고 만들지 그랬냐 싶은 수준. 거기서 총을 칼로 바꾸기만 했어도 지금보단 나았을 것 같다. 전투 자체가 그렇게까지 똥 같고 하기 싫냐? 하면 그건 아니다. 그럭저럭할만하다. 근데 게임 좀 만든다 하면 이 정도는 다 뽑을 수 있다. SAO 이름표만 떼면 대충 4만 5천 원 정도는 저렴했을거다. 이 게임을 사고 싶다면 그 돈 잘 저금해둬라. 나중에 진짜 너브 기어 나오면 그거 살 돈에 보태는 게 낫다. 이 게임을 하고 싶다면 데모판만 해도 된다. 본편은 데모판에서 했던 것들의 반복이다. 이 게임의 스토리가 궁금하다면 유튜브로 봐라. 어차피 이 게임 찾을 정도의 유저라면 80%는 아는 내용이다. 난 이제 모드로 맵 제한 풀고 반쯤 오픈월드 처럼 돌아다닐 예정인데 이게 얼마나 의미 있는 행동인지는 모르겠다.
game is butt
退钱!!!!!!!
The developers didn't care about this game. I don't know what else to say other than that.
If you like sword art online ... this is best game from this world <3
只剩下情怀。游戏就是一坨。 连序章的地宫都玩不下去。 真不如直接做大世界,升级和任务绑一起。地图和任务绑一起。结果打怪10秒,跑图10分钟以上 纯纯折磨
难以言喻。真玩不下去了
Aku sangat menikmati game ini dan serasa bukan SAO. Battle combat yang sulit seperti soulslike soulslite yang sudah diterapkan di Code Vein hadir di SAO itu benar benar memberikan pengalaman yang berbeda terlebih lagi story yang berlatar di Aincrad dengan sudut pandang karakter yang kita buat sendiri menambah pengalaman cerita yang bisa dibilang cukup fresh. Aku rasa game ini menjual story yang berbeda dari Kirito Aincrad dengan battle yang sangat menantang seperti game soulslike, saya sangat suka ini.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.