
Experience massive battles with infantry, tanks, artillery, and aircraft on large destructible open-world maps. Equip yourself, coordinate with your squad, and fight through World War II in singleplayer, co-op, or multiplayer!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 166.6/day in the week to Jul 16 → 52.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Easy Red II is a tactical, realistic, historically authentic World War II shooter focused on large-scale, immersive battles that put you right on the front lines of the chaos.
Command your squad, coordinate combined-arms assaults, and fight across sprawling battlefields modeled after real historical locations of war. Playable completely solo against AI, or take the fight to other players.
Fight all across the globe. In the base game, Easy Red II features 6 extensive campaigns:
Anzio, Italy: a brutal bloody stalemate between Axis and Allied forces lasting for months in the central Italian plains in 1944.
Monte Cassino, Italy: a rugged mountainous campaign where Allied forces waged many attacks on the Gustav Line.
Tunisia: the final stand of German forces in North Africa in 1943.
Operation Flintlock: taking place on the Marshall Islands of Kwajalein and Roi-Namur: a joint operation by U.S. Army Pacific and Marine forces respectively to take captured Japanese Empire-held islands in early 1944.
The Battle of Makin: a battle coinciding with the iconic battle of Tarawa in which U.S. Army Pacific forces invaded the Makin Atoll, furthering their Island-hopping efforts in late 1943.
The Invasion of Kos: the Greek island occupied by Italians and invaded by German forces in 1943.
Across all of these campaigns, there are over 100 unique missions.
Easy Red II also features affordable DLC expansion packs, ranging from the Eastern Front in Stalingrad, the Western Front in Normandy and even across to the war-torn streets of Shanghai, China. These DLC campaigns add time-accurate vehicles, factions, and weapons—as well as over 80 additional missions combined.
Easy Red II is forever evolving. Whether it be AI overhauls, animation updates, free vehicle, weapon, or uniform additions, the game is sure to be constantly improving as time goes on.
In Easy Red II, we put you right in the shoes of the average soldier on the battlefield, fighting in recreated historical locations from the Second World War with historically authentic troop movements and orders of battle.
You aren't a special super soldier—you must traverse your way through roars of gunfire and shell-shocking explosions as you progress through the battlefield. Your survival is not guaranteed.
No man is sent in alone. In Easy Red II, you can control squads of soldiers with various roles: Squad Leader, Radioman, Medic, Support Gunner, and more—all with unique abilities allowing you to change the tide of any battle.
Operate iconic tanks from World War II, featuring detailed armor penetration, ballistics, and crew mechanics. If you lose a crew member, you may lose a function of your vehicle as well.
Some iconic vehicles range from the M4 Sherman, Willys Jeep, Churchill, Panther and Tiger tanks on the ground to aerial vehicles such as the Spitfire, P-51 Mustang, P-40 Warhawk, P-38 Lightning, F4F Wildcat and Bf 109 in the air, with many more.
The battlefield is not static. Forests are leveled, defenses torn apart, and buildings are reduced to rubble over the course of a battle.
Play online in both PvP and Co-op with friends.
Take on missions from the base game, the Steam Workshop, or from a custom mission you created yourself.
Join a friend's squad or play with your own.
Create a match whenever you want, wherever you want, on any map you want.
Create and share your own scenarios, maps, and other custom content through the easily accessible integrated map and mission editor.
Create mods with the dedicated Modding SDK.
Share your creation on the Steam Workshop and play them in Singleplayer or Multiplayer.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 15.1Kreviews | 90% | — | $4M |
| $8.99 | 2.7Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game!
WW2 IS LIT
6 year old game that is still being updated with actually great dlcs and free features wholeheartedly recommend it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, German, Spanish - Spain, Simplified Chinese, Russian, Spanish - Latin America, Arabic, Portuguese - Portugal, Portuguese - Brazil, Polish +3 more
| $8.99 |
| 1.6Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite dated graphics and very repetitive missions in the campaign, but I think that's all the negative stuff I can think of. Great fun, the battlefield feels alive, and it's easy to just jump in and go have fun. Fantastic having a good mission editor, I miss those from games, and great mod support.
Having picked this up when it first came out playing it and watching it get better year after in just about every aspect has been a blast. First thing I'd like to go over here is just how customisable the game is when it comes to difficulty, you can make the gameplay loop as easy or hard as you'd like. From player damage and damage feedback, AI accuracy, Toggleable UI elements, Lowering or Disabling suppression effects, to how many AI units will be on the field along side and against you, even down to how basic the AI will behave. Now the AI is not perfect but it has been iterated upon with the majority of updates and will likely continue to be iterated upon until it's in a good position. Base game content and gameplay. With the base game you get 7 operations/battles split across the Mediterranean, North Africa and the Pacific. Each operation consists of a number of engagements that you will play though, the main loop of which will follow an attack/defend formula done in phases, each phase dictating the kind of troops and vehicles you will have available to you and this generally changes with each new phase of the battle you will also get an alert when the battle has entered it's final phase before the next engagement. Each theatre offers up a good variety of difficulty and battle types with some being full combined arms others being more infantry focused and others being tank focused. Controls and Graphics, the game has fully rebindable controls and the expected choices when it comes to graphic options and toggles DOF, Motion Blur, etc. Another thing I personally like about the game is how the uniforms, webbing and small arms are correct to the Divisions that have been depicted, for example the Deutsches Afrikakorps will have canvas webbing as opposed to the leather or the U.S army will eventually switch out they're M41 pattern uniform to the M43. Or how troops from the British home islands will be armed with NO.4 mk1 lee-Enfield rifles but troops from the Commonwealth will generally be using NO.1 MKIII* rifles instead. Ultimately if you're looking for a decent ww2 shooter that can take you from well known battles like Anzio to barely covered battles like Kos this is it, and the price of admission is more than reasonable.
Прикольная, но очень сырая по мувменту и тактическим фишкам.
能做出上海保衛戰跟南京保衛戰就欠我用錢包支持,國仇家恨、勿忘國恥
除了弱智ai和模板战役之外没啥大毛病,至少制作组的更新力度和质量值得一个好评
really good ww2 sim, can play private coop matches with friends easily against bots. the dev team is still doing serious updates to it 5 years on, the DLC has good content for the price. no pay to win mechanics, combined arms combat, large maps, and the bots were improved alot over the last year so its great for offline SP too. This is what battlefield should be.
Ну чет хз, мне напомнило игру Миротворцы(вроде какая-то из первых Arma) Солдатики ощущаются как болванчики, хотя тут пишут, что это они еще улучшили ИИ Лично мне плохо понятны критерии успеха в миссии, количество "фаз", текущие задачи(они иногда всплывают, но что именно на карте ОНИ не понятно), кол-во союзных войск. Играл на стороне СССР в первой миссии сталинградской битвы - в первый раз частенько умирал и спавнился все дальше и дальше видимо из-за отступления, пока не проиграл. Второй раз тупо сидел в домике на первой линии и лишь пару раз умер, в этот раз немцы не ушли дальше первой линии.... а мой союзники спавнились как будто рядом со мной. И победил быстрее, чем проиграл, видимо при нашем отступлении им накидывает жизни нападавших. Заходил к случайному челу поиграть вместе с ним - но играя за снайпера у меня в оптическом прицеле был хаотичный калейдоскоп, хотя я прицел не двигал - видимо в мультиплеере за снайпера не поиграть. НПС в экипаже танка тоже показали себя плохо, я подъхал к вражескому танку почти в упор, а моя башня начала вертеть и стрелять вообще в другую сторону Как использовать сошки тоже не понял, только снять могу окоп/брусвер/окно часто слишком высоко, чтобы можно было стрелять из-за него сидя, но достаточен, чтобы тебе прострелили голову В игре вроде есть роль медика, реально проработанная, реалистичная, вот только реальной пользы от него 0, ты либо сам перевяжешься и закнешься аспирином или умрешь, в игре 2000 какого-то года (Миротворцы) при серьёзном ранении можно было позвать НПС медика И ОН РЕАЛЬНО ОТЗЫВАЛСЯ И ПОМОГАЛ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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