
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.39−56% | 7.2Kreviews | 70% | — | $3.6M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5の強化版みたいな感じ。最高
exactly df5
I adore this game, but the absolutely nonsensical online scaling and sadistic weapon limits from the devs make mods a requirement to play it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is peak. Last boss is not as good as EDF5 but the missions are so good, new weapons are great, the desync is HORRIBLE, sometimes. Like I have never seen it this bad in EDF and I played a TON of 5 on ps4. Can't even throw grenades as Ranger. So if you don't play ranger or use any giant explosion weapons in multiplayer you should be good. No fix either.
Great upgrade to the series. Less glitchy than previous
EDF1~5を経験してきました。レンジャーでHardで一周したのでレビューします。DLCは未プレイです。 ・良かった点(レンジャーに限りますが主に性能面での調整) ①一部武器の調整(スラッガーなど) ②バックパックツールの追加 ③ビークルが開幕要請可能になった ④ダッシュの仕様変更 ⑤爆発物がNPCをすり抜けるように ・悪かった点 ①視覚妨害が酷い敵の存在 :前作もレーザーグレイなど目潰しする敵がいましたが、今作も何種類かいました。理不尽な死に方につながりがちなので、次回作では自重して欲しい ②前作から改善して欲しいところが変わっていない :特に指揮下のNPCの挙動。射線に入る仕様は早く変えたほう良い。後装備の★はもう少し着実に上げられる仕様にして欲しい。 ③今作追加の敵がマップ外やビルに引っかかって倒しづらい or 装備次第で詰む :これもストレス要素なので直してほしい 前作から変わらず通信やNPCの会話は楽しく、グッとくる演出も多く全体としてかなり満足できる出来でした。次回作を待っています。
EDF!
lol gl if you AMD user refudnin this
Just as peak as the last one.
The story is both uninteresting and unwanted in an EDF game. Less chaos, fewer swarms, less fun than EDF 5 or 4.1. Just give us pure insectoid fun again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 4K | 92% | $22.49 | |
| $3.6M | 12.7K | 90% | $7.99 | |
| $3.6M | 10.6K | 89% | $9.74 | |
| $3.6M | 8.2K | 92% | $12.49 | |
| $3.6M | 2.4K | 55% | $19.99 | |
| $3.6M | 59.2K | 87% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.5K | 94% | $24.59 | |
| $2.1M | 10.5K | 95% | $8.99 | |
| $284.2K | 1.5K | 59% | $9.59 | |
| $116.1K | 596 | 43% | $9.99 | |
| $0 | 236 | 87% | Free | |
| $6.1M | 3.8K | 62% | $49.99 |