
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.2Kreviews | 70% | — | $10.7M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5からの続編なのでせっかくなら両方でやってほしい。大量の敵相手にイケてる武器を探して捌いていくのが楽しいゲーム。 両方やった上での感想。地球防衛軍はもっと無双シリーズぐらいに雑に暴れられるんだったらいいのに、大分テクいこと要求してくるくせにレベル設計のずさんさが目に余るからイラつく。 よくこの武器がこの敵がクソとか言われるけど、ゲーム全体が雑と言っても過言ではないと思う。たくさんあるが殆ど何かしらの欠点(嫌がらせ)要素のある武器、まともに走らせる気のない乗り物とマップオブジェクト、強さと攻撃頻度のバランスを見誤った敵、Co-opになると人数関係なく急激に強化される難易度。と良くいえばシンプルシリーズそのままの設計思想。 色々楽しんだけどまだ遊べるクソゲーくらいの感想。ぜひみんなも4人仲間を集めてやろう。(高難易度は)2人ではやるもんじゃない。
Really bad, by miles the worst edf game i played so far, edf 4.1 and 5 are far beyond this trash. Mission structure. class changes. really went in the wrong direction.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
轮回故事表现重复性高,太无趣了 最终战看飞龙半天,退游卸载
除了定价幽默了,这个真的挺好玩的
不推薦購買,購買後遊玩,卡在第8關尖牙怪物,改背景設定跟重新安裝或去除MOD再執行遊戲 都不能遊玩 都不能遊玩 都不能遊玩 然後申請退款失敗,因超過退款時間,如果想玩EDF可以玩EDF5,至少可以玩到結尾
※5はプレイ必須と思います。 ※悪評が付いている原因は発売当初に存在していた問題であり、既に解決済みである為、気にしないでいただいて大丈夫です。 ストーリーが進むに連れ深刻になっていく物語。 あまりにも多いミッション数。 あまりにも多く、長いミッションを時間をかけて進めながら、劣勢の中で常に感じる緊迫感と絶望感。 それらに屈しながらも、打ち砕き打ち砕かれ進んでいく、主人公達の不屈の魂。 神ゲーです。 絶望感に比例して難易度も非常に高く、前作からの伏線も多い為、前作をプレイしていると面白さは数百倍です。 逆に、ストーリーも前作からの地続きである事と、前作プレイ前提の難易度となっており、高難易度であることは懸念点と言えるかもしれません。 ですが、だからこそ感じることのできる絶望感、達成感を楽しんでいただきたいです。
EDF EDF
ジャンクフードとして食べると美味しい
I've played most of the EDF games. If you want to take out some frustrations on random bugs, this is the game for you. :p
DLC1,2込みで1500時間以上プレイしましたが神ゲーです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 11.5K | 94% | $59.99 | |
| $4.7M | 10.5K | 95% | $19.99 | |
| $2M | 1.5K | 59% | $59.99 | |
| $844.2K | 596 | 43% | $49.99 | |
| $0 | 0 | 87% | Free | |
| $6.1M | 3.8K | 62% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.7M | 15.8K | 78% | $16.49 | |
| $10.7M | 24.1K | 79% | $14.99 | |
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 10.7K | 79% | $29.99 |