
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.2Kreviews | 70% | — | $10.7M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dis ya game a pure I-rativity! I-man been playin since EDF 2017, it an irie franchise, truly unique seen. Yuh step in as an exterminator wid di most advanced tools fi di works, very real-to-life seen. Di insects dem a hit di gym, probably a shoot up di steroids! Bumbaclot! I-man cyan recommend dis game enough, seen! 10/11! Jah Rastafari!
As tempting as it is to just call EDF6 an expansion to EDF5, there are too many new enemies and QOL improvements to simply dismiss it as such. EDF6 is a very fun follow-up to 5 that re-uses a lot of EDF5 levels and assets but in a very clever way, and the humour is as on point as ever. It's maybe a little longer than it needs to be, the final boss is unfortunately very disappointing, and, worst of all, the lyrics to the songs don't match the actual words they sing in the game. All that said, overall Earth Defense Force 6 is a very fun entry in the series that I would highly recommend to anyone looking for more EDF.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're wondering why the reviews are mixed, it's because EDF 6 used Epic Games' online servers so you needed an Epic account to go online. It's fixed now and does not need Without spoiling anything because EDF 6 is best played blind. Despite your victory over the Primers in EDF 5, the Primers will still win regardless. But the arrogance of the Primers and their need for a perfect victory is the downfall you will exploit to defeat them. DLC 1 of EDF 6 will make it clear why. The Earth Defense Force gameplay loop is being thrown challenges that you and friends have to solve by bringing specific loadouts. It can be more enemies, unique versions of enemies, unique enemy compositions, etc. Each enemy has weakness that can be exploited but with so many enemies and only two weapons, you and your friends have to cover the weaknesses of each other's loadout but not every loadout can beat every mission so you have to experiment based on your experiences fighting enemies. With EDF 6, it is the best EDF by addressing every weakness EDF 5 had. EDF 5 didn't have that much enemy variety compared to EDF 4.1 but 6 has more or less than twice the amount of enemies 5 had. It makes loadouts require more thought to be put in them. Enemies can feel oppressive if you don't know how they work but once you do, they feel extremely fair and well designed. Enemies can be similar looking but act and have different strengths and weaknesses. 5 had the issue where the music felt generic but the devs tried and it made playing the game super enjoyable. Unfortunately, reading the music titles and listening to them is a spoiler so I recommend completing the game first. The last thing I didn't like that much about 5 was that story didn't feel as utterly hopeless as 4 did but 6 fixes that because the Primers will go all out in 6. One neat thing that they changed was that some buildings have commercial fronts like some buildings can have a restaurant, bookstore, butcher, and there are even gas stations with a convenience store. You can't enter them but it helps the world feel lived in rather than buildings being rectangular skyscrapers. An issue I have with 6 is that the optimization is a lot worse than 5. You're already locked to 60 fps but it can drop 30 when enemy numbers are in the hundreds in the moment.
Really bad, by miles the worst edf game i played so far, edf 4.1 and 5 are far beyond this trash. Mission structure. class changes. really went in the wrong direction.
The joy to frustration level on this game is like 3:2. The final boss is unfortunately, not very good. Some of the other enemies added to this game that weren't in 5 are, not very good. There are a lot of enemies in this game that prevent you from simply playing the game by means of bullet shields stopping you from doing damage, attacks that stop you from moving, possessing plot armour and plot gates that stop you from damaging them. A lot of the cool weapons and play styles are gated by 40-50 hours of play and grinding (of which, you need the Loot Master Mod installed or else you're talking about adding 10-15 hours of playtime to that just to collect boxes). Some of the twists in the game and meta narratives are a bit of fun, and if you've played EDF 5 it has lots of references. This game should only be thought of as DLC for EDF 5. I can't recommend this game as a standalone experiences as it took me weeks of on and off play with a friend to get through the campaign once on Wing Diver on normal mode and the grand finale was THAT final boss! Gross
Это KINO! EARTH DEFENSE FORCE 6 это эволюция пятой части почти во всём. Миссии более эпичные, классы более самостоятельные, управление более отзывчивое. Многие ругают игру за повторы миссий и врагов из пятой части, но мне кажется, что в данном случае хорошо смешали старое с новым. Причём очень круто, когда в некоторых миссиях из пятой от тебя ожидается то, что ты воспользуешься знаниями и изменишь ход миссии. В целом сюжет в этой части не просто лучше, он на другом уровне. В пятой части часто забывали о том, что появилось новое оружие, которым всё уничтожали, тут об этом помнят по большей части. Оружие в игре стало гораздо приятней использовать и новый баланс сделал многие пушки юзабельными. Все новые враги мне понравились, они круто используют физический движок и реально чувствуются особенными, с ними весело сражаться. Ни разу я не чувствовал, что у нового врага ленивый дизайн. Есть и ложка дёгтя. Синхронизация в мультиплеере очень плохая и вообще бывает люди вылетают. Ты никогда не знаешь, где на самом деле твои напарники, у тебя они всегда стреляют в землю или идут в стенку. Решения этому я в интернете не нашёл и судя по всему, это проблема не только у меня. Даже так, нам с другом было очень весело проходить эту часть. 146 миссия была адом, который мы преодолели поздравляя друг друга. В общем, я крайне рекомендую эту часть, это вершина серии.
It is absolutely fun to play with someone else. The enemies are funny and the whole game itself it just very entertaining. Even when repeating missions because of death it's just an absolute blast. A very fun pass time.
chad game
群がる敵をなぎ倒していく爽快なTPS。 自分はウイングダイバーを主に使っていますが、前作よりも飛びづらくなった代わりに火力面の自由度がアップしていて良い感じ。 前作では貧弱だったレンジャーも武器枠が増えていくらか強くなりました。 ストーリーも評判通り面白かったです。 前作では役に立ってなかったオペ子ちゃんがきちんと仕事してくれるのがなにげに嬉しい。 とはいえ不満も増えました。 むやみに硬い・倒しにくい敵。 とくにネイカー、あの性能で大量に出てくるのはどうにもおかしい…。 オンラインの不安定さや同期ズレの悪化も、どうしてこうなった。 あといいかげん、デフォルトでパスコード付き部屋は非表示にしてほしい。 大半のプレイヤーが入れない部屋が表示されてても邪魔なだけですわ。
When you can play the game, it's fun. Crashes alot and common workarounds don't work. This is only the 30th iteration of this game, this time they didn't get it quite right.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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