
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.2Kreviews | 70% | — | $10.7M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5の劣化版でしかない
玩到不少五代的關卡 , 劇情像是第一次見到外星人 , 明明五代已經打過了 當然如果是新玩家 , 請回去完五代就好 真心推薦不要玩這個,各種無意義的關卡 一隻飛行的BOSS打了快20個關卡 , 每次都逃跑 , 只要有牠出現就是垃圾關卡 如果這遊戲從117關開始,會是個超越五代的遊戲 但是居然有116個垃圾關卡,真的很令人無言 接下來繼續打 ,還是一樣無止盡的垃圾關卡 除了傻瞎眼的特效,還有擋畫面的屍體
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.9K | 97% | $39.99 | |
| $10.7M | 15.8K | 78% | $16.49 | |
| $10.7M | 24.1K | 79% | $14.99 | |
| $10.7M | 21.2K | 72% | $29.99 | |
| $10.7M | 6.6K | 80% | $59.99 | |
| $10.7M | 10.7K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 11.5K | 94% | $59.99 | |
| $4.7M | 10.5K | 95% | $19.99 | |
| $1.6M | 1.3K | 58% | $59.99 | |
| $844.2K | 596 | 43% | $49.99 | |
| $0 | 235 | 87% | Free | |
| $6.1M | 3.8K | 62% | $49.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常に面白いのだけれど、オンラインが部屋の検索画面の更新中に結構な頻度で落ちる。どうやら特定のmodを使用しているユーザがいるとそうなるらしい。サンスロットが何も対策しないので数時間、もしくは1日はオンラインできないことも。値段を考えたらあり得ない。大部分がオンラインでプレイのユーザなのでこれは頂けない。
谁不想猴急白脸打开游戏,结果被压根不用的epic硬控半天呢?
太美丽了,极致的游戏性和日本匠人精神画面,2026年依旧能玩PS2画质的PS5游戏。 游戏的好玩程度更是让人回到了20年前游戏最好玩的时候,太纯粹太极致的暴力与毁灭了。
If you've played any of the prior mainline EDF games and loved them, you will love this one too. It's an improvement in just about every way from 5 - more maps, enemies, weapons, more refined movement, etc... The only downside is the multiplayer desync is pretty bad. Would recommend, I'd give it a: "They're so human-like" out of "We don't accept immigrants on our planet"
As someone who has 100% in EDF 4.1 and 5, unfortunately, it didn't have much of an impact for me as the other two. I play as a completionist, unlocking all weapons and getting all medals was always the way to go for edf titles (They're even build for that purpose). However, from this perspective the game gets quite boring after a while. The story is to blame (Spoiler Warning). Time travel is integrated into the story, doubling the repetitiveness of missions, it gets repetitive even for completionists. I know the story is great, but in my opinion it shouldn't be one of the selling points of this game. Unnecessary story missions which are just unskippable cutscenes, dull missions that aren't rememberable and special which are unnecessarily inflating the total number of missions, missions that are copy-paste but with swapped enemies (even with the same spawns), are occupying the game's campaign. Sometimes it can get restricting, meaning of which it resctricts the player from having their way and blasting throught the enemies (The boss battles with Siren). Speaking of which, I like the idea of introducing a new ultimate unit like The Mobile Base or the Argo however, it is accompanied with scripts and the overall feel of the beast isn't as intimidating as Archelus in 5. For something that is twice as big as Erginus and can one shot Archelus shouldn't be an aerial enemy (it's even annoying to fight). Even the late game doesn't feel epic and heroic. After taking the enemy which the entire game is build off, one would assume that that would be the end, but you're introduced to another one. The final boss fight isn't satisfying in the slightest (It's just too big to fight comfortably and once again aerial and too fast). The continuation of EDF 5's story is an interesting take, but time travel to me is not the best option (even for an EDF title). I hope when EDF 7 comes around, it will have a new storyline, so it'll be a fresh experience.
武器ガチャに天井が無いせいで楽しくない時間が圧倒的に長い
いいところ 〇爽快感・・・でかい虫やエイリアンを吹き飛ばして粉みじんにすると気分が良い 〇兵科・・・4つの兵科で別ゲーのように楽しめる。もっとも、これは悪いところにもなるのだが・・・ 〇繰り返しへの意味付け・・・ストーリーによって似たようなミッションを繰り返す意味ができた 悪いところ ×武器レベル・・・武器が育たないとカスみたいな性能。落ちにくい武器の強化は本当につらい。耐久力だけひたすら増えていく。 ×兵科バランス・・・割とどこでもつらいレンジャー、高難易度だと中距離の戦いにくさが目立つウィングダイバー、操作に癖はあるが雑に強いフェンサー、一部ステージで縛りプレイを強要されるエアレイダー ×だんだん飽きるミッション・・・似たようなステージで敵が入れ替わっただけのミッションを何度も繰り返すので、だんだん飽きてくる。 楽しいし今もプレイするけど不満が噴出するのもわかるゲーム。 歴代レンジャーでも最強と思われる今作のレンジャーだが、機動性もあって火力もある敵の相手が他兵科にくらべつらい。ほかの兵科に比べて痒いところに手が届かない調整がされているように感じる。 また、エアレイダーは最初から呼べるビークルが少ないのが残念。ミッションによっては呼ぶことなく完了してしまう。もうちょと緩和してほしい。前作で猛威を振るったせいか、自慢の兵器や爆撃ができない縛りプレイを強要されるお仕置きミッションが、公式直々に実装されてしまった。正直プレイしていてつまらない。 ダバ子については前作に比べて中距離より近づくとやべえ敵が追加された分、その中距離武器の薄さがもろにプレイしやすさに響いている。性能自体は全体的に前作より上がっているので大きく不満なところはない。しいて言うなら使えない産廃武器が多いことだろうか・・・。 フェンサーについては高機動で遊ぶ時のジャンプのディレイがかなり不快。もっとも前作で強すぎたので弱体化は納得するが、操作性やそれに起因する爽快感への影響は抑えてほしかった。また、前作で強すぎたが今作でも強すぎる。他兵科に比べて多対一になってしまったとき、なんとかなりやすい。EDF4からフェンサーを使っているが、4のときと比べてると信じられないくらい強くなっている。 いろいろ不満はあるけど楽しいゲームです。
Feels more like a EDF 5.5 then a actual sequel. Doesn't add enough for me to recommend with 200 hours on EDF 5.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.