
First-person action survival game set in a post-apocalyptic open world overrun by flesh-hungry zombies. Roam a city devastated by a mysterious virus epidemic. Scavenge for supplies, craft weapons, and face hordes of the infected.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #81, worst BR #94 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 44/day in the week to Sep 14 → 43.8/day in the week after.
About
IMPORTANT: Enjoy enhanced visuals, a remastered soundtrack, and graphical improvements with the Retouched Update — available for free to all Dying Light owners.
Dying Light Essentials Edition contains:
Dying Light (base game)
The Bozak Horde DLC
Cuisine & Cargo DLC
Ultimate Survivor Bundle
5th Anniversary Bundle
10th Anniversary Bundle
Harran Ranger Bundle
Gun Psycho Bundle
Volatile Hunter Bundle
Retrowave Bundle
Shu Warrior Bundle

From the creators of hit titles Dead Island and Call of Juarez. Winner of over 50 industry awards and nominations. The game whose uncompromising approach to gameplay set new standards for first-person zombie games. Thanks to its legacy and seven-year post-launch support, today it goes down in history as one of gaming's greatest zombie titles.
Survive in a city beset by a zombie virus! Discover the hard choice you will have to make on your secret mission. Will loyalty to your superiors prove stronger than the will to save the survivors? The choice is yours…
VAST OPEN WORLD
Roam the city with unprecedented freedom and bask in its unique atmosphere. Use parkour to scale every building and reach remote areas.
CREATIVE COMBAT
Engage in gory combat and discover limitless options to confront your enemies. Use the environment paired with various weapon types and abilities to gain an advantage.
DAY AND NIGHT CYCLE
Experience the dramatic shift in the world, as you change from a hunter to hunted at sundown. Face the coming threat or run away without wasting your time to look behind.
4-PLAYER CO-OP
Join forces with other players and raise your chances of survival in an exciting co-op mode. Tackle the story campaign together and see how far you'll go as a team.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 495.4Kreviews | 95% | — | $36M |
| $24.99 | 98.4Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нет
amazing
Zombies lock you in place with grabs before they connect forcing you to take damage from something thats yet to even touch you, they teleport/spawn in near you in your blindspots, they can hit you while you're behind them when they're attacking in front, explosions go though solid objects. They can duck out of the way of atleast arrows even before they've noticed you yet arrows instakill them with headshot from the dlc bow when they're chasing you. Takes the fun out of it when instead of rewarding skill it just trys to cheat the player by doing things that shouldn't be possible. The collision barriers are also pretty bad, I missed a shot from it when a zombie tried to climb up to my platform and when I fired a arrow at his head he just slide off the ramp and made me. Nothing was pushing him, his ai pathing just didn't place him in a solid spot. The ramp wasn't a deep incline either maybe like 20 degrees.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 78.57/day in the week to Jul 30 → 85.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian, Korean, Simplified Chinese, Spanish - Latin America +5 more
| Free |
| 32.2Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
СКУЧНЫЙ КАЛЛ!!!!!
очень хорошая игра, советую к покупке.
虽然手感不错,但剧情狗屁不通主线像是调教抖m用的,一大堆除了恶心玩家外没有任何意义的设计,很多影响玩家体验的地方简直粗制滥造,宁愿把同一个代码的武器做出数个种类也不愿多做几把枪和优化一下射击手感,任务指引更是磨练玩家耐心,人物设计也是如同脑瘫一样,剧情角色莫名其妙行为毫无逻辑,对主角还摆一副臭脸恶心人,如此脑瘫的角色居然还全游戏到处都是,如此的剧情让我i不禁怀疑策划有没有小学毕业
The devs put alot of care into the details and combat system of this game, parkour may be lacking but for the price it is great
My relationship with this game is.. complicated. With well over 5000 hours, I can confidently say that the main thing that keeps this game interesting to me is its PvP mode. However, with most devs having been removed from that part of the game for a while, (even before the definitive edition came around) PvP is in a very messy shape. Story mode isn't a one-and-done campaign. But playing through it about 2-3 times gives you everything it has. The DLCs (The Following, Bozak Horde and Hellraid) keep things interesting for a long while on top of that; but I'm well past that point myself. Notably, when Definitive came around, Techland decided that adding a bunch of ads for their newer games everywhere was more important than fixing that mess, but you'll see that for yourself. ( The "-nologos" launch command skips the intro, by the way) On the topic of PvP: Unpatched modding methods enable some players to crash your game for any and no reason, and even if you don't get crashed or kicked by such a player, the learning curve is steep and unforgiving. The top tier of PvP is played as essentially an exploit war. For some, like myself, this is a paradise; I dislike how the lack of fixes have led to everyone having cheated weapons and gear, but I -love- having to play this game in the most jank way possible to get an edge; physics bugs like launch glitches, item drop exploits, backward dropkicks. On hunter; Vault tackles, ramp tackles, underwater tackles, drive-by Ground Pounds. (But screw GP-Spit). It's like pitting a group of techhy, sweaty speedrunners together in an arena and telling them "May the jankest tech win". I wouldn't be playing this game if it weren't as chaotic as it is. But that's also why I cannot recommend this side of the game to anyone who isn't ready for a whooping. The story and its expansion are a fun experience, but PvP is an unpolished mess; my very best nightmare. Be ready for it, and hopefully, I'll see you there.
重生之后子弹给扣了,还不能选择重生节点,垃圾
这联机就跟开彩票一样,有的时候能打3 4个小时不掉线 有的时候链接2 3 个小时一直卡退
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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