
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这吊游戏多人联机做的是真狗屎。各种加入的游戏不可用,每次玩游戏之前都要疯狂大退重进然后再大退,玩五个小时有一个半小时在大退重开创房间,游戏内的bug也是多得离谱,霰弹枪把尸体崩飞摸不到都算轻的,经常有些神秘小地方能把人卡住动不了,过剧情的时候甚至还会黑屏卡死,直接喜提大退重进抽奖,无敌了。 剧情这一点都不想多吐槽了,这任务点之间的设计到底是什么玩意,每次做完一个任务就要跑五六百米去另一个任务点,就是为了聊天?到后期剧情拖时间是演都不演了 跑酷与敌人的互动也是远不如消光1,怪物莫名其妙的闪避真的很让人恼火,明明显示已经打到了却判定被躲了,这个商店出售武器装备也是不知道何意味,什么品质的武器都是个位数价格,还没有批量出售和拆解,每次拆武器都得拆半天 买的最后悔的一款游戏,纯粹的赤石,好在骨折价没让我亏太多,不是M不建议玩
Nice
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.9M | 76.3K | 94% | $17.99 | |
| $35M | 34.5K | 98% | $29.99 | |
| $35M | 59.8K | 95% | $19.99 | |
| $35.1M | 29.4K | 80% | $69.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $35.4M | 31.5K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.9M | 71.8K | 86% | $29.99 | |
| $393.6K | 1.9K | 64% | $9.99 | |
| $415 | 3 | 0% | $7.99 | |
| — | 0 | — | — | |
| $36M | 495.7K | 95% | $4.99 | |
| $6.6M | 5.9K | 78% | $49.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #42, worst DE #100 · 7 markets collected
Reviews, worldwide (the counter carries no country): 27/day in the week to Sep 16 → 45/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 24.57/day in the week to Sep 14 → 42.14/day in the week after.
Reviews, worldwide (the counter carries no country): 36.43/day in the week to Jul 30 → 64.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
二代做的跟屎一样,为什么僵尸躺地上反而不能处决了,抑制剂系统纯左脑搏击右脑我i技能点到了升级不就是,为什么还要专门做个抑制剂恶心人呢?我心思你一个买断制的游戏为什么要拉玩家的时长啊?
прекрасно
зомбе
si
Dying Light 2 passa longe de ser um jogo genérico. É muito melhor em relação ao 1, e o grande diferencial é que você escolhe o seu caminho, suas decisões mudam tudo e definem o final. Essas rotas alternativas são essenciais, pois você pode repetir o jogo inteiro fazendo escolhas totalmente diferentes e mudando seu final. A jogabilidade é INCRÍVEL e evoluiu muito, principalmente com o paraglider e o novo gancho que deixam tudo muito melhor acessar lugares extremamente altos é absurdo de bom. A emoção e o suspense que senti jogando foram sinistros. Os gráficos são impecáveis, a ambientação é detalhada e a trilha sonora é espetacular, a tensão [spoiler] na escalada da VNC tower [/spoiler] é inesquecível, descobrir a historia do Aiden e do que aconteceu com a cidade após a hora zero (inicio do colapso) e muito daora principalmente descobrir a historia da GRE (EGS é na dublagem em PTBR) que é absurda, explorar locais que antes eram areas militares ou antigas bases e laboratorios de [spoiler] testes da GRE [/spoiler] e muito daora os cenarios pós apocalipticos desse jogo são insanos de bom [spoiler] nas partes afetadas pelo bombardeio quimico ficaram insanas de boas [/spoiler]. Os desenvolvedores fizeram um otimo trabalho, até os npcs aleatorios tem historias e origem e eu não estou falando de npcs de missões secundarias. Jogue e explore o mapa ouça e leia os itens colecionaveis nele tem historias de pessoas comuns e informações legais de ouvir. Rodou de boa no meu Notebook com graficos bons, eu tava achando que ia ter que aprender a surfar sozinho.
yeah its good, youll probably get a better bang for your buck with dl1 but pick this up on like a sale or something
PEAK
Bewertung 8/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.