
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
melhor jogo da minha vida
Bad missions, bad side quests, if you play alone on max diff, game thinks that you are playing with other players and it's spawn more zombies
Dying Light 2 improves on the first game in a lot of meaningful ways. The parkour is faster, smoother, and far more flexible, the combat gives you more options, and moving around the city is simply much more fun. From a pure gameplay perspective, I think it is easily the better game. The story is where the series is still struggling, though. You can tell the developers genuinely tried this time. There are far more cutscenes, more dialogue, more characters, and a much bigger effort to make the narrative feel important. The problem is that all that effort seems to have fallen apart at the writing stage. The beginning of the story is actually pretty good, and I liked the final stretch as well. The entire middle, however, feels like a soup made out of random storylines that barely connect to each other. The game constantly introduces new factions, conflicts, and characters, but very few of them actually matter. Despite meeting what felt like an endless number of people, Rowe and Veronika were probably the only characters I genuinely cared about. Most of the cast is either forgettable or poorly written, and the dialogue often drags on far longer than it needs to. I cannot say the developers were lazy because the amount of effort is obvious. They clearly wanted the story to be bigger and more cinematic than the first game. They just did not have the writing to support it. The parkour, on the other hand, is excellent. Unlocking new abilities gradually expands your movement options, and combining wall runs, jumps, slides, vaults, and combat moves makes traversing the city feel incredibly fluid. The way parkour connects directly into combat is especially satisfying. Vaulting over enemies, launching yourself into attacks, and using momentum during fights makes everything feel far more dynamic than in the original. The city is also impressive to look at, particularly from a distance. Climbing large buildings and moving across rooftops can create some genuinely beautiful moments. At the same time, I still prefer the early areas of Harran. Harran felt more grounded, literally and figuratively. Most buildings were only two or three stories tall, so you were constantly close to the streets and the infected. Even when you were on a rooftop, danger never felt far away. Dying Light 2 gives you a much larger and more vertical playground, but spending so much time high above the ground makes the city feel safer and less threatening. This is also why the nights do not work nearly as well. In the first game, I almost never went outside at night unless I absolutely had to. Harran made the infected feel close enough to reach you at any moment, and being only a few meters above street level never felt truly safe. Here, the taller buildings and wide rooftop routes create too much distance between you and the danger below. The result is that night loses much of the fear that defined the original. It is still darker and more dangerous than daytime, but it rarely creates that same feeling of panic. Harran made me dread the sunset. Villedor mostly makes me check whether there are any nighttime activities nearby. Co-op is still a lot of fun when it works, just like it was in the first game. Running through the city, messing around with parkour, and dropkicking enemies with friends naturally makes the experience better. Unfortunately, it also comes with technical problems such as lag, desync, disconnects, and quests behaving incorrectly. Performance is another major issue. Without FSR, I would not even be able to maintain the 120 FPS I target for my 180 Hz monitor. On my system, the game sits around 70 to 80 FPS without it, which is difficult to justify considering how it looks. Death Stranding 2 offers visuals that are several levels above this game and still runs smoothly at Ultra settings, while Dying Light 2 needs upscaling just to reach the kind of frame rate I expect. My system is powerful, so I can only imagine how much worse the experience is for players with more modest hardware. Dying Light 2 is a strange sequel because it improves so much while also losing some of what made the original memorable. The parkour is better, the combat is better, and the general gameplay loop is much more enjoyable. Yet the atmosphere is weaker, the nights are less frightening, and the story remains one of the series’ biggest problems despite the obvious effort put into it. As a game, I enjoyed it more than the original in many ways. As a Dying Light experience, I still miss Harran. 7/10 - A good game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #42, worst DE #100 · 7 markets collected
Reviews, worldwide (the counter carries no country): 27/day in the week to Sep 16 → 45.33/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 24.57/day in the week to Sep 14 → 42.14/day in the week after.
Reviews, worldwide (the counter carries no country): 36.43/day in the week to Jul 30 → 64.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
отличная игра. Город вилледор напоминает большую паркур площадку с зомбаками чудаками. Оружие приятное, и хорошо что вернули огнестрел. Прыгуны конечно стали слабее, но подносрать тебе как и другие особые зомбаки могут. Напоминает скорее боевик и зомби, хоррора тут немного
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игра на 5 минут
内容很多,但就是不好玩……我连刺客信条神话系列都可以硬着头皮打完,这个我真的无论如何都做不到……
Le jeux et l'histoire sont sympa dans l'ensemble , mais il reste encore énormément de bug , de son et d'affichage ca me perturbe sachant que le jeux et sortie depuis quasi 4 ans
还行
PEAK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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