
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They removed almost the entirety of the prologue. I was going to play the game from the beginning since I didn't make it all too far before, but its completely ruined me from playing this game. Unsurprisingly, I don't want to sit through a 2 minute recap of what the prologue once was instead of actually playing the video game that I paid for.
本体就够了,dlc没有主线剧情上的扩展,而且还是竞速小游戏,跑酷体术比一代好玩多了,其他的都是一坨
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #42, worst DE #100 · 7 markets collected
Reviews, worldwide (the counter carries no country): 27/day in the week to Sep 16 → 45.33/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 24.57/day in the week to Sep 14 → 42.14/day in the week after.
Reviews, worldwide (the counter carries no country): 36.43/day in the week to Jul 30 → 64.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只能说及格了,说不上好,也不止于赤石,能玩,仅推荐打骨折入手
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❌❌❌ They really had to add microtransactions to a story based survival horror game huh... This game is very fun, it improves a lot on the first game. However even if it does have many positive aspects it also has lots of bad ones, mainly this game is full of glitches and lazy half baked features. Enemies hit you across large areas and even literal walls with phantom range, many collision glitches, visual bugs. The player shadow is not even accurate and is just a bald naked model. On paper the game should be fun and challenging, but the execution is just horrible sometimes. If I could add a mixed review I would, but since this game seems to not really get any more bug fixes, I assume they are just going to keep pushing more new games instead of polishing the existing ones. So if you want to play this game for the story as a continuation of the previous one, and it's on sale absolutely do get it, otherwise probably just buy the most recent one in the series. Speaking of the story, I personally think it's alright if you don't think about it too much. The side quests have interesting choices tied to them. Even if your choices don't always impact the game a lot, they still feel impactful and challenging to Aiden's (the MC) motivations. Like for example he will find a random guy who has similar goal to him, to find a kid he cares about, but because he acts in a way that is too machievellian and not in the interest of the greater good, you can decide to fight and kill him. However the actual lore is very bad and many plot holes are left after they tried to rewrite it. You're probably better off just creating your own theories and fill the gaps with imagination. The combat is just like the first game but more balanced and just as fast and tense. My third and final main complaint is that the melee weapons still feel like plastic toys against higher level enemies while parkour attacks such as dropkick, grapple and stomp, and consumables especially throwing knives can trivialize most encounters. I think they should just make weapons hit a lot harder while also reducing their durability, because the amount of loot you get even on Nightmare difficulty is very high. You're often better off just recycling weapons for parts even the legendary ones just to get blades to craft shurikens because they actually do damage. Melee feels more like what you use against occasional slow high HP targets to make use of the elemental DOT effects and trash low level enemies if you actually have a lot of endurance and HP to risk getting close to them, or against enemies that dodge throwing knives like humans if you can't afford ranged weapons.
iyi
行
Dying Light 2 passa longe de ser um jogo genérico. É muito melhor em relação ao 1, e o grande diferencial é que você escolhe o seu caminho, suas decisões mudam tudo e definem o final. Essas rotas alternativas são essenciais, pois você pode repetir o jogo inteiro fazendo escolhas totalmente diferentes e mudando seu final. A jogabilidade é INCRÍVEL e evoluiu muito, principalmente com o paraglider e o novo gancho que deixam tudo muito melhor acessar lugares extremamente altos é absurdo de bom. A emoção e o suspense que senti jogando foram sinistros. Os gráficos são impecáveis, a ambientação é detalhada e a trilha sonora é espetacular, a tensão [spoiler] na escalada da VNC tower [/spoiler] é inesquecível, descobrir a historia do Aiden e do que aconteceu com a cidade após a hora zero (inicio do colapso) e muito daora principalmente descobrir a historia da GRE (EGS é na dublagem em PTBR) que é absurda, explorar locais que antes eram areas militares ou antigas bases e laboratorios de [spoiler] testes da GRE [/spoiler] e muito daora os cenarios pós apocalipticos desse jogo são insanos de bom [spoiler] nas partes afetadas pelo bombardeio quimico ficaram insanas de boas [/spoiler]. Os desenvolvedores fizeram um otimo trabalho, até os npcs aleatorios tem historias e origem e eu não estou falando de npcs de missões secundarias. Jogue e explore o mapa ouça e leia os itens colecionaveis nele tem historias de pessoas comuns e informações legais de ouvir. Rodou de boa no meu Notebook com graficos bons, eu tava achando que ia ter que aprender a surfar sozinho.
хороший сюжет 7/10 выживалка и хардкор с паркуром это мед по телу 10/10
好丸
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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