
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Efeito nostalgia do 1 com um Parkour melhorado
It’s a lot of fun and definitely worth playing, but honestly, it just doesn’t hit the same as first game.Still, its a great experience overall!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #51, worst DE #100 · 7 markets collected
Reviews, worldwide (the counter carries no country): 27/day in the week to Sep 16 → 38/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 24.57/day in the week to Sep 14 → 34/day in the week after.
Reviews, worldwide (the counter carries no country): 36.43/day in the week to Jul 30 → 64.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра просто PIZDЕС И это не в положительном плане РАЗРАБОТЧКИ ОЧЕНЬ СИЛЬНО НАКУРИЛИСЬ при создании КАТСЦЕН В МУЛЬТИПЛЕЕРЕ и при создании МУЛЬТИПЛЕЕРА В ЦЕЛОМ первые 10 ЧАСОВ ИГРЫ ТЫ ЛЮТО СОСЕШЬ, НУ ТОЕСТЬ СМОКЧЕШЬ ВЯЛОГО (ТЕРПИШЬ МАКСИМАЛЬНО), А ПОСЛЕ ТЫ УЖЕ СОСЕШЬ УЛЬТРА СТОЯК 2/10 2 балла, КАК СМ У ВЯЛОГО XYЯ ДЕДА, КОТОРЫЙ ТЫ СОСЕШЬ НАСТОЯТЕЛЬНО НЕ РЕКОМЕНДУЮ ДАННУЮ ИГРЫ ОЧЕНЬ СТЫДНО было играть РАзработчики очень любят КУРИТЬ МЕф P.S. Лучше прочитать все тома МАРСИЗМА + КАПИТАЛИЗМА, ЧЕМ ИГРЫТЬ ПЕРВЫЕ 10 ЧАСОВ В ЭТОТ ГОВНОКАЛЛ (ГОВНОЛАЙТ 2) И ЛЮТО СМОКТАТЬ ВЯЛЫЙ СТРУЧЕК Дерьmолайт 2
It's been a while since I've played the first Dying Light, but I'm very pleased to say that, overall, I enjoyed my time in Villedor as Aiden (a bit sad we didn't play as Crane, but we got his dropkick at least). The game's starts off a bit slow when you don't have many perks, but a game patch was just released that fixed the early game EXP curve, meaning you should get access to dropkicking earlier! Wonderful, genuinely I divide my game experience as BD (Before Dropkick) and AD (After Dropkick), and I had a much better time with combat in the AD era. And the Crane will dropkick anything that speaks. Another minor gripe I had with the game was how the controls and input on KBM felt very strange, like for the movement skill to be executed I had to double press the key for it to go through. This might actually be intended, but I wish that it was just press once to execute the flow of movement. With all that said, sadly I didn't vibe with the story. Since I was playing through the game coop with my bestfriend, I was happy to continue the game for the sake of the ever-increasingly fun gameplay, but for every story mission we'd do, we would wander off afterwards and unlock a power plant or something to take a break. YMMV, but it did leave an admittedly rather sore aftertaste with the middling ending we got after enjoying 38hours in the game. Still worth picking up during a sale though, and I'm looking forward to playing Dying Light: The Beast in the future.
I finished this game on Playstation 5 about a year ago and I loved it. My favorite part about it was the prologue. It was my favorite prologue out of any game I've ever played. It felt so calm sitting down at the house overlooking the land below while talking with Spike. I liked the peace and quiet after the chaotic chase sequence. I was so excited to replay the prologue on PC with higher graphics settings but then I realized THEY HAD REMOVED A HUGE PART OF THE PROLOGUE. Are you kidding me??? There was already an option to skip the prologue. I am genuinely upset that THE DEVELOPERS HAVE CHOSEN TO OUTRIGHT REMOVE CONTENT without any way of getting it back. I will change my review if the developers release an update that adds this content back because this is outrageous.
ist eins der geilsten zombie games die ich je gespielt habe
В первом городе всё было хорошо, возможно были какие -то недочеты, но они были незначительны. Начиная со второго города начался ужас, начиная от паркура, заканчивая крюком, который абсолютно бесполезный. Всю игру можно пройти кунаями и с первым уровнем брони, остальное оружия и броня абсолютно бессмысленны. Так же хочется отметить момент, касаемо огнестрельного оружия. Патрон с самого начала игры накопилось безумно много, но применить их так и не удалось, т.к кроме испытаний я его нигде и не нашел. Игра себя не оправдала
zwalilem konia do zombie
This sheet has so much cut content since E3; honestly, buy STAR WARS Jedi: Survivor instead, same price on discount for a better game.
Dying Light 2, much like the first installment, is a wonderful skull crusing and beheading simulator, unfortunately this time ridden with plethora of issues; from relentless bugs to a woman attempting to talk to you constantly, that end up spoiling the fun. Not many remember the 2022 launch of this piece of garbage, which is surprising as it could easily compete with the CP2077 ♥♥♥♥♥♥♥♥ in the developer incompetence category, but only the latter is remembered as a buggy piece of ♥♥♥♥. Despite this common sentiment, Cyberpunk has had a wonderful comeback story, now being a beloved game, which can be said about DL2 only by individuals who went through a frontal lobotomy with a steel rebar. Below you will find my list of favourite issues to bring up with the game, assorted by the severity and frequency of my mental breakdowns stemming from them: [h3] The slightly annoying: [/h3] - NPC facial expressions are often remeniscent of those you could see in TES: Oblivion. Luckily 99% of the NPCs are placed firmly still, so you can interact with them much like you would interact ordering a BigMac at a McDonalds kiosk. - Any transition, cutscene or quick travel ends up with you standing in your previous location, just to be yeeted seconds later between unloaded textures and bugged NPC models. Takes a second to adjust, then starts working fine. Not terrible, but shipping a game like this, and - even worse, having it that way 4 years after the release, shows a clear message from Techland to you, the consumer - "We have your money, you will do nothing about it" - Soundtrack transitions are comically terrible - you stab a lad in the head, the music picks up pace, hypes you up for the combat; the game realizes that you have not been spotted, switches to the generic calm theme, just to pick up the ♥♥♥♥♥♥♥ drums a second later after you take out another one. This will most notably happen in a Volatile chase sequence, which (with all the other underlying issues) degrades night sequences from tense and tactical in DL1 to a f*cking Scooby Doo chase scene reenactment. [h3] The irritating: [/h3] - The enemy AI is obscenely stupid. The Volatiles that were the bane of your existence in the original game, now somehow slip on the fooftop tiles, diving head first into the pavement with a hilarious sound of their face squishing on the ground. They often hug the UV floodlights, curling into a fetal position, deeming farming them comparable to beating a wheelchair-bound child in a boxing match. - The dialogue guarantees no immersion will be taking place in your experience; NPCs willing to suck you off for your help while you talk to them, to threats of arrest a split-second later; Juan loudly and obnoxiously declaring mutiny in front of 2 guards standing in front of him and, most notably - the whole ♥♥♥♥♥♥♥ existence of Lawan. There is nothing that screams "last minute writing" more, than an NPC proclaiming to your face, that they will take revenge on your allied nation for atrocities he is aware you commited in their name, only for your response options to basically be "okay" and "sure why not". - The optimization is awful. On medium settings with DLSS set to Performance my RTX 3060 manages to crank up to 100 FPS in this "stunning" game. I was even delusional enough to try Ray Tracing at first, but Techland has saved my hardware from spontaneously combusting by reverting the setting back every time I did the necessary restart of the game for 30 minutes straight. - The parkour downgrade is crazy. Nevermind the clunkiness of it, the sprint speed rivaling a grade schooler on 200mg of morphine or the absolute gutting of the grappling hook. My biggest gripe is how buggy it all feels - character jumping unprompted, character not jumping far enough, character diving head first, straight down 200m from the tallest building despite being in a full swing on a rope. Not grabbing a ledge, grabbing too many ledges rendering you completely immobile, hanging there while 200 zombies are currently entering your colon. Character stops sprinting wihtout a reason, slide is not working, ziplines are not working, ziplines throw you off in a random point, ziplines refuse to let you jump off. This and many many more inexcusable ♥♥♥♥ will spoil your fun every few minutes of the gameplay. - The zombies can phase in and out of existence, materialize randomly in front of you with no AI or hitbox, just standing there in an idle animation. A random vollatile on the roof of your hideout, just chilling there is a common sight you will learn to expect and accept in the first few hours. What you will probably not accept is the full AI, full hitbox volatile that disappears completely after every attack, just to smack the ♥♥♥♥ out of you the second later. Sometimes your co-op partner will fight enemies you don't see and conviniently ignore those that attack you, claiming they don't see them either, placing distrust between you and erroding your relationship by subtly suggesting a progressing schizophrenia. [h3] The ♥♥♥♥♥♥♥ infuriating: [/h3] - Lawan. Not sure who wrote her dialogue, but I bet my left nut they had no previous interaction with a female in their entire life. A caricature of an "independent woman" archetype, an unnecessary DEI token wench, that, juding by the quality of dialogue, was clearly added as an afterthought when they counted NPCs and there was 1 woman too little for a full parity. In all seriousness, a character being constantly passive-agressive and constantly telling you that they will not be involved with you anymore, should definitely not ♥♥♥♥♥♥♥ insert themselves in your business every second of the day, calling you on the radio like an obsesive ex, appearing out of nowhere like they are stalking you. Additionally when you base a whole mission around a stunt that everyone died performing in the past, building up the vibe of an impossible task you will be the one to complete, scaling the biggest building in the city with thousands of infected inside, you REALLY should understand why I am absolutely appalled with your decision, that the ♥♥♥♥♥♥♥ WENCH that I tried to brush off and avoid for the last 10 hours, STANDS THERE WAITING, like she just decided to ♥♥♥♥♥♥♥ drop by. Add to that her non-stop yapping about her Hitlist™, which she can repeat 3 sentences in a row, and you have by far the most annoying character I've encountered in my gaming career. If you ever feel like going into quick coma, you can attempt a drinking challenge, a shot for every Hitlist™ mention in a DL2 playthrough will see you in an ambulance in about 2 hours. With all that adding up, Techland still had the absolute audacity to shove a ♥♥♥♥♥♥♥ DLC trailer in your face every time you start the game, add in obnoxious, ugly and completely unnecessary live service elements, weekly and daily tasks, then wrapped it up with a ♥♥♥♥♥♥♥ Fortnite lobby aesthetic for co-op play. But like an abused housewife, the playerbase keeps running back to the Developers that basically extort them, downplaying their pattern of behaviour, bringing up and reminsicing about the times they were treated well. But what separates you from said housewife, is the fact that you can still fire up Dying Light (the original) and have the same fun that made you nostalgic enough to but this absolute piece of ♥♥♥♥♥♥♥
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.7M | 71.6K | 86% | $29.99 | |
| $394.7K | 1.9K | 64% | $9.99 | |
| $415 | 3 | 0% | $7.99 | |
| — | 0 | — | — | |
| $27.1M | 373.4K | 95% | $4.99 | |
| $6.6M | 4.5K | 77% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.9M | 59.7K | 95% | $19.99 | |
| $35M | 34.4K | 98% | $29.99 | |
| $35.1M | 29.3K | 80% | $69.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $35.4M | 31.5K | 95% | $29.99 |