
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一般般 根本玩不进去
NIUBI
много геймплея
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #41, worst DE #100 · 7 markets collected
Reviews, worldwide (the counter carries no country): 27/day in the week to Sep 16 → 45/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 24.57/day in the week to Sep 14 → 42.14/day in the week after.
Reviews, worldwide (the counter carries no country): 36.43/day in the week to Jul 30 → 64.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
究极工具人艾登
It's more Dying Light, which is good, but some of this is just abysmal in terms of the choices they've made. Spoilers ahead: The "oh no, you're turning" sections are just lackluster. I can't fathom how they passed muster. You're just running around with the enemies highlighted, infinite health, and I don't quite understand if there's meant to be a sense of urgency, because there isn't. These sections are bad, and unfortunately, they make multiple appearances in the final chapter of the game, including the final boss. Dying Light is at its best when you're fighting a horde of enemies and being overwhelmed - y'know, the zombie genre? The final boss fight is a fight against just the one big bad villain from the entire game, who ostensibly has glowy particle magic in his swipes and movements. Not entirely sure what they were smoking. One thing that makes a comeback from Dying Light 1 is the Skyrim lockpicking, woohoo. Everybody's favorite thing. But, guess what, you can upgrade your lockpicks to force open locked containers. Sounds pretty sweet, right? Unfortunately Techland still insists on trivial annoyances with these instead of just, y'know, letting their player have fun and enjoy the well-earned upgrade. You have to hold an entirely different key to force them open, for up to five seconds, so your muscle memory will betray you often and you'll have to hit escape to then force them open. And you're capped to 99 lockpicks, so you'll find yourself forced to craft more rather often, as forcing open chews through lockpicks. Also, you will find many safes. These are "puzzles" in the sense that reading the directions for your boxed mac n cheese is a puzzle. All you do is spam Q until you see the gold circle for the nearby note, go and grab it, and it'll be some stupid code like "4-4-4" (real code). The codes also never go higher than the number 14 despite the dial being all the way from 0 to 99, fun fact. A true sin here is the "Outpost" bounty system, which requires you to open up a companion web page and make a Techland account to select and pursue bounties. Why isn't this in the game itself? Maybe Gazi from Dying Light 1 got promoted to CEO of Techland. No human being on this planet likes this, so I imagine many people don't even bother trying to use it. Other cons include the grapple system consistently not working like you think it would coming from og Dying Light or even just looking at the zombies for when they're lunging toward you, and certain side quests being just dumb, but that's whatever. Pros: some of the new mobility is fun. I don't like how they've made so many things into a series of almost arbitrary button presses, but you get used to them. They removed the modifications system of Dying Light 1 where you just farm for King and put it on your weapon, instead now you earn the max level upgrade as the hard but reliably done part, and then you can craft that upgrade as much as you want. I find this better, means you can experiment with different weapons. I like this game, but there are some moments where I'm baffled by Techland's seeming commitment to do things that are explicitly not fun or contrary to their own game's design. The focus on player choice and all that ♥♥♥♥, as you may imagine, does not feel especially pertinent. The set of "dimensional rift quests" are not at all worth it, do not play them. The only gleaming part is that one of the annoying brothers from the first game gets murked. If you liked Dying Light, play this. If you haven't played Dying Light, don't play this; play Dying Light and decide if this is worth your time.
La jugabilidad es aceptable y en terminos de multijugador es agradable encontrarse personas de todo el globo. Disfruten y sobrevivan. No olviden mejorar su equipamiento
这部的跑酷是我认为最好玩的了,非常的爽,如果把抓钩换成一代的就好了,剧情的话勉勉强强吧
good
aika mahtava kives ♥♥♥♥♥
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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