
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Engagement
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
まず前提としてアーリーアクセスなのもあって現状のバランスは非常に荒いし攻略する上で必要な素材アイテム等も入手手段が少なかったり一部スキル・種族が強すぎor弱すぎといった部分は多々見受けられますがアーリーアクセスなのでそういう部分はこれからの調整に期待でしょう。 現状は研究や装備も少なく実質縛りプレイで攻略するような物なので(特にハード以上の難易度)そういうのが嫌という人は製品版を待つ事をオススメします。 ただ、それでも個人的に早期に改善した方がいいと思うのは ・石が攻略進行度に対して全く足りない(やり込み要素ダンジョンの深層が解放されたらそれなりに宝箱から取れますが流石に遅すぎる) ・現状の床建築で最高級であろうカーペットの品質が何故か2になっている(恐らく20の間違い) 上記2点は早めに手を加えた方がいいと思います。 戦闘・種族バランスに関してはこれからと思うので触れません。 ゲーム自体は現状よりさらに面白くできるポテンシャルは十分にあるので今後のアプデ頻度次第でいくらでも評価は変わりそうです、今後に期待しています。
I think, conceptually, the devs have a good thing going here. I find the gameplay loop of slowly building up your settlement and units/gear with resources you gather from dungeon dives to be interesting, and the real-time with pause combat is fun and you can do a lot with it. I personally think the game is pretty fun already, and it does have a lot of features that can help you figure the game out if you're inquisitive enough (inspecting enemies, nested tooltips to see what statuses/effects do, etc). However, there are certain points that still need work. The English translation ranges from decent to poor. Unit recruitment is a bit of an annoyance since they have randomized skill trees, stats, and traits, meaning many of them have poor combinations. The fact there is no trading system outside of the dungeon as far as I can tell and certain items such as buff potions expire over time make gearing up more annoying as you're reliant on the rng of running into dungeon traders. Overall, I think it's currently a pretty decent experience, and am looking forwards to future changes adding more polish to the game.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 6.6K | 84% | $19.99 | |
| $1.6M | 7.3K | 93% | $7.39 | |
| $1.6M | 14.1K | 97% | $2.99 | |
| $1.6M | 10.5K | 86% | $7.99 | |
| $1.6M | 3.5K | 98% | $19.99 | |
| $1.6M | 3.4K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $195.6K | 427 | 89% | $11.69 | |
| $3.8K | 5 | 80% | $19.99 | |
| $997 | 8 | 100% | $4.99 | |
| $399.1K | 648 | 76% | $19.99 | |
| $204.8K | 313 | 88% | $17.99 | |
| $75.8K | 72 | 74% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 630 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
格洛克一家过于恶心了。如果是从地图上召唤盟友也就算了,好歹可以先清小怪。什么叫凭空无限召唤?格洛克挑战者更是恶心,攻击高不说还集群出现,甚至还可以靠冲锋叠在一起,地形都卡不住,血越少伤害越高,打断满了奖励再打两只。 打格洛克长老心态打崩了,不玩了,等更新
그럭저럭 할만했다가 2지역 쥐새끼 자꾸 부활하는거에서 그냥 열받아서 아니요 준다.
Сильно не доработанная игра. Из плохого: Автобой - плохой. Не понятно вообще по какому принципу персонажи юзают умения. Автосон - сломан. При его использовании персонажи просто спят, бесконечно. Встают только покушать не отходя от кровати. Еда - не понятно вообще как персонажи едят. (50% голода, полные карманы еды, оповещение что пора жрать, угроз нет, персонаж просто стоит и ждет пока ты руками нажмешь "жри"). Вылеты игры при переходе между локациями. Система навыков слабая. Зачем нужны воины и копейщики? Что бы отлетать от рандомного попадания в голову на скорости х2 (скорее всего баг, но кто знает, может местный прикол). Лучник - плох, так как стрелы весят как крыло самолета, а улетают за 1-2 этажа (да можно крафтить на ходу, но они будут слабые). Из хорошего: Ограничение территории поселения для базы в начале. Сама концепция данжей и походов в них за ресурсами. Найм персонажей и их усиление (но тут спорно, ибо некоторые любят попроще)
ダンジョンクロウルとコロニーシムを合わせたゲーム。戦闘バランスとかはあまりよくない印象。特にフレンドリーファイアがあるスキル系列がとても扱いづらい。大剣とか火炎魔法とかね。すぐエネルギー切れるのは割とストレス。野営キットは使い捨てなので代わりに布を16枚持って行った方がマシ。コロニーシムの部分もかなり半端。これは戦闘バランスと一緒に作成している影響だと思うからアーリー初期だからしょうがないよね。 今のバージョンでのヒントは石は2エリアクリア後の深淵に行けるようになるまで貴重なので気を付けること。適当に石レンガにしたりすると収納が面倒になったりする。あとどうしても無理ゲーなら森林エリア周回しまくって力、知恵のポーションかき集めて使いまくればそのうち勝てます。戦闘中の回復は自然魔法を使いましょう。こだわりがないならレベルアップ時の刻印とステータスは厳選しようね。あとゲームスタート時のサブ特性は陽気な愚者一択だよ。気分が3も上がるからね。種族は人間にした方がいいよ。理由はアーリーの都合でコロニーシムとしての欠陥が多すぎて食事がかなり限られるからね。
데모로 있던 1장까지만 할만하고 2장부터는 덜 만들었음 딱 1장 컨텐츠만 손봐둔 느낌받음 4렙까지는 재밌게하는데 2장부터는 연구도 안 열렸고 석재수급도 씹창나있고 적 뻠핑에 애초에 개같은 기도자원 피드백 없는 개발이 이렇게 무섭다 최소 1년 후에 다시 함
测试版没做完就开始平衡武器了真的搞笑,近战 法师没伤害 结果把弓箭削弱了。制作组吃屎吧
持续收集大家意见和建议中 开发组持续听劝中 继骰子锁定等问题听劝后 即将迎来部分铭文锁定和铭文系统的调整? 期待一波
看的出来潜力不错,但目前实在没有办法昧着良心给出好评。内容过于空洞,内容重复性过高,加上各种大瑕疵.. 一些根本问题我看其他评论区说了,那我说说让我感觉要更改的几点吧。一些东西也该多适配现代了,毕竟从前期至后期重复的劳作【我不认为算得上是好玩】 1.数值类的副特质毫无新意,初始招募不能选择技能树类型。这种本质上能无限刷的东西,一些自定义构筑还是开放出来吧,毕竟完全不影响结果,【纯粹浪费时间】,不做些方便设计真的很容易招人膈应。 2.强烈建议加入法力值作为新的能量池,并将科技树的露营道具前置。我不知道是哪位天才想出来将技能消耗和行动操作共用于一个能量池,实际情况,下地城至少有一半时间都在睡觉,或许游戏想要借此体现游戏【困难】相当【硬核】,但对玩家的实际影响更多作用于【浪费时间】.. 所以我很难苟同这个设计,不如新加个法力条,为独立能量池用于限制战斗中技能的使用,脱战后快速回复,后续加入多元的技能还更好平衡。 3.我能接受种族特质的多元,使玩家在选择构筑和使用道具的时候更有倾向性,但是我不能接受种族特质和资质强绑定——因为,这种限制依旧是没有任何意义,让我感到十分疑惑。技能树点数限制只会让前中期选择负面资质时,被恶心和拖进度,归根结底还是浪费玩家时间,重复的刷等级罢了.. 建议是将两者分开,一个种族特质,一个背景特质;种族关乎特性,背景关乎资质。毕竟下地城就那么几个人,多元性的构筑不作为基底扩展可玩性的话,可以说是很无聊.. 4.ai和操控堪称为灾难级别的,当务之急,请把巨剑友伤关了吧.. 也是一个意义不明的设计
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