
Hunt down monsters to cook and eat them! You’ve been revived in a massive underground complex and you must leave this bizarre facility. Aided by the undead Necro-Chef Simmer, you must stay safe, get fed, find a way to get out
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Big Menu for a Big Stomach
Tools of the Trade
Farm-fresh & Locally-sourced
Something Doesn’t Feel Right...Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.2Kreviews | 97% | — | $2.6M |
| $16.99 | 264ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
谢谢美少女(自称)送的游戏,虽然大概这辈子也不一定会去看但我会记住《流浪地球》和前进三的。 总的来说本作游戏性上比较粗糙,很明显没怎么打磨还有一些说的上粪的部分BOSS体验,但系统初体验还是很新鲜的。玩法基本就是通过吃吃一些看起来怎么都不像是食物的东西来构筑BD,然后用满屏幕特效割草的平台闯关游戏。 游戏主要看点在于剧情。很有,怎么说呢...那种日式无厘头但又经过了很中华的本地化?的风格。意外的是游戏还是去探讨了一些比较深刻的论题且我觉得处理的还不错,虽说篇幅略显短促但叙事节奏把控优秀,能这样把日常+严肃剧情结合起来而且最后还能干脆利落地圆上悬念还是厉害的,一些黑★深★残表现也+++ 推荐给喜欢网络上层层水印包浆的感人小漫画,以及游戏商店截图1的笔刷拖动效果的毛虫脸美少女的玩家。
罕见的低开高走?! 如果不是好友提前跟我说剧情不错,我大概第一章就不太想打下去了。前期不管是节奏还是演出、台词,我认为都挺一般的。但从第二章开始,剧情和演出的质量就肉眼可见地提升了。 末世背景用得也比想象中好。不单单是为了一些猎奇设定能存在,而是让很多更严肃的问题能自然提出,加上偶尔插科打诨,不至于一直上压力。 最喜欢第三章,搭配配音食用,风味极佳。 话说这游戏有无配音几乎是两种体验。但配音单卖,且比本体还贵,是不是有点…… 战斗方面挺一般的。还是数值碾压,后期几场几乎可以站撸。武器平衡也不太行,一套斧头攻速流从头砍到尾,后面的武器基本没什么存在感。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, German, Spanish - Spain, Japanese, Korean, Turkish, Vietnamese
| $16.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我第一次用蛇头虎尾来形容一款游戏的剧情
其实音乐,音效很一般,甚至不太好,战斗反馈也相当差,音量的调配也很不合理,同时还有很多良性恶性bug.然后?这些缺点掩盖不了真的是一部相当优秀的作品,何况又加了CV,整体的体验更好了,硬要说的话就是流程有些短了。(我说西米和橘儿超可爱有没有懂的,我说普粹大人是对的有没有懂的)
♥♥♥♥ дремал, что за имба
第三章因为疫情导致很多想法被取消了,但剧情仍是补完了。总体来说这款游戏比起他的玩法,更吸引人的是一种独特的氛围,他带有一股山城的气息和末世下的孤独,以及在孤独衬托下的更为温暖的陪伴。
您好!游戏现在有重大bug,夹缝空间拿了武器角色会直接卡住无法移动,重开以后bug依旧,还望修复!
[b]This really isn't my type of game.[/b] I've clicked the skip button on these types of games [i]for less[/i]. And no, this isn't going to be a "but I saw the light" type review. It's mixed. Backstory for those who care to bother: I really only played this because someone on the Super Daryl Deluxe discussion forum said this had the same "vibe." And since SDD made me aware of an itch I never knew I had, and nothing has ever scratched it since, I jumped on the opportunity. ... I sort of see what they meant. They have the same vibe in that the lore is absolutely nonsensical at times, yet have just barely enough glue to form some sort of logic that makes sense just enough to keep your suspension of disbelief in check. It is good and wide enough that infinite games could be spawned from it. It really is that Super Daryl Deluxe weirdness that I craved. So point to you, Steam user on the SDD forums. That said, there's a whole game here, so let's see what else we have. [h2]Story[/h2] The story gets a lot of praise, and it's pretty good... though some of these reviews make it sound like a masterpiece beyond this world, and it's not. Still, subjective enough that you might think differently. Don't really have much else to say. It's complicated enough that I can't sum it up, and I wouldn't want to, since it's the main motivator for getting through the game if you aren't a big fan of the genre (like me). [h2]Gameplay[/h2] It's a 2D action RPG with focus on equipment and perks. These perks, that have take the form of ingested dishes, have synergies that are up to you to find. Enemies drop ingredients for you to make dishes with, and with a single exception I always had enough stuff to make everything with one run through each area. There are a lot of builds you can go for, I didn't even touch half of it in my 13 hours of play. Near the end you get some absolutely absurd dishes that completely break the game. If you want to beat my DPS score, go ahead and try out your build on a dummy in the camp. 40000 DPS. For some perpective, the second best build I made had 2000 DPS. Needless to say, the final boss' health bar disappeared in a second, and if it weren't for the scripted events most bosses have, the fight would've been over in less than 4 seconds. Speaking of those scripted events... [h3]Bosses[/h3] While not the focus, they are a big part of the game. They usually have around 3 scripted "bullet hell events" that begin when their HP drops below a certain thresholds. The final bullet hell event begin when they have a sliver of health left. Usually this event is the hardest one too, and it is really frustrating to die when you see that 1% health bar and having to do the fight all over again. I think this could've been handled better. The hardest boss is the second one by the way. Every boss following that is easier. Which leads us into the next thing! [h3]Balance[/h3] All over the place. Like I said above, the game breaks in the final few hours (in your favor thankfully), but even up until that point, some bosses are just that much harder than others and the order is all wrong. What I'm trying to say is... don't lose hope when Clifford beats your ass for the fifth time. Nothing came close to him for me, and he's the second boss in the game. If you get stonewalled, it's a good opportunity to switch up your build. Try something different. There are a lot of builds, and trying them out is cheap. [h3]Jank[/h3] This game is full of jank. Sometimes the game eats your second jump. Wall jumping never 'feels' good because you don't stick to walls. You get an ability to swim at full dash speed in every direction but up. If you double click a dish in the menu the eating sound plays twice and you don't actually equip it. The options menu always changes the language to Traditional Chinese because it reads your faintest mouse movements and the language option is selected by default. Growling sounds from the SCP-esque abominations continue to play in the area they died long after their deaths, sometimes through cutscenes. This is not a comprehensive list, but trust me, there is a lot. You will notice many more not listed here. [h2]Music[/h2] A short mention because... most of it is lofi. I love this type of music, but at the same time it's very forgettable (as lofi is). Just remember to add it to your lofi chill playlist before moving on to another game. [h2]Conclusion[/h2] I recommend it to fans of the genre, or if you're in a similar niche situation as me as described in the introducing paragraph. If you're not a fan of this genre, but want to try your wings at it just to challenge your beliefs or renew your resolve, there are better games out there to give your 2D action-adventure RPG time to.
快把续作端上来吧!再没有可爱老板娘看我要死了
游戏性强,全是正反馈,🦌怪爽,老板娘好看,玩过没有🐍的都是神人了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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