
The great wizard Galdryn of the Meadows has been vanquished by a deadly conspiracy within the Circle of Mages. His chief ally, Lord Davenmor, now struggles to save his kingdom from the dark forces of the conspiracy and the onslaught of Lord Barrowgrim’s army of marauders.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
classic rpg
The gameplay imo is a bit better compared to the Collector's Edition. But if you're buying this game for the multiplayer, don't. The netcode is god awful. It can take upwards to 15 seconds or more for the game to finally register that you pressed left mouse to attack. Such a great game, but ruined by a somehow worse multiplayer experience. Yet I had fewer problems with Collector's Edition. I dunno how you manage to make the multiplayer of a remake worse than it's original on accident. Because it feels like it was made bad on purpose.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So I finally completed the game... what a love and hate relationship. Dungeon Lords has a charming World of Warcraft visual tone from the UI and view perspective but there is way more mechanics under the hood. You can jump and vault on objects and destroy the environment which opens the door for cool stuff to happens in dungeons. The dungeons: - Expect a ♥♥♥♥ you every time you look for direction in this game lol. Its a figure it out yourself you ♥♥♥♥♥♥ experience. YET SO REWARDING - The lack of information added to the ruthless difficulty of some of the puzzles makes you both want to give up on the game and love it even more once you succeed. - Expect traps, loots, puzzles and bosses etc The exploration: - You are thrown in the wild and wonder around trying to get the story to progress with 0 hands holding. - You are rewarded but VERY rarely when you explore the wilderness by finding some hidden chests around. - The quests logs is less than basic other than letting you know that there is a quest lol. The combat and level progression: - This is very Hack n slashy and quite fun to move around during the fights doing sidesteps, jumps and rolls, lots of freedom to approach the enemy. - Some encounters are quite hard lol. Especially the goblins at the start of the game with balista but overall its well balanced. - The class system in this game is SUPER COOL. This is very DnD and allows you to pick 4 new classes simultaneously as you unlock them and spend points. I played as an Adept - Fighter - Paladin - Crusader and I was glued to every details and quests to unlock the classes. I got to level 61 and I was so freakily strong, durable and fast that I literally tore a new ass for the last boss. The game was still difficult with other factors near the end other than combat itself. - The loot table is very diablo-like with normal, rare and legendary items called relics. There is gear piece for everything you can think of. The cons: - There is a lot of weirdness due to things left unsaid in this game. This is very easy to get lost especially if you space out your play sessions. - I love games that do not have a lot of cutscenes and interupt your gameplay but this one has virtually no hand holding and let you interact the whole time lol. Thats a good thing for me but I can see why it failed the company and bankrupted them. I am super glad they did it because this is one of the best game out there for me TLDR: Stop being a ♥♥♥♥♥ and complete this game if you are a real man
Even after all these years, Dungeon Lords remains a unique masterpiece in the RPG genre. The combination of deep character customization, intense real-time combat, and classic dungeon-crawling atmosphere is something modern RPGs rarely replicate. The Steam Edition proved that this game has a timeless soul. To the developers: please know that your fanbase is still here, still playing, and still passionate. The world of Dungeon Lords has so much untapped potential. We don’t just want a remaster—we need Dungeon Lords II. Give us a sequel with modern graphics and the same deep mechanics, and the RPG community will absolutely support it. Please don't let this amazing universe fade away! We are ready for the next adventure.
played many times over the years, its still fun to fire up
This game sucks theres literally too much loot and inventory management. and the games clearly made for 4 people because the enemies never stop spawning. Another incredible game thats ruined by like 1kb of bad developer settings
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гуд. рек! с другом ++
The entire gameplay consists of looting, left-clicking and reloading your save, 10/10.
♥♥♥
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $274.9K | 884 | 80% | $19.99 | |
| $274.2K | 660 | 68% | $14.99 |