
What turns a drug dealer into a drug lord? Find out in DDS2, a first-person co-op sim set in a dynamic open world. Make contacts, cook drugs, and manage your cartel on Isla Sombra, where power is the only law.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Criminals aren't born – they are made.
Welcome to the early 2000s! A lifestyle of bad choices made you an outlaw seeking refuge. Don't worry tho, Isla Sombra is the perfect place for fugitives like you!
You're not planning to just surrender and stay there forever though. Prove your worth, use your talents and get your life back! Making a fortune along the way won't hurt either...
Experience the open world of Isla Sombra and simulate your drug-dealing adventure! Make crime your day-to-day job. Gather and collect ingredients, work hard to gain customers, take their orders and sell your stock. Remember to use the services of your employees and influencers.
Explore a world 6 times bigger than in DDS1
Visit towns and villages that brim with life
EXPERIENCE TROPICAL WEATHER


Buy all the best furniture and equipment – decorate and customize your hideouts and stockpile your labs! Your gang also needs good time and resource management so invite your friends into a 3-person co-op mode to share the workload in your business.
Hire people and assign them with gang ranks
Expand and decorate your hideout and lab
Invite your friends and play in COOPERATION MODE


Avoid combat or thrive in it. Deal with enemy NPCs and gain street cred and reputation. Time to show who's boss!
Deal with crooked cops, gangs and local militia
Avoid, bribe or run away from your enemis
Make gateways using your parkour system

Many improved and many new ways of acquiring, processing and distributing narcotics. Buy and produce drugs or byproducts, and process, mix and/or purify them to achieve the desired quality.
Single-player or co-op mode.
Expansive and varied environments, from small villages to harbors to towns and everything in between.
Improved A.I., both for NPCs and enemies. Militia can raid a village and harass the townsfolk.
Unique economy with two currencies – the local one and the much desired U.S. dollar.
Early 2000s technology and an atmosphere of a Caribbean dictatorship, full of colorful characters with their own ambitions and agendas.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 70% | — | $7.4M |
| $21.24−15% | 507ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能不能优化好了再卖啊?各种bug,还没有脱离按键,这是人干的事?就硬控?
Drug Dealer Simulator 2 is an ambitious and unapologetically gritty simulation that expands the scope of its predecessor into a much broader, more systemic criminal sandbox. Developed by Byterunners and published by Movie Games S.A., the game shifts from a dense urban environment to the sprawling Caribbean island of Isla Sombra, a setting that immediately gives the sequel a stronger sense of scale and freedom. Rather than focusing purely on street-level dealing, the experience leans heavily into long-term planning, territorial expansion, and production logistics, positioning the player less as a petty criminal and more as an emerging cartel operator. From the very beginning, the game establishes a slow, methodical rhythm that defines much of its identity. Progress is not immediate, and success comes through patience and careful optimization rather than quick wins. You start with small operations, often limited to basic cultivation and low-risk distribution, learning the fundamentals of supply chains, client management, and risk mitigation. Time management becomes a central concern, as production cycles for different substances unfold gradually and demand constant attention. This deliberate pacing can feel heavy at first, but it reinforces the simulation’s focus on realism and long-term growth. The production systems are where Drug Dealer Simulator 2 truly shines. Growing, processing, and refining drugs involves multiple steps, each affecting quality, yield, and profitability. Decisions about equipment upgrades, lab placement, ingredient sourcing, and recipe experimentation all carry meaningful consequences. As your operation grows, you can branch into more complex substances that require tighter control and greater investment, turning the game into a layered management experience that rewards foresight and efficiency. The introduction of multiple currencies further deepens the economy, forcing players to think carefully about spending, laundering, and reinvestment. Exploration plays a larger role than in the original game, with Isla Sombra offering a mix of towns, rural areas, industrial zones, and hidden locations. Traversing the island emphasizes the scale of your operation but can also highlight some of the game’s rough edges. Long travel times and repeated routes occasionally slow momentum, especially during routine tasks. Still, the sense of place is strong, and the world feels reactive, populated by factions, militias, and NPCs whose behavior can disrupt even well-established plans. Territory control and relationships with local groups add strategic tension, making expansion feel earned rather than inevitable. Combat and direct confrontation exist but clearly take a backseat to management systems. Gunfights and raids are functional but lack the depth and polish found in the economic and production mechanics. These moments serve more as pressure points than as core gameplay pillars, reinforcing the idea that preparation and avoidance are often more effective than brute force. The real challenge lies in balancing growth with discretion, knowing when to push boundaries and when to consolidate. One of the most notable additions is cooperative multiplayer, allowing players to share responsibilities and divide tasks across a growing empire. In co-op, the game’s slower pacing feels more manageable, as players can specialize in production, logistics, or expansion planning. This mode highlights how dense the underlying systems are, transforming what can feel like grind in solo play into a more dynamic and collaborative experience. Visually, the game delivers atmosphere rather than technical brilliance. Environments are varied and often evocative, but character models, animations, and some environmental assets show clear limitations. Bugs and inconsistencies occasionally break immersion, reminding players that this is a systems-heavy simulation built on a modest budget. Sound design and ambient audio do a solid job of grounding the experience, supporting the sense of isolation, tension, and routine that defines life on Isla Sombra. Narratively, the game provides only a loose framework for your rise through the criminal underworld. Characters and story beats exist, but they function mainly as context rather than driving forces. This design choice reinforces the sandbox nature of the experience, allowing players to create their own stories through success, failure, and adaptation. While this may disappoint those looking for a tightly written narrative, it aligns well with the simulation-focused design philosophy. Ultimately, Drug Dealer Simulator 2 is a bold, uneven, but deeply engaging sequel that prioritizes complexity and player agency over polish and accessibility. Its strength lies in how interconnected its systems are, creating a slow-burning sense of progression that feels genuinely earned. The game demands patience, tolerance for rough edges, and an interest in management-heavy gameplay, but for players willing to meet it on its own terms, it offers a uniquely immersive and demanding simulation experience that few other titles attempt at this scale. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Czech +4 more
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Drug Dealer Simulator 2 — Review Drug Dealer Simulator 2 is a crime simulator focused on the world of drug trafficking, placing the player on one of the darkest sides of society. The goal is not only to buy and sell drugs, but also to build a reputation and earn the respect necessary to climb the criminal hierarchy. At the beginning, the player starts almost from nothing, having to build their own business and gain influence little by little. As the game progresses, you go from being just another small-time dealer to becoming a more important figure, with the ultimate goal of reaching the top and becoming the true “big boss” of the territory. The game does a good job of conveying this sense of progression, making the player feel like they are actually going from a small-time dealer to someone with power and influence in the criminal world. 🎮 Gameplay The gameplay in Drug Dealer Simulator 2 is quite good and introduces some new features compared to the previous game, especially when it comes to vehicles. However, there is an interesting limitation: only the boat can be freely driven by the player. The other vehicles work more like a fast-travel system, taking the character directly to a specific point on the map, almost as if the character is being teleported. I believe this decision was made to prevent the player from moving around the map too easily. Although it takes away some freedom, it also makes travelling and managing your movements more important throughout the game. The map is, in my opinion, one of the biggest strengths of Drug Dealer Simulator 2. The world is divided into several islands and is quite large, which gives a greater sense of scale and makes the environment more interesting to explore. For a game of this type, having a large map is a major advantage and helps create a stronger feeling of progression. 🎵 Audio & Atmosphere The soundtrack also deserves praise. The music does a great job of conveying a Latin American atmosphere and fits very well with the world presented by the game, helping it develop its own identity. When it comes to the overall environment, the game also performs well. I would not say it is perfect or that everything is 100%, but considering that this is a simulator, the result is very positive. The atmosphere fits the world of the game and helps make the experience more immersive. ⚔️ Enemies & Comparison with the First Game Compared to the first game, Drug Dealer Simulator 2 also introduces a greater variety of threats throughout the map. Besides the police, there are other enemies who patrol certain areas and can make travelling around the map and completing certain tasks more dangerous. When encountering these enemies, the player may face different situations depending on the context. In some cases, you may have to deliver something or complete a specific objective, while in others you may have to fight them directly. This addition brings more risk to exploring the map and requires the player to pay greater attention to their surroundings, making the experience more dynamic compared to the first game. 📖 Story & Missions Besides the drug dealing aspect, the game also features a mission system that allows you to progress through the story. Progression is directly linked to completing these missions, meaning you must complete the objectives given to you in order to continue the narrative. In my opinion, this was a well-thought-out decision by the developers, as it gives the player a clear objective and prevents the experience from being limited to simply managing and selling drugs. 🐛 Bugs & Technical Issues During my time with the game, I did not encounter any particularly serious bugs or anything that significantly affected the gameplay. However, there are some situations where the character can become stuck on steep slopes or between hills. Fortunately, the game includes a button that allows you to get out of these situations, preventing the player from becoming completely stuck. 🏆 Final Thoughts Overall, Drug Dealer Simulator 2 represents very well what you would expect from a simulator of this kind. The combination of progression, exploration, missions, business management and encounters with different threats creates a very complete experience. For anyone looking for a simulation game with this type of theme, Drug Dealer Simulator 2 is, in my opinion, one of the titles that best represents the genre. Without a doubt, I believe it is a game worth buying. ⭐ Ratings 🎮 Gameplay: 9/10 🎵 Audio: 10/10 🎨 Graphics: 10/10 📖 Story: 9/10 ⭐ Overall: 9.5/10 I hope you enjoyed this review. My name is Mozz, and I am passionate about video games. See you in the next review!
Drug Dealer Simulator 2 est une vraie évolution par rapport au premier : le monde est plus grand, plus vivant, et la gestion de ton “business” est bien plus poussée. Construire son empire, recruter des gens, gérer la production… tout ça est vraiment fun et immersif. L’ambiance est réussie, le côté gestion est addictif, et on peut facilement y passer des heures sans s’en rendre compte. Le jeu a encore quelques défauts : quelques bugs, des déplacements parfois un peu lourds, et certains systèmes qui pourraient être mieux expliqués. Mais globalement, l’expérience reste très agréable. Si vous avez aimé le premier ou que vous cherchez un jeu de gestion original et immersif, DDS2 vaut vraiment le détour.
Iyi
Movie Games doesn't deserve your money
I accidentally completed missions before they were meant to, and I softlocked myself out of completing the Bahia de Oro missions by already living there. Otherwise a great game, 9/10.
Déçu, en quelques minutes de jeu on se rend vite compte d'une UI contre-intuitive, des graphismes tout justes passables, on à l'impression que le jeu à déjà une dizaines d'années... Ah et je n'ai pas cité les 3 bugs différents en 30 minutes de jeu
taki sam ściek co pierwsza cześć... edit: a nawet i gorsza Symulator biegania z punktu a do b 2/10
Игра ну очень медленная и не такая интересная как первая часть, но как эксперимент неплохая, стоило где то пережать а где то недожать . В принципе игра с минусами но поиграть можно, хоть первая часть все равно лучше как атмосферой так и геймплеем. Ждем третью часть и надеемся что там не накосячат как со второй, а возьмут геймплей и атмосферу с первой части и добавят все геймплейно хорошие механики со второй
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.