
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2492 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Open world Gacha with the Gacha and predatory monetization removed. This allows them to have actual meaningful rewards in the gameplay. Since there's no gacha and premium currency when solving puzzles, doing quests and defeating enemy camps rewards you with actual useful items instead of rewarding you 1/10th of a pull in premium currency. Nomore opening a chest or doing a quest for 5-10 primos instead you get items that can be traded for constellations, getting unique character weapons etc. Also because there's no stamina they don't need to ration progression materials to level up characters and weapons from just playing the game. This is ideally what an open world anime rpg would be if they all weren't trying to nickle and dime every step of the way while trickling crumbs of rewards to keep you logging in everyday. Biggest negative so far is Johnny is annoying as ♥♥♥♥. Hopefully he learns to stfu at some point and isn't the annoying and loud comic relief idiot for the whole game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.6M | 12.4K | 37% | $49.99 | |
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| $12.6M | 163.5K | 94% | $7.99 | |
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.5M | 15.8K | 55% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 60% | Free | |
| $38.2M | 56K | 90% | $39.99 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 |
Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有玩原神或是鳴潮等開放世界的玩家,一定要玩玩看買斷制的龍之劍覺醒,戰鬥、探索、培養角色都做得很好,真的好玩!DLC還有香香的泳裝和可愛的坐騎,小課金也算是鼓勵一下遊戲公司,希望未來能持續推出新內容。
好玩,战斗也爽,就是弱智解密和神秘跳跳乐秘境这种糟粕真的没有必要加进来
better genshin
我支持这款游戏单纯是希望二游能走出一条新的路,虽然这大概率不可能。 希望制作组能考虑长期维护这款游戏,做一些内容型付费DLC。
游戏未来更新建议:可以出一个专门刷金币的副本。稍微减轻一点肝度,现在金币压力是真的大。任务给的金币完全不够用,货币副本给的也太少了。还有优化一下任务流程吧,我是真的讨厌那种做一个任务,还需要来回跑的,不论远近。解谜小游戏,不要求你们做的有多简单。但是至少要让我知道怎么找到它们。这方面可以学习一下2077,把显示这些东西的选项放在地图界面。还有食谱制作可以做透明化,或者说做一个专门卖食谱的NPC。一直猜猜猜,很烦的。在战斗上,能不能把连携动作改一下?每次触发连携,角色都得扭下头。 ,然后镜头也跟着晃。玩久了很容易晕。多上点泳装和皮肤。不过前提是把建模优化一下。另外琳跟夏诺雅快点出吧。
Daumen hoch für das Spiel
战斗系统可以,但装备系统两个字形容“复杂”,连个菜单都复杂,乱七八糟。
AWE DRAGON NEST! AWE СверхНовая!!
Дикое удовольствие увидеть старую стилистику Dragon Nest. Игра приятна для спокойного времяпровождения, гринд разумеется есть, но тут вас никто не гонит: Нравится гринди, не нравится- шагай сюжетку или сайд квесты, ты ничего не упустишь. Отличный вариант поубивать вечером время не напрягаясь
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.