
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2439 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
개빡쳐서 처음 글쓰네. 좆같은 플랫포머 미니 게임 때문에 패드 부시고 접음. 병신같은 개발자 새끼들 미니 게임 개발 능력 없으면 그냥 넣지 마. 이런 씨발 같은 분노 유발 미니 게임 넣을 바엔! 파판7 리버스 미니 게임 때문에 욕 처먹은 보고 깨닫는 게 없는 대가리 아메바 새끼들. 주제에 지네가 파판7 개발사보다 잘난 줄 알고 쳐 넣은 건가?
个人感觉,好玩爱玩比原上瘾,皮肤好看
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
스토리 스킵하고 닥사만하면 괜찮을려나... 아니야.. 퀘스트 보면 전형적인 국산 MMO 양산형 수준에 + 모바일 느낌너무 강해서 거부감이 든다. 난 스토리에 중점을 두는편은 아니지만, 와... 이건 먼 뽀로로 수준도 아니고 유아용게임 하는줄 알았다. 도저히 항마력 딸려서 더는 못하겠어서 이만 하차... 국산게임 응원은 하는데.. 유아수준의 스토리+ 양산형 MMO 퀘스트에 GG
Played for ~ 12 hours, so I think I can give a fair assessment Story: The story is ... not terrible. It's split up in to chapters which span ~ 10 story beats. There's a lot of filler, but usually as you get towards the end of a chapter and it begins to really drive the story forwards it becomes much more interesting. Writing: The Engish translation can be very unnatural, but I suppose that's due to it being AI translated? There are a lot of grammatical errors and phrases which have to be re-read to understand. Having lived in Korea for 5 years as my wife is a Korean, there are manners Koreans speak in that are 1:1 translated. I.e: the lack of pronoun uses. Rather than saying "You smell of alcohol" while talking to one of the characters, it'll be "Castella stinks of alcohol" while talking only to Castella. Or only referring to characters by their titles rather than their names, despite having a close relationship. Sounds very normal in Korean, but it can be a little unnatural to international players. Sometimes I'm trying to speed through the filler sections, such as when the main characters are having dinner together, it can be a little jarring or I have to re-read it to understand what's going on. I'm not an AI hater, but it probably would have benefitted the translation to have someone proof read and over some of these parts of the dialogue to make it more natural to international audiences. Combat: It's fun. Especially when you get a team together and you're constantly switching to get those big numbers out. Ranged characters like Kalien are disgustingly OP; not only putting out big numbers but in most content can stay far enough back that they're not under any threat. The combat really shines in raids and hunts, as the enemies can be more aggressive and hurt a lot more. Though the most fun I've had is just... exploring the world on non-OP characters. Other stuff: I don't play gacha games, so it's been interesting to experience one without the gacha. It scratches that itch of incremental progression, slight boots as I level up to get single digit increases in DPS which causes my rotted brain to have a dopamine spike. Thoroughly enjoying this game, excited to see the resolutions to some of the mysteries they set up, and will probably aim for 100% completion
角色不能爬墙也太恶心了,必须要召唤坐骑,但是爬的依旧很慢,有的角色攻击会后退,大世界打怪偶尔会掉下去,想回来接着打还得多按两个键,因为乘骑状态下不能攻击,个人感觉这部分的系统做的太差了,玩起来卡手
Tl;dr the game is grindy, the characters are bland, the combat is repetitive, and the story is the only semi-interesting thing if you could fight through the grind to get to it. I love jrpg fantasy games, but this is not that. It's a gatcha game without the gatcha, but with all the pointless grind and clicking redeem menus gatchas have. I spent more time in menus sifting through various currency than I did playing the game. You don't pay real money for the currency, but you have to do and redo so many dungeons and bosses, it's like monster hunter without the feeling cool hunting monsters. Also, if you level up, the entire world gets harder, making it so you have to regrind the first area EVEN MORE just to play the game. It's like the developers said, "What's the thing most players use bots to avoid doing, put more of that in this game" which, unlike an MMO, I can't even socialize while I'm doing pointless grinding. I wish the story and characters redeemed the grind, but even that was disappointing. Lute is as bland as butter, Arya is emotionless computer lady. Castella is a dumb brute that is aggressive to everyone for aggressive's sake, and Johnny is such an over-the-top character that he's impossible to relate to. All the characters felt so one dimensional, that it felt like a story was happening around them rather than through them.
Thank you devs for listening honestly i will support your team c: most people i know use mods they keep in single player avoiding ruining someones multiplayer session.
I played GI and many "GI killer" they said. but never made me stop playing GI. but this game give me that reason. for me the main reason of playing game is trying and maxing all character combos, gear combination, etc etc, which i can get from this game without paying huge amount of money. i cant wait for the updates story and additional character. I really hope they will ad English and Japanese voice soon
I played the demo and really liked what it was doing and picked it up. Its awesome. The game started as yet another gacha game to enter the market. But at some point in the development I think the devs pitched it to release as a single player offline game instead. So instead of FTP and locking content behind pay walls and making a gacah system, installing stamina limits of activities and all of the other things that come with gachas, they just removed all the restrictions. Gameplay is just like Genshin Impact or Wuthering Waves, or if you havent played those, you can think Breath of the Wild. Combat is based around having a three character party, with swapping in and building on each others' status effects. Tons of different characters with wildly different playstyles and building different teams is fun. They made some recent changes to ease the level up grind that helps building way more rewarding. Its an open world, literally go anywhere do anything (WuWa, BotW, Dragons Dogma, Crimson Desert) built in an anime style. Has mounts and skins. Some of the optional skins have some fan service (ie Summer skin swimsuits) but the normal character designs are very light on that while still having good looking characters. Tons of mounts and some skins are available and earnable by getting achievements, but there are some that are paid dlc. There's no item durability which is something i hated in BotW. Story is... ok. It has the feel of what you would consider a typical fantasy anime to have, with the same amounts of light hearted silliness you might expect from those while still having an overarching "epic" plot of saving the world. The story is not bad, but also nothing to write home about, and the biggest plus story wise is the characters are very likeable. The characters are where the game shines to me, but I acknowledge that I'm somewhat of a gacha addict. There are just under 20 right now, with a big mix of elements and mechanics. They are well designed and while some of the normal expected tropes are here (solemn priestess, sneaky assassin, quiet mage, small woman with weapon bigger than her) there are some that do break the mold, like one of my early favorites, Castella the great-axe wielding elven barbarian. Right now one of my favorites is Astria, who uses a giant crossbow that has to set up on a bipod to fire her explosive shots. Very Monster Hunter-esque. There are more advanced things that you can do in order to collect level up materials that can be done co-op, including boss fights and raids, which allows multiple parties to fight at the same time. TBH i havent got into that yet, ive just been playing on my own. All in all, I really like it, and it's well worth the $30, and ive bought some skins to support the devs. Theyve already got a roadmap of more content coming, with additional characters, regions, etc. Easy recommend.
一百块钱就能体验到原的全部氪金内容,宗门一开省肝养生,十二块一款皮肤便宜到哭,还能入库坐等更新升值,还有龙之谷风味怪物,满满怀旧感,这是我今年买的最值的游戏
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Where this game's players are, estimated from review languages.
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