
The draconic threat is once again upon us. Legendary heroes rise up to face the legions from the depths. Tame your wyrmlings, create unique power builds with the Ancestral Grid, expand your city and destroy the Dragons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 14 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 74% | — | $1.5M |
| $39.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, the art style and gameplay is awesome.
'salright
Sray a while and listen! The closest ame I could compare Dragonkin to is the crown example of its genre, that being Diablo 3, therefore my experience with games likie this is rather limited, in a good sense and a bad one too. Where Dragonkin shines is the presentation and innitial setting hook, casting you in a war with the relentless dragons and giving you a good taste of the classes you will be later choosing from. Sadly when it then comes to the choosing process the options are rather limited, not even giving you much of a customisation option when it comes to your character and class. The classes themselves are plenty varied though and you will for sure find something that will strike your fancy. Dragonkin does have the sad habit of pretty much clubbing you over the head with tutorial menues that are multple pages long and tend to overwhelm you on the spot. At least you are able to pull them up again as needed. Another thing where the game flags a bit in comparison to Diablo 3 is the characterisation and the overall feel of the world that you slize, dice and blend your way through. Areas feel vast but have very little to offer in terms of rewards to find or even lore. You can find some goodies but there are large stretches where all you find is oceans of enemies. Also aside from a couple of combat lines your character does not really have much....well, character. Sadly no speaking roles for you. The skill system is interesting and a bit more in depth and complicated but also does not make certain things clear to you why some skill configurations don´t work. Storywise it is pretty alright and offers some cool bossfights and set pieces with cool boss introductions. I have not run into any siginificant bugs or glitches that would have impacted the game feel and it ran well but overall I was pretty much satisfied after the 30 hours it took me to beat the main game. Overall a solid if maybe a bit bland entry into the genre.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 318ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 208 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/5
For years, been trying to find a replacement for Titan Quest 1 (so far, unsuccessful). Dragonkin is alright, but there's many important dynamics that fall apart quickly. For starters, the tutorial is the level above worthless and MANY, many features I have no frickin clue what they do--even though I've got the tutorial. Furthermore, there's an explosion of feats (lvl 1 - 6) that I have no clue how to activate, access, etc. At this point, Dragonkin is just a slow, drawn-out action rpg that's "just meh," or at least if i can figure out how to understand all the skill vomit thrown at me, perhaps it'll improve, or maybe, i'll even like it. Town is huge and devs think its funny for you to travel slow AF. You have a dash (6-sec recharge), BUT can't use it infinitely in town. Again, devs think its funny to waste everyone's time, i.e., penalizing you for playing their game. There's other things that are strange: for example, I'm playing the ice giant with an ice wyvern and my attacks do poison. None of my skills do poison, nor my gear equipped. Is this a bug, is ice DoT dmg icon'd green? Idk and I bet the lazy@ss devs don't know either. I rate Dragonkin as a thumbs down because I don't know what I'm doing other than following the storyline, the skills feats are confusing AF, the game is supereasy because when aggro'd near death, you just run to the perimeter (even in boss fights) to heal with your INFINITE POTION, then leap back into action (potion kiting). I haven't given up on the game, but so far it's pretty boring.
I'm pretty Meh about this one.
I am really enjoying the game so far but need to set expectations. The game crashes all the time. I just defeated a boss was getting loot from the chest and the game crashed. Went back in and boss was defeated but no chest. So I lost the rewards. Having said this, I am still really enjoying playing the game. As long as you appreciate that the game is gonna crash and you can get over that, you are gonna lose loot, but there is a lot of loot, if you have got this far, you'll probably enjoy it! Pick it up in a sale, use the 2 hour return for if the crashing is too much for you! It is really fun!
Ce jeu est moyen, vraiment, à tous les niveaux. Rien n'est vraiment mauvais, mais tout laisse une impression de déjà vu, déjà fait, déjà entendu... L'histoire est archi convenue, tissu de fil blanc ultra prévisible, il n'y a aucune surprise à aucun moment. Les animations sont parfois, voire même souvent du niveau d'une PlayStation 2, c'est rigide, c'est mal animé, c'est même carrément risible par moment. Le lypsinc est inexistant, les dialogues sont sans âme, les acteurs n'ont mis aucune émotion dans leurs voix, chacun a enregistré dans son coin et cela se ressent, c'est mauvais, très mauvais, même en VO... Le EndGame est rébarbatif, ultra convenu et déjà vu et revu... C'est vraiment dommage, car à côté de cela il y a de bonnes choses, le jeu est plutôt beau! L'idée de base est intéressante, mais au final tout reste moyen.
A perfect alternative to Diablo 4 and PoE 2 from a veteran indie studio :)
屎一样的剧情,又臭又长又重复,要么圈里打几百只怪,要么守个npc守几分钟,有这心思在玩法上多想想。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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