
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 49.1Kreviews | 88% | — | $32.8M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
la historia del juego comienza como la de un rpg genérico, pero a medida que avanza se vuelve muy interesante, hasta que luego vez su final y..., uff precioso
Definitely didn't age too well but it's definitely worth a buy. Fun game all around.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tem um boa jogabilidade, recomendo para quem gosta de rpg. Pode ser um pouco cansativo devido aos poucos pontos de viagem rápida, pois você fica indo e vindo muito. A batalha final é muito épica, compensa de mais.
Dragon’s Dogma is one of the most exhilarating and memorable action RPGs ever made. This game didn’t just meet my expectations, it completely shattered them and landed firmly among my all-time favorites. The monster battles are pure kino - climbing onto towering beasts, clinging on for dear life while they thrash around, targeting weak points, and bringing them down in chaotic, cinematic encounters never gets old. Few games capture that sense of scale and intensity this well. Everything about the experience just clicks. The aesthetic is grounded yet fantastical, the music elevates key moments perfectly, and the combat is some of the most satisfying in the genre - weighty, responsive, and full of variety depending on your class and approach. The lore is subtle but intriguing, giving the world a sense of depth without overexplaining everything. It all combines into something that feels distinct and confidently its own. The pawn system is another standout feature, adding a unique layer to party dynamics. Traveling with your custom companion and others pulled from the wider player base gives the journey personality and unpredictability, making the world feel more alive. Exploration has a real sense of danger too, especially at night, so even simple travel can turn into a tense, memorable encounter. If I had one gripe, it’s that I wish the world was larger, simply because I didn’t want the experience to end. Even so, what’s here is unforgettable. Dragon’s Dogma is one of those rare games where everything - from mechanics to atmosphere - comes together into something special.
A game like no other, some strange decisions were made but much better than the slop that people play today.
jogo top
good game
초반 퀘스트 부터 막혀서 접음
Jogo muito bom, roda até em torradeira.
kkr spel
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3M | 517.6K | 89% | $29.99 | |
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| $469.4M | 440.1K | 94% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.8M | 56.8K | 95% | $19.99 | |
| $32.9M | 123.3K | 90% | $14.99 | |
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| $32.5M | 53K | 96% | $29.99 | |
| $33.1M | 55.1K | 86% | $34.99 | |
| $32.4M | 20.9K | 74% | $22.49 |